Elisabeth Barret

Discussion in 'WIP Character Sheets' started by mayino, Feb 11, 2021.

  1. mayino

    mayino

    Joined:
    Aug 4, 2014
    Messages:
    167
    Likes Received:
    6
    [​IMG]
    [​IMG]
    Basic Information
    • Full Name: Elisabeth Barret
    • Alias: Lis
    • Age: 23
    • Gender: Female
    • Race: Carnvaal Ailor
    • Sexuality: Hidden
    • Preferred Weapon: Sorcery
    [​IMG]

    Skill Information

    Total Points:
    • +28 points to spend freely;
    • +10 points to spend on hobbies;
    • +10 points to spend on talents;
    Core Points:
    • +6 Sorcery (+6 from points to spend freely)
    • +22 To spend in character (+22 from points to spend freely)
    Talent points:
    • +10 Burgling Rogue (+10 from points to spend on talents)
    Hobby points:
    • +5 Husbandry Art (+5 from points to spend on hobbies)
    • +5 Cooking Art (+5 from points to spend on hobbies)
    [​IMG]
    Body Shape
    • Body stat: 0
    • Body shape: Andro body shape
    • Body fat: Low body fat
    [​IMG]
    Languages
    • Common
    [​IMG]
    Special Traits/Spells/Mutations
    Sorcery:

    • Elemental Orb [ability]
    • Elemental Intercept [ability]
    • Elemental Bending [aesthetic]
    • Elemental Influence [aesthetic]
    [​IMG]
    [Elemental Orb] Elisabeth places one to two hands out, as lightning starts to envelop her arms, jolting from place to place. After this short charge-up period. She hurls the projectile which visibly looks like a baseball sized ball of thunder, followed by a trail of electricity distorting the air behind the projectile for mere moments. When this hits an opponent, it pushes them back leaving them bruised.

    Alternatively

    Elisabeth grabs a regal out of her pocket, as lightning roars up. Rather then only her arms displaying the jolting lightning, it would cover her entire body. Starting from her feet and moving up to her shoulders. After taking aim, she flips the coin. Holding her hand in a 'finger gun' form. Whenever the coin would line up with this 'finger gun'. The visible lightning, snaps to her 'firing' hand. The projectile as seen by others would be reminiscent of a baseball sized chunk of 'molten' metal in about the quantity of a single regal. The trail of this projectile looks like an explosion, displacing some air but never to the extend of others noticing it.
    [​IMG]
    [Elemental Intercept] As a projectile would be send her way. Elisabeth would begin to 'spark' jolts of electricity would fire from her to the ground, and from place to place on her own being. Focusing on the projectile, she can snap her fingers. As she snaps her fingers a powerful jolt of electricity would lash out towards the projectile, destroying it in mid air.

    Alternatively

    Elisabeth grabs a regal out of her pocket, as lightning roars up. She focuses on the incoming projectile. Then flipping up the coin. After throwing the coin up. She would hold her hand in a 'finger gun' form. Whenever the coin would line up with this 'finger gun'. Lightning would snap to her 'firing' hand. A small regal sized projectile would shoot out, striking one singular projectile thrown at her. The trail following her shot would be reminiscent of an explosion, displacing air. A shockwave of sorts.
    [​IMG]
    [Elemental Bending] As Elisabeth charges up any other abilities, electricity would begin to run through her body. Sometimes lashing out to the area around her, this effect is caused by Elemental bending. Elisabeth can never harm, and or hit someone with this electricity. Upon touching any other person it would simply not 'fry' them as Elisabeth says herself.
    [​IMG]
    [Elemental Influence] Whenever Elisabeth gets annoyed/panicked/scared/hurt or experiences any negative emotion. Her skin begins to spark. Anyone making skin on skin contact will get hit with a jolt of electricity.

    Alternatively

    Elisabeth can use magnetism to remove rust particles from rusted weapons. Channeling electricity through any metal weapon to instantly clean it off rust.
    [​IMG]
    Visual Information
    • Eye Color: Brown
    • Hair Color: Blond
    • Hair Style: Bun
    • Skin Color: Pink-ish
    • Clothing: Leather boots, brown pants, white shirt.
    • Height: 5'7
    [​IMG]
    Personality

    The Core List

    • Choose your Character Alignment
    • Choose your Character Personality Type
      • Answer based on the Personality Types defined on This Page (for example: The Architect, The Logician, The Commander, etc. You may expand with more comments if you like on this point.)
    • Choose your Character's Religion
      • Answer based on the Religions Page. If this page does not have the religion information you are looking for, consult the Race page relevant to the race of your character. You should also mention here on a scale of 0 (barely) to 10 (super devout) how strongly your character believes in their faith.
    [​IMG]


    Life Story (Required)
    Add a summarized plot line of your character's life story. The point of the Life Story is not to give a novella long list of events that happened in the character's life, it's supposed to just create a summary of the person's life, while keeping a keen eye on explaining the previous points. The life story is supposed to tie together and provide background information as to why and how the person became what they are. It is required to limit your Life Story to about 3-4 paragraphs with no more than 800-900 words. If you want to, you can include a full Life Chronicles behind your Life Story where you go deeper into detail, with no upper limit for words, however this will not be reviewed. Keep in mind that all crucial factors should be in the Life Story, as the approval only counts for the information in the Life Story and information in the Life Chronicles may not be lore canon.

    [​IMG]
     
    #1 mayino, Feb 11, 2021
    Last edited: Feb 13, 2021

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice