In the Evedor faction we've got some ambitious goals. We're trying to build one of the most beautiful location/s outside of Regalia. We've come a long way but we still have a long way to go (as you'll see from the list at the bottom of unfinished projects). Spoiler: Palace Project Spoiler: Gatehouse Spoiler: City Housing Spoiler: Evedor Farm Spoiler: Epinodae Village Spoiler: Kourain Underwater Temple You won’t find any evil feline overlords cracking the whip at our builds. Building beautiful architecture, landscapes and environments should be an enjoyable process. MineCraft is a game after all. We don’t stress about timelines... but we DO like our build styles to work in harmony. After over 5 years on this server we’ve seen our fair share of ego laden recruits arriving like: “Hi. I’m an awesome builder. Here I’ll build this thing and you’ll love it. I aint got time to sketch it for you - shee-yit bro I’m waaay too important to waste my time sketching it for you ... just trust me. Oh btw rank me up to officer because I’ve been on a million servers” ...then they go and build some crappy african looking oak temple next to our elven library. Don’t get us wrong - if you say “hey I’d really like to build a lion statue” we’ll be like... “sure, do what you enjoy friend”... but... when you’re working in a team you’ve go to communicate, otherwise that lion statue is gonna accidentally go right where we’d planned to put the library. 1 - Sketch it or build it in creative. BTW - if you’re a builder and you haven’t installed WorldEdit and Schematica you are literally wasting your life. Roughing out a build in Single Player Creative first and THEN building it on MassiveCraft is much much quicker. I personally resisted doing this for years because I thought surely having to build it twice is slow... how wrong I was. Having a rough build also allows you to share concept screenshots here first for discussion. 2 - Now, let’s see it and let’s talk about it: Post your sketches, screenshots or whatever HERE, right here in THIS thread. Don’t be shy, we don’t care how crap or rough the sketches are. Eucindiel is an experienced Art Director from advertising who has, himself, done many of his own “quick crappy sketches” just to show a rough concept. A ‘good’ creative will always be able to see past the rough sketch to the concept’s true potential. You can also contact Eucindiel in game to discuss it. He’ll know the safest spot to build that crazy idea you have for a wooden AT-AT inthe middle of the forrest. 3 - Ingredients We’ve got storage of most materials... but if you run out of Quartz don’t be all “Guys! I’ve run out of Quartz what can I do?”. Grab a cup of concrete and harden up. How the heck do you think we got the materials for the rest of the city? They didn’t magically appear, we damn well went out and got them ourselves. 4 - Scream it from the rooftops Be proud of your finished build. Share it here in this thread. Share it elsewhere on the forum and damned well tell other people they should join Evedor and help. We want this to be e-p-i-c! This is where you get to make a REAL difference!! Around Entulessë (that’s the name of our citadel) you’ll see a distinct style developing. We want to see where you can take that style next. Add your twist to our Elven style... or start it in a new direction - it’s up to you. Entulessë has HEAPS of set projects below that need finishing (or even starting). Pick from the list below and then message Euciendiel here in forum or in game and say “Hey old man! let’s get that [project] finished shall we?” Spoiler: Academy Overview Academy Project Overview At the South East corner of our city we have a ringed wall set aside to enclose an Academy dedicated to Alchemy, Enchanting, Magic, Engineering, Learning and what would basically pass as Science in our modern age. Dynmap Ref: http://map.massivecraft.com/?worldname=teledmethen&mapname=isometric&zoom=6&x=2600&y=64&z=4540# Forget nasty smelly coal, metal, fire and smoke. This structure operates on mechanical devices powered by a network of cogs and drive shafts that link back to the huge corkscrew pump at the center of the water chamber (see sketch above). An underground river turns a giant turbine deep underground at the foot of the corkscrew. This in turn forces water up into the glass hemisphere and also cogs near the top of the corkscrew drive mechanical power to other areas. Eucindiel has already started rudimentary work on the glass hemisphere (see screen shot below) and a Schematic is available for this - just message him. Note that the underground component of the giant corkscrew can be an object that only exists in Lore. We don't need to actually build it. That can be a pipe-dream for later (pun intended). Spoiler: Welcome Walkway Overview Welcome Walkway Overview Dynmap Mapref: http://map.massivecraft.com/?worldname=teledmethen&mapname=isometric&zoom=7&x=2400&y=64&z=4530# A previous faction member started this outside the front gate of our faction a long time ago before she vanished. We're not quite sure what the finished bridge was supposed to look like when it was finished but we're quite happy for it to come down and be started from scratch as the current iteration is kinda funny looking - more like a space ship than a bridge. One of our faithful has indeed indicated he wants to make two large statues to the immediate left and right (reminiscent of the statues the Fellowship of the Ring pass on their river journey south from Lothlorien) so if you choose this project please message @Arvelldir to ensure you leave a suitably sized and shaped base for those in the location he'd like. There appears to be preparations made for a river (again not sure as she ran away)... but this is actually a nice idea so let's keep it and finish it. A kingdom's front door is the first impression. Perhaps the front landing of the bridge could be a domed tower with a spiral staircase leading up from the ground. We definitely want some sort of formal decorative garden as visitors first point of contact so this will be an important component regardless of what structure you decide to build. As always, sketch it or create a rough in Single Player and let's see some screenshots o whatever. Spoiler: Housing District Overview Housing District Overview This is a relatively easy one. Grab a schematic of one of the many shapes of houses that already exist and build a few new ones up on the embankment in the north west corner behind the cliff face. If you struggle to separate a good schematic from one of the houses (because we've built them butting up to each other) just contact @Eucindiel and he can get you a clean copy from our template map. There IS a little bit of terra-forming required - a bit of dirt back-fill is needed to bring the ground level up to match the cliff edge(solid please - not a dirt 'skin') see image below. Spoiler: Farmhouse Farmhouse Overview Another easy one. The farmhouse is already built and furnished/decorated. Your job is to finish the terraced farmland and animal enclosures around it in the fashion of the sketch below. We'd also like a barn in there somewhere to move half of our breeding stock of horses. Keep in mind that wolves WILL spawn into the sheep enclosure from time to time (they pop-up damned everywhere) so the sheep enclosure MUST have four quarters that are separated. This way when the wolves spawn into one of the quarters and kill all the sheep we can breed replacements from the other quadrants (and/or have a master breeding pair underground). A Fine Vintage We'd love to integrate vineyards in there too. Obviously MC has no grapes but lines of dark oak leaves suspended one block above ground with spruce fence posts should suffice (on top of rows of farm dirt).