Greetings everyone.
As a seasoned merchant in Massivecraft, I've always found the accessible market stagnant.
I've experienced the difference between having a shop in my faction town market, and then having a shop in spawn - more people means more business, simple as that. While it will forever be the most lucrative position to have shops at spawn, where most people are, I'm interested in breathing life into as many faction marketplaces as possible, in the shiny, sparkling, golden (silvery?) name of Business!
The general idea is to create an easily accessible portal center (with a portal from spawn/prosperia or similar) where each interested faction can maintain a portal to their faction marketplace. Ofcourse, some factions may prefer not giving enemies easy access to the heart of their faction. A solution to this could be to keep this business in an enclosed shop or a new marketplace outside their city walls.
BENEFITS would include:
- The more factions participating, the more players around the world hears of it and now has easy access as customers.
- or potential members, since they get an oppertunity to see your faction.
- Giving small/new players with shops in your faction a higher count of customers.
- (the community may spot more potential benefits).
RISKS (and solutions) could include:
- Enemies have easy access to my faction (you can keep your portal in a building with a door that could be closed in case of a raid, or your faction could facilitate a new marketplace to avoid being vulnerable).
- Customers are vulnerable to attack from anyone (Customers could browse the market before buying or bringing goods, or hire a guard to protect them. Factions could also have guards available to protect customers).
- (I need the community to spot more of these).
From the start, the method will be the simple one:
- A simple open oppertunity for any interested factions to join or leave with no rules (simply knowing the benefits and risks, and not scaring away the customers).
or
- Establishing a Trade Coalition (an official document of agreements, defined and signed by any interested factions, whom must then support and adhere to the coalition to enjoy the benefits).
In case of majority voting for a coalition, the following paragraphs would become valid:
All signing factions will agree to support the neutral coalition, which contains the goals (the above benefits) and clear limits in case of disputes (see below).
The community will help define and refine the contents. Once the debate nolonger proves useful to improve the coalition, it will be written and finally accept signatures from faction leaders. This will be celebrated on a grand scale (lots of cake and fireworks! Yaaay!).
Once established and signed, it's in my complete interest as initiator to arbit and enforce the coalition between any and all signed factions.
- Code of conduct between enemies (allowing peaceful business or forbid them entry) will be discussed and added.
- Penalties for violation against the coalition while signed will be discussed and added.
- Policy for emergency militia provided by signed factions in case of raids or violations will be discussed and added.
- More will be added as necessary.
As a seasoned merchant in Massivecraft, I've always found the accessible market stagnant.
I've experienced the difference between having a shop in my faction town market, and then having a shop in spawn - more people means more business, simple as that. While it will forever be the most lucrative position to have shops at spawn, where most people are, I'm interested in breathing life into as many faction marketplaces as possible, in the shiny, sparkling, golden (silvery?) name of Business!
The general idea is to create an easily accessible portal center (with a portal from spawn/prosperia or similar) where each interested faction can maintain a portal to their faction marketplace. Ofcourse, some factions may prefer not giving enemies easy access to the heart of their faction. A solution to this could be to keep this business in an enclosed shop or a new marketplace outside their city walls.
BENEFITS would include:
- The more factions participating, the more players around the world hears of it and now has easy access as customers.
- or potential members, since they get an oppertunity to see your faction.
- Giving small/new players with shops in your faction a higher count of customers.
- (the community may spot more potential benefits).
RISKS (and solutions) could include:
- Enemies have easy access to my faction (you can keep your portal in a building with a door that could be closed in case of a raid, or your faction could facilitate a new marketplace to avoid being vulnerable).
- Customers are vulnerable to attack from anyone (Customers could browse the market before buying or bringing goods, or hire a guard to protect them. Factions could also have guards available to protect customers).
- (I need the community to spot more of these).
From the start, the method will be the simple one:
- A simple open oppertunity for any interested factions to join or leave with no rules (simply knowing the benefits and risks, and not scaring away the customers).
or
- Establishing a Trade Coalition (an official document of agreements, defined and signed by any interested factions, whom must then support and adhere to the coalition to enjoy the benefits).
In case of majority voting for a coalition, the following paragraphs would become valid:
All signing factions will agree to support the neutral coalition, which contains the goals (the above benefits) and clear limits in case of disputes (see below).
The community will help define and refine the contents. Once the debate nolonger proves useful to improve the coalition, it will be written and finally accept signatures from faction leaders. This will be celebrated on a grand scale (lots of cake and fireworks! Yaaay!).
Once established and signed, it's in my complete interest as initiator to arbit and enforce the coalition between any and all signed factions.
- Code of conduct between enemies (allowing peaceful business or forbid them entry) will be discussed and added.
- Penalties for violation against the coalition while signed will be discussed and added.
- Policy for emergency militia provided by signed factions in case of raids or violations will be discussed and added.
- More will be added as necessary.