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Played Character Eliora Farraan

This character is actively played.

Ilyrana

Plant Nerd
Joined
Jun 16, 2023
Messages
20
Reaction score
14
Points
23
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  • Full Name: Eliora Farraan
  • Race / Culture: Urlan | Isldar
  • Age: 22
  • Birthdate: April 6th
  • Gender / Pronouns: She | Her
  • Occult: God-Magic
  • Religion: Dragon Worship | Follower of Aurora
  • Knight Order: Aelrrigan | Llynburh Chapter
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Core Concept

An Aelrrigan Knight of the Llynburh Chapter who was once an Isldar Vixit, but now by choice, an Urlan. At a young age, she trained as a squire to become a knight. After graduating, Eliora took on symbiosis willing as to become one of Aurora's favorited creations, and returned to Regalia city.


Appearance Information

Standing tall at 7'2", Eliora head is the shape of a white, and black Deer with antlers. She has pale skin from the base of her neck to her knees. Her feet are hoofs.


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Proficiencies


Strength:
7
  • Building Smash [Free Urlan Pack]
  • Weapon Throw [Free]
  • Diving Tackle
  • Knockback Sweep
  • Pinning Throw
  • Bruising Strike
  • Steady Body
  • Tangle Strike
  • Breakdown

Constitution:
  • Status Endure [Free Urlan Pack]
Charisma: 1
  • Undisclosed Presence Pack

Magic: 6
  • Safeguard Pack [Magical Variant]
  • Magic Shove
  • Magic Snare
  • Magic Cleanse
  • Magic Warp
  • Magic Revive
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Hobbies

  • Alchemy Hobby
Alchemy Hobby covers broadly things done with potions, chemicals, and science. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.
  • Medical Hobby

Medical Hobby covers broadly things done to heal, treat, and diagnose people and animals. This includes but is not limited to diagnosing ailments, prescribing medicine, performing check-ups, and other basic medical roleplay. While "realistically" non-magical Medical Healing is slower, we do not enforce this on players, and can treat people with Medicine and Technology just as good as you can with magic. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.



Mechanics
    • Urlan can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply.
    • Urlan gain +2 Defense Stat (break cap up to 9) while either in Gloomrot Forest, or while outside of the city boundaries, such as the Hunting Trails, the Forests, and roads leading out of Regalia.
    • Urlan have superior metabolism, need to eat less to survive, do not feel cold temperatures or suffer hypothermia, have night-vision in the dark, and can eat spoiled/raw/poisoned food without issue.
    • Urlan have very minor shapeshifting abilities through the Oorl Worm's substance, being able to bulk up or slim down on command by increasing or decelerating the growth hormone production of the glands.
    • Urlan can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.

Llynburh Chapter Mechanics

  • Llynburh Knights because of their proximity to Draconism and Archon among them, gain access to common Archon Mechanic 6.
  • Mechanic 6: Archon can see backwards in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures).
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Languages

Sulvaley (Sul)
Altalar (Alt)
Oortaan
Common
Anglisch (Ang)
Skodje (Skod)
Dasigyl
Sign

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