PLAIN TEXT FOR CHARACTER SHEET Spoiler Character Information Name(s): Elamöna Nabëya Netlloihua, 'Four Eburnean Thorns'. Drulailmon. Race: Half-Yanar Maquixtl. Senlon Culture. Age: 41. Gender/Pronouns: Female (She/Her). Occult: Exist Combat Mage (Estelley God Pact). Claw Marken. Character Concept Elamöna is a Mana-turned-Artarel faithful who grapples with what exactly the concept of 'justice' is, while struggling with past and current predispositions that lead her to making choices that are questionable at times, even to those within the Estelley faith. She is laid three choices: to embrace the past as a Mana adherent, to lay to waste the sinners as Artarel's chosen sword fairly, or find an odd balance with both despite afflictions making it hard for her to do so. Appearance Information "The Inulvaan were wearers of four-faced helms who originally served the Goddess Estel in her physical form... exist(ing) across the Allorn Empire as a feared cult of meticulous debt-collectors and vigilantes..." With swathes of mossy-green hair, Elamöna is clad in red scales with patterns that taper down from her forehead to the length of the nose bridge, which also covers her forearms. She possesses a built figure among innumerable scars that suggests an active lift as an adept swordsman. An icon of revenge warps the half-Maquixtl's form: as a burning effigy of a claw Marken, her appearance is not crugent with typical Marken. Teeth, skull, and claws, are all exposed, looking to be as if flesh was burnt and peeled away in favour of revealing bone. Neither is their hide furred, as it is made of bark and the evergreen. Proficiencies 7 STRENGTH Careful Fighter (Free). Pinning Throw. Diving Tackle. Shrug Off. Cheap Shot. Bruising Strike. Building Scale. Force Toss. 1 WIS Technique Parry. Chem Feeding (Free). 5 CONSTITUITION Shield Cover. Shield Block (Free). Shield Bunker. Shield Brace. Shield Deflect. Shield Snare 1 MAG Familiar Disrupt [Magic]. Calvary Summoning (Free). Carriage Summoning (Free). MAQUIXTL FREE PACK Magic Resist [Magic]. Magic Cleanse [Magic]. Languages Common. Nātl (Nātl). Atalar (Alt). Droque (D). Hobbies | Talents Alchemy Hobby. Athletic Hobby. Magic Talent. Spoiler: Mechanics Racial Mechanics: Yanar can grow or re-attach lost limbs over the span of 24 hours after they were lost, they cannot become Undead unless an Ordial Entity intervenes. Yanar can speak to plants and trees, and even encourage them to grow faster or hide, or change their appearance. Yanar can even create new plants altogether in their own Region/Base/Estate, complete with fruits and flowers. Yanar can become Marken/Urlan, but if so, the fur is replaced with plant-fibres/leaves/roots/flowers. Maquixtl may choose one Mechanic from either the Ailor, Fin'ullen, or Eronidas Heritage Traits as a form of personal Genos Editing. Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions. Divine Mechanics (Estelley): ??? Marken Mechanics (Claw included): Marken have enhanced senses, even when not transformed. They can see better (even in darkness), or hear quieter sounds from further away. (Consult with Event DM if this would reveal any new info). Marken have a danger sense that borders on precognition, and are "warned" of their possible impending death during Combat or Events, allowing them to prematurely disengage or avoid fighting something. Marken, if present at a God Summoning of the God that cursed whatever Marken infected them (however far back), can possibly be given "Redemption Quests" to free them of the curse or help them master it. (Not Guaranteed, at Discretion of Lore Staff). Marken fare better in extreme temperatures and climates (cold or hot), and are not hurt or slowed down where other people might be, but this only applies to weather. Marken can declare Rental/Estate/Shop/Base Region or a Wilderness Cave as their "Territory" granting them +1 to Attack Stat (break cap up to 11) while fighting within and around it. If another Marken declares the same area their Territory, neither gets the bonus, and they must fight over the area, with the winner getting the bonus. While in Quartermarken Form or greater, the Claw Marken can declare a single (non-artifact) item of theirs an Object of Obsession. They can always track it down, wherever it is being held. While in Fullmarken Form, challenge another Marken to a duel. The winner gains +1 Attack Stat while the loser loses -1 until Server Restart. This does not stack, but can break Cap up to 11. Custom Kit Mechanics: Elamöna gains +2 Defense Stat (Breaking Cap up to 9) while inside the Estelley Temple or its galleries or the Parks next to it. If Elamöna is present at a Divinium Summoning of Estelley Gods, this counts as her also using Divinium in the same instance. Any regions or automated Roleplay Opportunities in Amontaar grant Elamöna +3 to the final Roll result to grant greater success. Elamöna can see flashes of the past of individual Characters while touching/fighting/being near them (coordinate with players). Non-player characters will always permit Elamöna entry to and sanctuary in an Estelley Temple, along with her allies. STORY HOOK(S) Elamöna is a fervent follower of Justice. She tries to follow in the Arken-God's image as an adept mage and swordsman, all the while being mindful of her position as an arbiter. This makes Elamöna judgemental and distant from most characters, and impartiality even towards of her own faith and ilk is to be expected. Elamöna despises Void-worshipping aspects of other faiths not her own; this is nuanced as to whether these religions are mindful in its use. This explains her distaste for Evolism, and the Vola Pantheon of Fornoss worship. She serves to 'knock them down a peg' and humiliate its followers, whether it be through words or by trial of combat. Elamöna was not always the sword-swinging, spell-slinging combatant she is, having once been a faithful follower of Mana. This is related to her birthplace, hailing from the forest-lined borders between Daen and Frontierra. She greatly enjoys company with fellow Yanar and Maquixtl, and is obsessively protective of Estelley followers (in particular those of Mana worship). As a result of living a rather secluded life from the city, she is a skilled orater and storyteller as there is little writing material to share didactic stories through. Elamöna is beset by a terrible curse; in a night of soothing a rampaging sister, she had been bit and clawed into. Coming to terms as a newly-fledged Marken, her ideals as a justiciar is muddied by instincts of the zoic and makes her harbour terrible revenges. EXTRA LINKS: CUSTOM KIT
INVENTORY INFORMATION. ➺ Prayer beads forged of mottled glass and scored with lotus patterns. It is blue with silver lining. "These are metred prayer beads of the ascetic priests of old Hyä-Ereya, in the times before it became a jungle, when Suel's men lived there together with the Fourteenth Army and the Fin'ullen encampments on the plain. Complete a verse and look into each eye. You will find that if you do not break the stare, no matter how long the prayer is, it will always end exactly as you are done with the last bead." ➺ A silvery charm hung on a glass-thin thread. "A silver flame lit in her grasp as Elamöna felt their ▉▉▉ slowly stripped from them, then- it did not feel terrible, as a matter of fact .. it felt more like taking a deep breath for the first time in so many years, like looking into their own heart only to realise that it had been frozen over for so long. The Arken brought her hand away and looked at the flickering fire, blowing it out with a rough exhale, and then producing a silvery charm hung on glass-thin thread. She hung it around the Warden's shoulders, 'knighting' them in a perverse, Allorn sense of the thought, and drew a glimmering sigil in the air over either shoulder. Another sort of power fluttered through them, now." ➺ Rennaëlith. "Altalar translated to 'Bringer of Peaceful Eventide' translated shorter to 'Peacebringer'. Typically unique, white and ornate weapons of casting and battle called 'Key Blades' predisposed to the modern Keywatcher Cult, this one was found in Petal Court's ashes, 308 AC, containing the memories of its previous owner. It has since been fully inherited, weapon and memory, and its blade is made of Nightsilver instead. ➺ Faalhorn. Well-wrought skulls or metal pieces, this hammer does not distinguish. Its head is made of a composite alloy of Laqoria and Pattara, giving it both the bluish-silver colour and the smell of cut grass when it is swung. RAID SPECIFIC KIT 7 FAITH Divine Antimagi Divine Savior Divine Aura Divine Rescue Divine Revive Divine Aggro Sacred Circle 5 CON Shield Wall Shield Phalanx Shield Deflect Shield Snare Shield Block (Free) Shield Cover 2 MAG Magic Shove Magic Barrier Break Down (Maquixtl) Magic Cleanse (Maquixtl)
RELATIONSHIPS. It is deliberately ambiguous how Elamöna feels about these characters, any rating assigned indicative how strongly she feels of them. Liege ☆☆☆☆☆☆☆☆☆☆| Artarel the noble liege arrives just, fair, is she denominated her principles, all inveterated Mentor(s) ★★★★☆☆☆☆☆☆| Azëlloa Hállëvandëia ★★★★☆☆☆☆☆☆| 'Aeawynne' Säeruane Bel-Rie Scora'nahune ★★★★★☆☆☆☆☆| Talisin, Talisandril Oruisin Family (Netollihua) ★★★★★★☆☆☆☆| Narla ★★★★★★★☆☆☆| Wisteria ★★★★★★★☆☆☆| Vanectus ★★★★★★★★☆☆| Wynara Cherished ★★★★★★★★☆☆| Mantenette Bouton ★★★★★★★★☆☆| Eztli 'Tare' Faithful ★★★★★★☆☆☆☆| Aegipane ★★★★★★☆☆☆☆| Trissena ★★★★★★★★☆☆| Aeda'lyn Kee'lyth ★★★★★★☆☆☆☆| Tull'ryn Kee'lyth ★★★★★★☆☆☆☆| Talven ★★★★★★★☆☆☆| Dathil ★★★★★★☆☆☆☆| Gyrivenn ★★★★★★★☆☆☆| Suzenvaela Felariell ★★★★★★☆☆☆☆| Haoyin Dailang Wu ★★★★★☆☆☆☆☆| Kingsley Lykke ★★★★★★★☆☆☆| Ysenya ★★★★★☆☆☆☆☆| Lusia ★★★★☆☆☆☆☆☆| Ningrum ★★☆☆☆☆☆☆☆☆| Omitototl ★★★★☆☆☆☆☆☆| Meriya Cavaal ★★★★★☆☆☆☆☆| Izel Mecatl ★★★☆☆☆☆☆☆☆| 'Harlow' Ketch ★☆☆☆☆☆☆☆☆☆| Noveyllyon ★★★☆☆☆☆☆☆☆| Titania ??? ★☆☆☆☆☆☆☆☆☆| Naravan ★★☆☆☆☆☆☆☆☆| Terrence Braunschweiger ★★☆☆☆☆☆☆☆☆| Erwin Braunschweiger ★★★★☆☆☆☆☆☆| Llewyn ★★★★☆☆☆☆☆☆| Leila ★☆☆☆☆☆☆☆☆☆| Aylin ★★★★★☆☆☆☆☆| Ailred
@Caelamus I am incredibly indecisive, but I think this should be my last round of tweaks. Also request for thread to be cleared up.
Approved. Though, no amount of thread cleaning will ever be enough to wash away your sins, penitent one.
@Caelamus 你好。我要你的review. changed state commander to disguise skill because i want to do funny reveals.
@Caelamus updated the number of yanar specials (20) and dropped the silvenism. I realised the forced Cahal mentality wasn't a thing when the character, even before being afflicted, was already a Cahal by 'heart'. Plus, they can be a loyal servant of Justice's without being a Silven.
@Caelamus i think it's a significant enough change, but Drulailmon has a demon weapon now that, and I've tweaked some packs around
Yanar do have their own naming customs now that you should probably look into using. Though approved.
as much as I was recommended to go full battlemage, I didn't. Not yet, at least. But also, I found out that Spell Points bought through Commutable Point Buys still grant Specials, added accordingly @Caelamus also, can i have a clear-up on the thread comments ;pointsleft; ;pointsright;
@Caelamus i have committed to drulailmon being a full juggernaut, with respect to the strength and constitution changes made
@Caelamus i get into fights (alone) often enough that it's tiresome to search for healers when it's late for most people. picked up recovery and dropped a magic pack
@Caelamus i know i just recently updated, but removed greater cahal status because of pending changes. also switched up one point
@Caelamus discussed with perm reviewer, but race-change leaning into the culture i play into most of the time. not vibing with yanar as much anymore, as much as it was cool to be a parasite to attach onto other cultures. also put on sworn cahal status. it's active now
Please denote what dimension Drulailmon's magic comes from, and that they have the anchored demon pack and link to the demon's application. Approved!
@RaggedyGrace minor adjustments to point-buy, but i should be set with this until further drastic changes are made