I personally don't know the tech side of stuff... but if its possible... then ya we of all servers have the ability to do it.Since we as in the server are using our own-made faction plugin (?) this should be allowed. I do find it rather gruesome having to give access and trust the player in not destroying nearby blocks, etc. +1 Support
I was summoned?My suggestion is to add a new faction perm that allows members to break wheat, carrots, melons and other farm blocks so that you can still allow them to farm without allowing them to build or break other blocks
Oh and of course that means they should be allowed to place seeds too
I'm a bit confused what you are referring to here... because you can add factions to accesses with /f access f [fac name]We would like to be able to give a whole faction or a factions rank (ex. Wilderness-Officer) the permission to edit a chunk.
While it is technically possible to create a Faction-Perm to break a limited set of blocks, it is not something I would suggest to do. What is farming? What blocks are included in that? Are trees farming or are ores farming? All in all, it is not easy to define the exact set of blocks/materials which are considered "farming" over "breaking".
The aim would be that you could not only grant a whole faction (f access f [faction]), but also ranks of a faction (ex. f access f [faction] [rank]) the access to a chunk.I'm a bit confused what you are referring to here... because you can add factions to accesses with /f access f [fac name]
Realistically speaking, Slippery Slope doesnt apply here, you cant deny that farming is a specific feature on Minecraft that is unique from tree farming or mining. I dont think any one would ask for another perm to mine ores in faction land when you can just go out into the wilderness. Trees too (plus trees are used in builds anyway so you cant risk allowing access to that). The difference is that food farms are an actual thing that people in minecraft build and maintain for the specific purpose of constantly breaking and rebreaking these specific blocks to eat and survive.So you want a permission that allows people to build/break crops, but not other blocks. If we go down that path, should we also add a perm for mining, redstone stuff, or trees?
The point is, that this specific permission might simply not be enough. There can be other usecases where another set of blocks apply. This might not be a complete solution.
I simply disagree. People could very well have a tree farm within their claims, and thus tree farming is very comparable to crops.you cant deny that farming is a specific feature on Minecraft that is unique from tree farming or mining. I dont think any one would ask for another perm to mine ores in faction land when you can just go out into the wilderness. Trees too (plus trees are used in builds anyway so you cant risk allowing access to that). The difference is that food farms are an actual thing that people in minecraft build and maintain for the specific purpose of constantly breaking and rebreaking these specific blocks to eat and survive.
Even here there is an issue. I would consider all of the above farming materials, including the stem. If people don't even agree on that, it is going to be difficult to add perms that fits everyone.So only food blocks
Definitely:
Wheat
Carrot
Potato
Melons (Not the stem though)
Maybe:
Sugarcane
Pumpkin
Cocoa
Maybe maybe
Mushrooms
Netherwart
Other than tree farming, I cant really think of another case where people will need to constantly break the same set of blocks in claimed land. Im just saying that farming by itself is a significantly unique activity, i mean its whole purpose is to design an area specifically for repeatedly breaking blocks.The point is, that this specific permission might simply not be enough. There can be other usecases where another set of blocks apply. This might not be a complete solution.
Yes, but is this really a reason against the suggestion tho? The whole point of this is to make a perm that lets people get food but not mess up builds.I simply disagree. People could very well have a tree farm within their claims, and thus tree farming is very comparable to crops.
Thats fine, really, I never really said they shouldn't be added or disagreed with anyone, tbh I would like them all too, I was only listed blocks that should definitely be prioritized and guaranteed to be on the list of "farming" blocks. i just said not the stems so people cant grief your melon farms but thats a minor point and you can ignore i said that and add them all for all I care. If faction players knew a farming perm was gonna be added, I dont think anyone is gonna be superpissed that the list of farm blocks includes mushrooms.I would consider all of the above farming materials, including the stem.
Could they also have a chunk permission for certain blocks?
i.e. /f permission block [block(;more blocks)] [etc.]
Therefore you could allow people in this chunk access to stone, because it's the quarry, but they can't break cobblestone or ladders, which get you down.
Couldn't agree with you more, so then why do both happen to me? XDRestrict your recruits too much. And they will not enjoy your faction. Risk too much... and a single recruit can undo your faction.
Restrict your recruits too much. And they will not enjoy your faction. Risk too much... and a single recruit can undo your faction.
That's exactly the point. I don't want to restrict them too much, that's why this feature to be able to let them gather food without having to worry too much about other things, would be simply great.Couldn't agree with you more, so then why do both happen to me? XD
;-;
Thats basically the same thing what "giving them /f access" does. It just gives them more than just farming.That's exactly the point. I don't want to restrict them too much, that's why this feature to be able to let them gather food without having to worry too much about other things, would be simply great.
What greater risks? The only thing they can do is demolish that farm chunk.On top of all that I believe that the risks you are taking as faction are far heavier than giving someone simply the possibility to gather some food and thus I still think this idea is brilliant and should be implemented.
What if u cant or dont want to dedicate an entire chunk to farming alone? Especially since we have limited claim power.What greater risks? The only thing they can do is demolish that farm chunk.
And the key difference between this and chunk access is so people can have access to these specific blocks no matter where they are instead access to everything in a whole chunk. What if your farm chunks are also shared with other stuff that you dont want people to access? Like if you built your farm on top of your underground storage or if you built your farm inside a castle so the farm is on the ground floor but you have other stuff on the other floors you dont want people to access.
What if u cant or dont want to dedicate an entire chunk to farming alone? Especially since we have limited claim power.
or think of it from another angle. instead of thinking about what it prevents, think about what it allows you to do. have more freedom and creativity with farms. So instead of just having a square farm limited to one chunk, you could have rooftop farms or smaller farms placed throughout your faction land or other different shaped farms..
The question that remains here is...Do we REALY need this addon? or are there alternative solutions to the main issue? (which hasn't actualy been stated realy? ) (I gues if we knew what the real problem was we would be able to more effectively address it.) My answer to that question is yes. There are other ways to solve this. And we do not need this. How nice the idea of it may sound.
exactly, my thoughts word for word. The server is what it is right now. Suggestions are suggestions, theyre extra until they actually get implemented. Theres a lot of things you dont really need, but the point of suggestions is to make things better. Suggestions dont have to be about big problems to be suggested. if it gets rejected, fine, things stay the same and everyone moves on. But if it does get added, dont you think that would make things better?This is the area where you suggest ideas which make the server better and more fun to play. We don't have this addon right now and we still survive and we would continue to survive the way we do now, BUT this idea would make life easier for factions and apparently doesn't take much to implement from the technical side, so why should it not be added?
exactly, my thoughts word for word. The server is what it is right now. Suggestions are suggestions, theyre extra until they actually get implemented. Theres a lot of things you dont really need, but the point of suggestions is to make things better. Suggestions dont have to be about big problems to be suggested. if it gets rejected, fine, things stay the same and everyone moves on. But if it does get added, dont you think that would make things better?
You have to ask. do you have reasons against this suggestion? Are you gonna be pissed if it gets implemented?