Archived Faction Nametags

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Ironhippy

Xylen Cuphar
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Exactly the name. I have noticed that when in battle you might not know who is an ally or enemy. You could waste your time trying to hit an ally rather than an enemy. When I fight intruders I never have enough time to see if they are neutral or enemy since they'll start hitting me before I type in the command. I want to know if you've had the same problem? Do you think that we should have faction related nametags?
 
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No, I never have this problem, because usually I take a look at a faction before allying it. Therefore Iam able to identify my allys on the battlefield.
 
Kapry has a point. Shouldn't you already know your allies? Also wouldn't that kinda not work with RP, being able to see what faction someone is without the slightest hint.
 
I like this idea, even though it doesent support rp. However, one thing I really miss are the faction tags in global. It could be quite confusing sometimes indeed.
 
I agree with the idea, I have had this problem before, where I don't know who I'm fighting and who came to help. Not everyone is allied for one thing, and for another, we have so many allies I have no idea who is with and against us much of the time in a large-scale battle.
 
No, I never have this problem, because usually I take a look at a faction before allying it. Therefore Iam able to identify my allys on the battlefield.

Well maybe your an ally to a bigger faction with like 50+ members, I don't know about you but I cannot memorize every single person in my allies faction. I do know all of my allies just not everyone part of them.
 
I would much prefer having the Character Name tags that they plan to install. I would like people to address me by my character name.
 
Looking at the larger picture, I can see this as a valid suggestion with merits, but the means of achieving the goal of identifying enemies and allies on the field might need to be explored further.

The scenario where a faction you never heard of enemies you, or is teaming up with someone else,is a prime example, you have never heard of them or had dealings with them yet they start coming around your base and attacking, it would be helpful for new players on the server to be able to sort their allies and enemies a little easier as well as know a players intent during a battle in a moment. Giving the advantage to players who have only been here longer is not fair in anyway in such a situation, all it does is take advantage of a new player on the server which has in many cases I have direct knowledge of, lost us a valuable potential member of the massive community. Relying on this advantage and exploiting it for gain is crappy.

Obviously this is a suggestion that would require a fair amount of work to implements in any way, so its probably not likely to happen, however, if the idea is explored a few simple solutions come to mind.

The names in chat already have a color code to identify if the player is premium or non-premium, although it does not work for some long names (which is something separate that also needs addressing). Having all names show in the same color as allies/enemies/neutral/truce would be a simple and probably the easiest nomenclature to implement. An obvious issue with this solution is that it would eliminate the current premium/non-premium status, which brings up another solution suggestion. If the premium status identifier was changed to something else it would make this work. A simple "*" or "**" before a name, just like faction leader and officer identifiers could be used and also identify if the player was premium or staff. I'm sure if this is explored further an even better premium identifier could be found.

Just some suggestions since I understand the frustrations of new players on the server when they are coming to grips with the complexity of the server and community, especially with the high rate of random attacks, or attacks from one enemy who bring along loads of their friends from other various factions you may have never heard of to boost their attacks, which can be quite taxing.
 
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