Basic Information (Required) Full Name: Elmyra Rhallientha. Age: 139. Gender: Female. Race: El-Maraya. Sexuality: None-sexual. Preferred Weapon: The might of others. Skill Information (Required) Total Points: 60 ( from Age. ) Knowledge Points: +42 Magic. ( +42 from Age. ) +12 Sorcery. ( +12 from Age. ) +6 Food & Drink Science. ( +6 from Age. ) Body Shape: Body Shape: Slim Physical Stat: 0 Calculation: ( 0 x 2 ) = 0 Languages: Shalota ( 10 / 10 | Native Language. ) Common ( 8 / 10 | Free. ) Spells Known: Spell List: [ x ] Your Will is Mine. ( Spirit Sorcery. ) One Path. ( Spirit Sorcery. ) Overwhelming Force. ( Spirit Sorcery. ) Silven Mutations: Existling Mutation List: [ x ] Whispers of Wisdom. Chrysalis. Crystalline Index. Visual Information (Required) Eye Color: Silver, framed by a blue limbus. Hair Color: A turkish rose. Hair Style: Kept long, tied into a ornate braids. Skin Color: A pale orange. Clothing: Functional clothing, usually trousers so as not to hamper movement. Height: 5’8”. Personality and Abilities (Required) Character Alignment Chaotic Neutral. Elmyra doesn’t go out of her way to assist or hinder others, her interest chiefly being in collecting information about others and her surroundings. She’s a firm believer in that nothing is free, and while she won’t help of her own volition, the Maraya is often fond of trading promises and making deals. They’re often an exchange of information that she wants, or a show of conviction to prove how much her assistance is worth to the individual in question. Personality Type The Idealist. The woman is often lost in her own musings, much to the chagrin of those around her. Her curiosity and desire to understand the motivation behind others’ behavior drives her to ask questions incessantly, extracting definitions and testimonies about seemingly pedantic matters. Elmyra enjoys time spent in solitude, only punctuating her long stretches of silence with the occasional question. Religion Tohn Sona: ( 4/10 | Fairly devout, but more self centered than anything. ) Life Story (Required) Childhood Elmyra Rhallientha is hatched to an El-Marayan father and the Knowledge Arken, based in the Homeswarm, on the fifteenth of August, in the year 168 AC. By her fourth year, the El-Maraya had received a distress signal from one of the vaults. After slaughtering the tribal Allar, the girl was present for the merge between the Tohnsa-Ka-Meraic and the Homeswarm, and was one of the first to wear the new title of “Maraya”. She was a taciturn child, an inquisitive youth who could only watch the growth of civilization from the Meraic castle in the sky. The youth had difficulties empathizing with others, her questions of their motivations and otherwise drawing their patience thin. Elmyra fed her overactive imagination with the few books available, dreaming of the day she’d be able to touch the ground once more. Her magic manifests itself at the age of eight, feeding into her desire to understand more about the world below. She hones her ability to observe and collect information, learning more than ever possible from the safety of the Homeswarm. Her obtrusiveness is as prevalent as ever, the girl’s attempts to understand those around her often concluding frustratingly. Adolescence The girl’s memories are forever scarred at the age of twenty-four by the appearance of the mutated Haat-Maraya, the tales of their debauchery and violence clearly verifiable from the Queenship. The overwhelming hatred for these mutated Maraya was contagious, the woman despising them for their crime of existence. The Maraya is assigned to the breeding chamber ship as a caretaker, in charge of caring for the future scholars and soldiers that would serve her people. She enjoyed the solitude, caring for each of them cautiously. She does so diligently until her ninety third year, when the Maraya collectively decide to interfere in the transport of Haat Marayan eggs between colonies. Despite their success, a series of malfunctions aboard the hatchery would bring it out of the sky, with Elmyra frantically attempting to save as many of their progeny as possible. The woman puts herself into a self-imposed stasis, freezing her wounds and her age in time for the next few decades, where she would remain encapsulated on the northern coastline of Daenshore. Present Day She is eventually released in the year 302 AC by a wayward mage, coming to terms with her absence and what it meant for the Skyfallen. She accompanies her savior in their travels. Putting off her desire to return home, the woman sets out into the world at large, enchanted by the questions left unanswered and motivated by a sense of responsibility to care for the charges she lost.
Review! Do tag me once you have your slimy spells updated and such. Otherwise, a neat and enjoyable read! @apath Approved!