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Played Character Fenrik Greywolf

This character is actively played.

Jorkoas

Refugee
Joined
Aug 6, 2024
Messages
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Reaction score
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Points
6
Character Information
  • Full Name: Fenrik Greywolf
  • Heritage / Culture: Anglian / Ailor
  • Age: 27
  • Gender / Pronouns: Male
  • Religion: Fornoss
  • Occult: Godborn ( Fornoss Halfvel Godborn) [ God Magic ]
  • Character Occupation: Adventurer/Smith
Appearance Information:
  • Eye Color: Blue
  • Skin Color: White
  • Hair: Black-ish with dark blue dashes
  • Height: 6'2
  • Body Type: Athletic
Skill Information:
  • Hobbies and Talents: Technology Hobby (Smithing [Vaulttech,Godsamtro], Leatherworking, Crafting)
  • Mechanics:

    • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

    • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

    • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.

    • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.

    • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.

    • Halfvel Godborn are born with incurable (non-Infectious) Markenism, however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. Outside of Transforming, they also have night-vision.

    • Halfvel Godborn can absorb (non Player) Spirits into their own body, turning them into Fornoss Primal Revenants. They can either choose to contain them there, or fuse their memories and personality with their own, thus adding skills and knowledge, but also changing their behavior and world view accordingly. This process does consume the Spirit and destroy it, as it lives on in them.

    • Halfvel Godborn have unique protections against bodily manipulation. They are immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation. Additionally, while wearing a cloak, so long as they do not speak or act against Evolist/Vola/Pagan Gods/Divine Entities/Spirit Sovereigns/Spirit Dukes, they remain unseen by them, even during Divinium Summonings.

  • Languages: Common, Dvalan
Backstory/Plothooks: TBD

Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
[14/14 points spent]
Proficiency Points:
  • Strength: 0
  • Constitution: 0
    • Iron Will [Free - Race]
  • Intelligence: 0
  • Wisdom: 7
    • Command Stance [Free]
    • Mobile Command
    • Degrading Command
    • Chase Command
    • Attack Command
    • Defend Command
    • Champion Command
    • Overwhelm Command
    • Resist Command [Free - Race]
  • Dexterity: 0
  • Faith: 0
  • Magic: 7
    • Magic Barrier
    • Magic Isolate
    • Magic Revive
    • Magic Disengage
    • Magic Bolster
    • Magic Resist
    • Magic Warp