• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I had an idea! Scary I know... better name pending, the idea is called the Essalonia Collective. It would be a group of allied or truced factions that work to build & maintain infrastructure across Essalonia like Roads, Tunnels, Bridges, and the signposts telling people where the next faction is located and what one can expect to find there. The group could also designate different locations for specific types of gameplay - perhaps build & maintain a handful of sites for PvPers to battle each other in an immersive and interesting environment, locations for large scale trade, and sites for extensive roleplay outside of Regalia.


At the very least we'd need some sort of inter-faction cooperation to set up a roadway network between friendly factions across the upcoming map post-reset and post-massiverestore.


What are your thoughts on such an organization/group?


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