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- Sep 20, 2017
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Before I state anything, I've read Enderdonut's thread and I agree with capping factions at 50ish members to prevent unsustainable growth which will inevitably lead to faction collapse.
In this thread, I'm mainly proposing for new faction rules to be adopted which increase active faction activity and prevent mostly artificial factions from making up a significant portion of claimed land. The point of factions has always been faction interaction, and in regards to this, decaying and/or alt factions are consistently dead factions which are essentially free from the threat of warfare and constantly maintained by someone who either controls the faction with an inactive main or an alt account. Most alt factions also abuse alt joining (80-90 chunks claimed with 1 member 30 minutes after the faction claims the land with 80-90 power) which isn't against the rules while messing up the factions situation.
You might think I'm unfairly targeting alt factions because I don't have one, but I have an alt which is the leader of an alt faction and would agree with being taxed much higher. The current system is too generous for people who decide to go outside of how factions was intended to be played.
Here's the list of my proposed additions:
In this thread, I'm mainly proposing for new faction rules to be adopted which increase active faction activity and prevent mostly artificial factions from making up a significant portion of claimed land. The point of factions has always been faction interaction, and in regards to this, decaying and/or alt factions are consistently dead factions which are essentially free from the threat of warfare and constantly maintained by someone who either controls the faction with an inactive main or an alt account. Most alt factions also abuse alt joining (80-90 chunks claimed with 1 member 30 minutes after the faction claims the land with 80-90 power) which isn't against the rules while messing up the factions situation.
You might think I'm unfairly targeting alt factions because I don't have one, but I have an alt which is the leader of an alt faction and would agree with being taxed much higher. The current system is too generous for people who decide to go outside of how factions was intended to be played.
Here's the list of my proposed additions:
- Factions have to start out with two or more members - You should need 2-4 people to start a faction. Alt accounts could be used for this, but my other ideas address this problem. Basically you would send a request to another person to start a faction, and if the other person accepts then you are made leader and he/she is made officer. This would also curb new players from playing in a towny way instead of factions.
- Factions with one member have their upkeep cost doubled - This is targeted at alt factions which are used to claim over territories after they are unclaimed in a sort of privateer fashion (no flag) or vault factions which create an unfair safe space for the transfer/storage of items. The cost for maintaining claimed land in this fashion should be much higher due to there not being any real power base present.
- The upkeep cost of only claimed chunks over Max Power is doubled - This will discourage players from maintaining/creating unsustainable factions through the cost being much higher than if the chunks were represented by players. The above proposed rule should have priority if the condition is present and shouldn't overlap with this.
- Faction player activity determines the upkeep cost - if a faction only consists of players who have been inactive for the past week or so, then the upkeep cost should be increased in some fashion. The addition of this would create an atmosphere where the physically unmaintained faction state would be reflected in the upkeep cost being increased.
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