Yes! And its even better for, like, if you have an officer who left or if you wanted to remove people from chunks... you can easily remove them from EVERYTHING at once without /f access v on EACH oneThis is a great suggestion and I second it! I recently ran into a situation where I hired a builder to decorate my castle and would have loved to have this kind of command.
I took a different approach in order to have the designer help me out. I put his faction under TRUCE and gave that Build/Door/Button/Etc.. access just as /f access would. It was easy for me since I only had factions under Enemies, Neutral or Allies and nobody under listed under Truce.
boolean newValue = this.readArg(!ta.isPlayerIdGranted(mplayer.getId()));
..snip..
chunk = PS.valueOf(me.getLocation()).getChunk(true);
..snip..
ta = ta.withPlayerId(mplayer.getId(), newValue);
BoardColl.get().setTerritoryAccessAt(chunk, ta);
I believe we stated previously that it is our intention to overhaul the faction access system with a much larger more powerful one.I feel like this wouldn't be too time consuming to code... but like
A command that adds/removes /f access for a single player/faction over all faction chunks in 1 command.