Hello, I'm here to give my opinion about the current factions setting, and how I feel it could be altered to make for a more enjoyable experience.
Having played Minecraft (and Massive) for way too much time, especially in a PvP setting, I just figured I would share some input about how things get handled in the factions world.
Raiding
Going to go over this, since above all, I tend to take the role of a raider when it comes to factions.
There's a few things, as a raider, that I can't do, that I feel like I, and others, should be able to do in a proper raid scenario.
Woah woah woah, stop NOT MY CHESTS! <--- Common concern of someone who doesn't understand the system that could be implemented.
Every time someone mentions a raider being able to open their chests, I feel like people's brains start firing off red flags of distress and worry.
What if MY stuff gets stolen?! All my hard work and time, gone, in the blink of an eye.
My suggestion is one of the following:
1. A way is implemented to allow a player to open chests. Including those that have been locked. This does not have to be instant, and could perhaps take some time. During this time period, if the player were interrupted, the process would be disrupted.
2. Chests have their inherent faction protection removed. (I, personally, don't like this option as much)
3. A "skeleton key" object is implemented. This is a craftable item that requires extensive resources to be made, and can be used to open a single chest. After opening a single chest, it is destroyed.
WHY this should be implemented, and a defense against "this will ruin things for a lot of people"
This should be implemented to allow raiders to actually do more with the process of raiding. To have an increase in loot, tactics, and PvP.
Imagine raiding and leaving with more than just perhaps a god weapon and and potions, or an inventory full of some random faction member's junk.
How does this increase tactics, you may ask?
Well, this does just this for BOTH raiders AND the faction builders! Imagine this were implemented, what is something you would have to do immediately?
You'd have to make sure all of your chests were in a secure area. Well, what is a secure area in this scenario?
A keep, a vault, an underground storage chamber, a hold at the top of a tower, etc. Anything that a player physically cannot get into. Whatever form that takes is up to you.
You could build virtually the same, and play virtually the same, it's just you would have to have a functionally protective and secure base instead of one that is just "pretty".
Is it really such a stretch for factions to create a vault or keep to store items of value in?
If ANY of these were implemented, you could STILL have your chests be UNTOUCHABLE. It's just YOU would have to do it, instead of permissions doing it for you. Which, in my opinion, is how it should be to begin with.
Many times I venture off halfway across the map to raid someone, just to find them afraid to fight and sitting in their house taunting me until I choose to leave. This has happened multiple times.
What is the magical barrier that stops me, an axe wielding homocidal maniac? A door. A wooden door. Or a hatch. Also wooden.
Let me say this, I have NO problem with someone being completely safe when I raid. IF the proper structures are made and considerations are taken.
Is a wooden house with glass windows secure? No. But, the permissions make it magically so. Am I saying let us destroy people's houses? Not exactly.
My suggestion is one of the following:
1. Make wooden doors and hatches openable in general. No limiting permissions.
2. Make wooden doors and hatches destroyable. It's wood. Seriously, how hard is it to replace a door or hatch? A zombie in vanilla Minecraft is capable of breaking one over time, so we could take a system like that and implement it to the players. A timed breaking system, wherein you sit at the object, it makes some noise and progressively gets more "broken" until it pops. This would be visible and audible to anyone around the object. Knocking you off the object would disrupt the process.
3. Wooden doors can be "temporarily" knocked out, but will regenerate after a set time.
WHY this should be implemented, and a defense against "this will ruin things for a lot of people"
This should be implemented to increase raidability and to also ensure structures and factions build in a functionally defensive way, not just an aesthetically pleasing one. Is there anything wrong with building beautiful builds? Of course not.
However, it is not very fun to often find people hiding behind a door or similar barrier. Especially when often times, players who don't know any better get lured into these structures, just to be trapped by someone shutting the door behind them.
This ruins NOTHING, from the standpoint of a hiding faction member. It just means if they want to hide, they have to do it differently.
Build panic rooms, safe havens, use iron doors, etc.
You have to actually use your head, instead of the permissions system doing it for you.
Anyways, this is just my opinion, as someone that mainly plays the server for PvP in the factions world. In my mind, this does not inherently hurt anyone, it only makes it so you have to play a little bit differently, and in my opinion, a bit smarter.
Having played Minecraft (and Massive) for way too much time, especially in a PvP setting, I just figured I would share some input about how things get handled in the factions world.
Raiding
Going to go over this, since above all, I tend to take the role of a raider when it comes to factions.
There's a few things, as a raider, that I can't do, that I feel like I, and others, should be able to do in a proper raid scenario.
1. Open chests of other factions
Woah woah woah, stop NOT MY CHESTS! <--- Common concern of someone who doesn't understand the system that could be implemented.
Every time someone mentions a raider being able to open their chests, I feel like people's brains start firing off red flags of distress and worry.
What if MY stuff gets stolen?! All my hard work and time, gone, in the blink of an eye.
My suggestion is one of the following:
1. A way is implemented to allow a player to open chests. Including those that have been locked. This does not have to be instant, and could perhaps take some time. During this time period, if the player were interrupted, the process would be disrupted.
2. Chests have their inherent faction protection removed. (I, personally, don't like this option as much)
3. A "skeleton key" object is implemented. This is a craftable item that requires extensive resources to be made, and can be used to open a single chest. After opening a single chest, it is destroyed.
WHY this should be implemented, and a defense against "this will ruin things for a lot of people"
This should be implemented to allow raiders to actually do more with the process of raiding. To have an increase in loot, tactics, and PvP.
Imagine raiding and leaving with more than just perhaps a god weapon and and potions, or an inventory full of some random faction member's junk.
How does this increase tactics, you may ask?
Well, this does just this for BOTH raiders AND the faction builders! Imagine this were implemented, what is something you would have to do immediately?
You'd have to make sure all of your chests were in a secure area. Well, what is a secure area in this scenario?
A keep, a vault, an underground storage chamber, a hold at the top of a tower, etc. Anything that a player physically cannot get into. Whatever form that takes is up to you.
You could build virtually the same, and play virtually the same, it's just you would have to have a functionally protective and secure base instead of one that is just "pretty".
Is it really such a stretch for factions to create a vault or keep to store items of value in?
If ANY of these were implemented, you could STILL have your chests be UNTOUCHABLE. It's just YOU would have to do it, instead of permissions doing it for you. Which, in my opinion, is how it should be to begin with.
2.Make wooden doors/hatches openable to enemies
Many times I venture off halfway across the map to raid someone, just to find them afraid to fight and sitting in their house taunting me until I choose to leave. This has happened multiple times.
What is the magical barrier that stops me, an axe wielding homocidal maniac? A door. A wooden door. Or a hatch. Also wooden.
Let me say this, I have NO problem with someone being completely safe when I raid. IF the proper structures are made and considerations are taken.
Is a wooden house with glass windows secure? No. But, the permissions make it magically so. Am I saying let us destroy people's houses? Not exactly.
My suggestion is one of the following:
1. Make wooden doors and hatches openable in general. No limiting permissions.
2. Make wooden doors and hatches destroyable. It's wood. Seriously, how hard is it to replace a door or hatch? A zombie in vanilla Minecraft is capable of breaking one over time, so we could take a system like that and implement it to the players. A timed breaking system, wherein you sit at the object, it makes some noise and progressively gets more "broken" until it pops. This would be visible and audible to anyone around the object. Knocking you off the object would disrupt the process.
3. Wooden doors can be "temporarily" knocked out, but will regenerate after a set time.
WHY this should be implemented, and a defense against "this will ruin things for a lot of people"
This should be implemented to increase raidability and to also ensure structures and factions build in a functionally defensive way, not just an aesthetically pleasing one. Is there anything wrong with building beautiful builds? Of course not.
However, it is not very fun to often find people hiding behind a door or similar barrier. Especially when often times, players who don't know any better get lured into these structures, just to be trapped by someone shutting the door behind them.
This ruins NOTHING, from the standpoint of a hiding faction member. It just means if they want to hide, they have to do it differently.
Build panic rooms, safe havens, use iron doors, etc.
You have to actually use your head, instead of the permissions system doing it for you.
Anyways, this is just my opinion, as someone that mainly plays the server for PvP in the factions world. In my mind, this does not inherently hurt anyone, it only makes it so you have to play a little bit differently, and in my opinion, a bit smarter.