• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Current plan is to get a spot in those Dover cliffs, make a nice secure castle on top of one of the plateaus, and do a series of small villages sort of half burrowed in the cliffs surrounding the plateau, sort of like this style of housing that I've done previously in the underground caves of Hyarroc:



The differences being that it would be outside on a cliffside instead of in cave pillars, have a brighter colour scheme, and not be separated into different islands. Also plan to make a trade market somewhere, probably in a giant, natural looking cave that I'll manually dig out, so it remains secure from undesirables. Only have a general picture in my head, since this is all sort of assuming I get one of the spots that I've been eyeing on the dynmap. If I can't get them, then I guess I'll improvise something.