Basic Information Full Name: Eleonora Corinne du Kirsch Age: 25. Gender: Female. Race: Bolven Ailor | Leutz-Vixe/Breizh. Sexuality: Depressing. Preferred Weapon: Greatswords/Fists. Skill Information Total Points: 50, 10 Hobby. 15 Greatsword Combat | 15 Core 10 Fist Combat | 10 Core 10 Strength Training | 5 Core, Boosted. 10 Perception Training | 10 Core 10 Medical Science | 10 Core 2 Drawing Art | 2 Hobby 3 Cooking Art | 3 Hobby 5 Writing Art | 5 Hobby Body Shape Physical Stat: 35 { 15 Grs + 10 Fist +10 Str. } Body Shape: Ripped Body Fat: Moderate Languages Leutz-Vixe | Paternal. Picaron | Maternal. Common | Passive. Special Traits/Spells/Mutations Archblood: Active Strength Training: Great Force 1, Gate Smash 1. Visual Information Eye Color: Light Blue \ Violet (Archblood). Hair Color: Dirtied Blonde Hair Style: Shoulder-Length, often pulled back into a loose bun when engaging in combat. Skin Color: Rosy Pale. Clothing: Travel-worn practicalities. Height: 7’0” / 213cm. Personality and Abilities Alignment Chaotic Neutral. Personality Type The Commander. Religion Faithless. Life Story A tryst between a Breizhwoman and a Leutzman results in a daughter, left with the mother in the remote town of Kirsch, Maraisburke. She is named Eleonora, for her grandmother, and given a rough, militaristic upbringing. Her mother would have other children in the meantime, but Eleonora was ever cast to the wayside, as her attitude reminds her mother so heavily of her father. Ever inspecting others, always brimming with some kind of passion, whether it be rage or confidence. WIth no mother to return to, Eleonora is given to her uncle. The hallmark of Eleonora’s early life was a paradoxical focus on the machinations of faith, and an inner desire for more. Her uncle and her were more alike than she cared to admit; both angry with something, and unable to reference what. Whilst she manifested that anger through swinging sticks around and tantrums, her uncle grew keen to mingle with alcohol. Often, Leo would deal with the aftermath. As she questioned Kirsch’s local Reverend, she was either shut down directly or had her questions dodged. She wanted to know as much as she could about the world, from the monsters that lurked in the swamp forests, to the wars that were fought around the Archipelago. Yet Unionism did not grant her answers, and her uncle was too drunk to try. The frustration she gained only boiled. She turns to the Occult in search of answers. Rumors of giving oneself to the forest permeated in the town of Kirsch, after a wolfman was burned at the stake. Immense power, maybe even immortality, at the cost of one’s self. Eleonora did not believe she had much self to give away, and therefore decides it is time to involve herself in the idea. In the dead of night, she thieves a book on the abnormal from the church’s walls, and investigates. With paper and twine, she fashions an altar to the Exist, and dines upon the blood of a squirrel she stabbed with her blade. Her soul twists, and given time, a wolf howls out in the dark. Her first victim is her uncle, who joins her as a beast shortly after. Her attempts to spread the curse are curbed come morning, as the local guard routes her out of Kirsch by age eighteen. She spends the next few years as a beast, joining with a pack of like minded monsters to spread terror across Maraisburke. She’s busted by Darkwalds, and her pack dies off; yet, again, Eleonora flees, tail between her legs. She lands herself in the arms of the Kirsch guard, ironically being cured by their hand. With a fresh start on life, a mournful Eleonora moves to Regalia. She finds friends, allies, and for a time; she is happy. Until a criminal steps into her home in the dead of night, and cuts the throat of her and her roommate. She is treated by the resulting guard force, and barely lives. Her roommate is not so lucky. The next month is a blur of alcohol and lime. When the haze fades, she’s different. She’s dead. Eleonora flees into the sewers, deeming herself a monster. She can’t hold back her anger anymore, and begins attacking people for money to fuel her next sip. After a night of blacking out, she’s found by a trio of similarly eyed beings, and offered a job. As a Guard, she’s given a way to vent her anger and slowly integrate back into society. This lasts for a long time. Ironically enough, Eleonora does more horrible things as a guard than a criminal, beginning to doubt the very cause she fought for. But she recovers. She finds new family, new friends, and a stable home. Then her Commander dies. She vanishes, deciding to step into Kintyr to work as a barmaid. This collapses around her after she beats an annoying customer half to death. Thankfully, Leufred arrives again to recover her. Yet, she’s different this time around. It’s not longevity, or happiness she desires. It is freedom. This search for freedom leads her to committing mutiny, and being banished as a result. Apologies, diplomacy, and self-exploration bring her to inevitably return to her Commander’s side. Yet the dynamic has changed, and now Eleonora seems more keen to investigate herself, rather than fight the unknown. Not only to come to terms with her anger, but to finally find freedom, or contentment.
Alright let's get cracking! @AtomicKarate Solid app, good work. In your second body paragraph, make mention of how she feels about being given away by her family to the priory then you'll be ship shape.
@Staff Roleplay Need a new reviewer. Updated app to fit new witchblood changes, and used it as a chance to overhaul the character entirely.
@JarrettdaCarrot removed final witchblood trait since it was entirely useless to me Irp, minor prof change to 10 heavy bow. Body build upped to Ripped, no other changes.
Heavy bow grants a x 2 bonus to the body stat count. Your new bodycount stat should read: +5 athletics x 2 + 10 Heavy bow x 2 + 5 Blades combat = 35 this grants you up to a max of muscular if you so wish.
@JarrettdaCarrot updated to add points freed from witchbloods, alongside the guard boosts as I believe the character is currently eligible. +6 Bodycare added +5 Magical Knowledge added +5 Perception added
@PapidaCarrot Updated for new Witchblood. Profs changed. Proper update on the way, but I figured it was about time to get updated to the latest witchblood in the meantime.
@PapidaCarrot rewritten with the new changes. Personality has been simplified to option two for the time being as I'm intending to rewrite the questions to better fit how she's changed over the past few months. Are you still able to review it? also requesting a thread cleaning
@Caelamus linguistics abandoned for more magical knowledge, namely shatterology since it seems more thematic for an aberrant hunter with its release
@Caelamus Character rewritten for the last time. Several other plans fell through, and ultimately I felt their last design made the character entirely unfun to play, and unable to mesh into much of anything.
@Caelamus not so much an app edit as more of a notice that Eleonora is undergoing reversal therapy for the foreseeable future, and app has been edited to reflect such.
@Caelamus no review needed, just making note that the character has come off reversal therapy since last time, and accordingly vampirism has been disabled.
@Caelamus Proficiencies updated, along with minor details. Body build, etc. Needed updating due to Javelin being gone, and the direction of the character being long-since changed, similarly.