Preserved Sheet Fenoz Infieolla

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Mapleveins

The Living Siege Weapon
Joined
Apr 7, 2013
Messages
168
Reaction score
336
Points
0
Age
25
Location
Ontario Canada
Roleplay Guilds
⚒ Clink 'n' Clank ⚒ Forge 'n' Smithy ⚒
Basic Information
  • Full Name: Fenoz Infieolla

  • Age: 32

  • Gender: Male

  • Race:Thar-Url (OorlShendar)

  • Main Ambition: To attain great glory in both hunt and combat. Amassing wealth is also nice.
Skill Information

Proficiency
  • 32 points/32 points
    • +10 Beorl Axe (+10 Points)

    • +10 Unarmed Wrestling(+10 Points)

    • +15 Unarmed fighting (+10Url +5 Points)

    • +20 Tracking (+20 Url)

    • +7 Medicine(+7 Points)
Cultural
  • 30 points/32 points
  • +30 Smithing (+30 points)
Languages | Ability to speak
  • Shell'aq | 10/10

  • Common | 7/10

  • Modern Elvish | 10/10

  • Skodje | 8/10
Visual Information.
  • Eye Color: Orange

  • Hair Color: Black

  • Hair Style: Unkempt mane, short braided beard. Ram-like horns.

  • Skin Color: Tan, brown fur, heavy burn scars.

  • Clothing: Shirtless with Fur+Leathers covering the lower body

  • Height: 6'11"

  • Body Build: Strongman

  • Weapon of Choice: Beorl Axe, Hands, Horns, Feet

  • Personality and Abilities

  • Fenoz on the physical side is very large and imposing, his skin is covered in burn and weapon scars. His mere appearance could instill fear into the average viewer, however personality wise he is a giant of few words, but most of them are pleasant with a hint of arrogance. Fenoz finds pleasure in battle should he find it but he is not one to instigate a fight without reason, and would rather avoid harming someone if he could (This code is absent when his lady requires sacrifice). He will not tolerate having his associates attacked. If they are harmed or slandered, the quick temper most Url have is unleashed in full, no one insults his pets and gets away without a broken bone or two.
  • Fenoz embraces his Url side 3/4s of the way. Still holding on to bits of his Shendar culture and religion. He enjoys the looks on the weaker people's faces when they see his large, scarred body. He thinks himself as above most but he is a benevolent God, treating those below him as one would treat a pet. He finds his scars beautiful and takes offense to them being insulted.
  • Fenoz treats his friends like pets, creatures that need to be cared for and protected but he isn't one to care for their opinions unless they are similar to his own. He does not care for his past family, but if any being should get close enough to him to be considered family, he will treat them as if they were on the same level as himself. A lover would be the only being worthy of being treated as higher than himself. He treats those he loves like queens, and is incredibly protective over them for however long they last. Should they abandon him, he will hold the grudge for years to come.
  • Fenoz could be considered Lawful Evil. He works for himself within his code without a care for those who are outside of his social sphere. A dying beggar on the street is nothing but quick pocket change for him, they won't need their change where they are going. He cares little about what other people do as long as it doesn't harm him or his subordinates in any way. Betrayal is not out of the question, but is a last resort, as trust is an important commodity.
Life Story

274AC(Birth): Fenoz is born in the shadow isles to a family of Shendar smiths.

279AC(5): His father begins to teach him how to do their trade, hoping for his son to take the smithy from him in the future. Fenoz is also partaking in the void worship of his people.

297AC(18): After all the repetitive training over the years, Fenoz developed wanderlust. He packed some provisions, left a note, and hid away in a small ship that was headed for Daendroc. After arriving he would set off on his own after the others had moved off for a moment to see what he could find.

297-299AC(20): Two years spent in Daendroc, moving from place to place, hiding his appearance after experiencing some trouble with some locals due to his heritage during the two year period. He makes his way into a port town and boards another ship bound for a cold land, the complete opposite of what he was used to, this excited him. (sometime later) After arriving in Jorrhildr, Fenoz found that his appearance wasn't as heavily scrutinized here. He found traveling companions with a similar wanderlust to his own, the three of them set off together into the cold wastes after gearing up adequately, their only drive being the thought of experiencing something new.

300AC(21): In the middle of one of the group's excursions they encounter a strange creature. A purple, carrot-like worm of sorts. Fenoz approached the creature as it stood and stared at him, they locked eyes and time seemed to sit still a moment. Fenoz produced a bag and attempted to capture the creature, however it leapt up at him instead, taking him and his friends off guard as it attached itself painfully to his stomach and began to burrow. His screams echoed over the frozen terrain, his companions fled, abandoning him to the creature as it ravaged his abdomen. Fenoz attempted to pull it free multiple times to no avail until it finally burrowed all the way in and made its way through his body and to his heart, latching on painfully, causing Fenoz to pass out in the snow. He awakens near the beginning of the fourth stage, his body is new, his mind is muddled as he is flooded with these new memories. The life of isolation the worm had lead so far toned his happy go-lucky personality down a few notches. He stands, and looks about himself, he clenches his fists, flexes his arms, kicks the snow with his hooves. He felt good… he felt good, he wanted to run, he ran, he ran through the snow…

300AC-306AC(32): He travels, he hunts, he fights, he wins , he loses, and he has the scars to show it. He finds a large axe, he keeps it. He trains with it, he embraces one of his gods more, The Weeping Beast, He commits the sacrifice as often as he can while on the move. He receives the blessing for his dedication. He continues traveling, he catches another ship back to Daen and gets caught in a forest fire, burning his body and scarring him more, he moves on and boards another ship, then another.. Then another, he reaches the archipelago, he enters the slums, he finds a job. He fights, he hunts. He worships The Weeping Beast more. He delves back into the craft he learned when he was younger, he lives.
 
Last edited:
Alright, let's get right into the review!
Make these changes in blue and tag me when you're done!

Skill Information

  • Please include where your culture points came from as you've done above with proficiencies. Please also state how many points you've taken or have been given in both proficiency and culture. An example of this would be, +20 Skagger Axe, (+10 from Velheimer proficiency, +10 from proficiency points).
  • I would like you to include how well he knows and understand each language that you've listed, preferably out of ten.
Life Story
  • You mention several times throughout your application that your character has multiple burns and scars decorating his body. I would like you to include where or how he got these marks.
 
Alright, let's get right into the review!
Make these changes in blue and tag me when you're done!

Skill Information

  • Please include where your culture points came from as you've done above with proficiencies. Please also state how many points you've taken or have been given in both proficiency and culture. An example of this would be, +20 Skagger Axe, (+10 from Velheimer proficiency, +10 from proficiency points).
  • I would like you to include how well he knows and understand each language that you've listed, preferably out of ten.
Life Story
  • You mention several times throughout your application that your character has multiple burns and scars decorating his body. I would like you to include where or how he got these marks.
Did all the things. Removed pastry cooking as it was just filler as I'd forgotten you don't have to use all of the points.
 
@JennaLikesCoffee Don't know if this requires a re-review however due to the recent void worship rewrite I just changed what deity Fenoz serves, as well as added a forest fire to his backstory in order to keep the burn scars. Coloured changes in blue if ya wanna see them