I'm still not seeing where the economy is hurting. What exactly are you guys not able to afford here? I would rather buy apples for a copper and sell them for a copper than to have to pay a silver for apples and sell them for a silver. From what I've seen, the money system is still a basic bartering currency.
It's natural fluctuation based on rarity and dependency.
I was actually looking at some of the market stalls and thinking, "Why would I pay this much copper for some bread when I can farm wheat for free and make my own in just a few short minutes?" I mean, wheat is everywhere.
The only thing I have trouble finding are diamonds and emeralds, but there are many people who have found tons of them. This type of economy is harder to 'get rich' because wealth perspective.
I see anyone with more than 200 silver as well off. If Tax is waiting for 2000 silver, that's blowing my mind. That's the Bill Gates of Massivecraft.
The only issue I've seen is in people leaving the server, giving their items away and selling their Factions cheap. Zpade just bought me a faction (with 110 power) for 40silver.
Factions are like buying a brand new car. Go to a deal, it'll cost you and arm and a leg. Try to resell it for the same value, even if you never drove it, and nobody will buy it from you. Buy for 50k, sell for 35k. People want a deal, otherwise why wouldn't they just get one from their own deal (Or in this case, buy their own fac for 200silver).
Instead of selling the faction, it's the reality you're selling. Your creative landscapes and building designs. You can't promise a Fac with 300power because all the members will probably leave. You can, however, have grabbed 300 power worth of beautiful land.
I'll refer to myself again when I say that the fac I received had a handful of afk members and no buildings. Which is what I wanted anyways. It was just a cheaper alternative to paying 200silver.
Why? Because I'm broke. I don't see that as a bad thing in a game where money really doesn't matter at all. Anything you want, you can get for yourself at a reasonable cost of effort, aside from reality.
So I'm not going to pay 5 silver for a +3 power bow when I already have 4. Killing zombies and mining gives me +30 levels, I gotta spend them on something while I'm doing nothing.
So from my point of view, I see things as being too expensive already, with the exception of diamonds (Which I think .25 is the perfect value) and reality (people need to appreciate location and design and reward that with -higher- value. This is the only thing I think should be inflated.)
I'm here to listen and learn, I just need better examples of what you're missing out on. If you're earning x and spending x, then the variable is interchangable and inflation would only make it harder on the new players.
I'll also add that new players start off middle-class. If you're a dumb newbie, like I was, you may get tricked into clicking signs wondering why they're not working and accidentally have given away 30silver for some cookies. However, if you're a smart noob, like my wife, you'll visit every market stand and spend wisely.
I mean, why buy diamond pickaxe for 1silver when diamonds are .25? Just buy three diamonds and walk outside to find a tree for the handle.