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Work in Progress Elaris Seraphine

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
Mar 7, 2025
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Character Information

Full Name:
Elaris Seraphine

Heritage / Culture:

Ailor / Cantaluna

Age:
23

Gender / Pronouns:
She/Her

Religion:
Unionism (though faith is a fragile thing after all she's seen)

Occult:
No known affiliation with occult practices

Character Occupation:
Healer, reluctant strategist, a soldier only when there's no other choice





Appearance Information
Eye Color:

A soft, mossy green—once full of wonder, now dimmed with exhaustion.

Skin Color:
Fair but marked with bruises that never quite fade, a map of where the world has tried to break her.

Hair:
Chestnut brown, thick and wavy, usually tied back in a loose bun that comes undone easily.

Height:
5'3"

Body Type:
Chubby but strong, built from years of carrying heavy burdens—both in her arms and in her heart.

Additional Features:
  • Her hands are rough with burns and scars—the price of trying to save people from blades, from the worst of humanity.
  • A deep, jagged scar across her ribs, a wound that never quite healed right. She runs her fingers over it sometimes, just to remind herself that she survived.
  • A limp that comes and goes when she's tired. No one ever asks. She never explains.




Skill Information
Hobbies and Talents:


  • Healing and tending to injured animals
  • Studying natural remedies and herbalism
  • Playing simple lullabies on a stringed instrument when she can find time
Mechanics:

  • Skilled at battlefield triage, treating wounds quickly and effectively.
  • Knowledgeable about basic first aid, herbal remedies, and patching up wounds with limited resources.
Languages:

  • Common (fluent)
  • Ailor dialects




Backstory/Plothooks
Elaris grew up in a small village that was peaceful until the war came. At sixteen, she began as a healer on the frontlines. She saw firsthand the horrors of war, the lives that couldn't be saved, and the blood that stained the earth. At seventeen, she froze during a dangerous encounter with a soldier. Though someone saved her, she still feels the weight of her failure. After walking away from the war, she now lives in quiet villages, but the scars of her past still haunt her. Her internal struggle is whether she would freeze again or act when needed.

Plothooks:

  • An ongoing struggle between returning to her healing work and the potential need for her in combat.
  • Trusting people again after having been hurt by her past.
  • The deep desire to heal the world, but haunted by the trauma of being unable to heal the ones she lost.


  • Strength: 1
    Steady Body
    Constitution: 2
    Rebound
    Vigor
    Intelligence: 0
    Wisdom: 6
    Medical Stance (Free)
    Medical Buff
    Medical Revive
    Medical Extension
    Medical Resist
    Medical Purging
    Medical Rescue
    Dexterity: 6
    Sharp Reflexes
    Dirty Fighter
    Escape Artist
    Improvised Attack
    Nimble Bola
    Smokescreen
    Faith: 0
    Magic: 0
    Charisma: 0