• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I was just thinking about this the other day lol. I would like to help as well! Perhaps we can even do a sewer underneath for fast water travel (perfect for the new swimming mechanic) and for vampire/slums role play.  It can also encourage players to make hidden bases or a black market branching off from the sewers, too! Another idea is that we can have railway tubes connecting from a community auto-farm (or manual) to factions with hoppers waiting to receive the goods.