Ello govnas,
you may find the title a tad bit strange but hear me out. What I was thinking the other day of an Idea that may aid Massivecraft is some way. I know suggestions that are put up on the forums are viewed with a narrow point of view that could be unreasonable, like how the Pvper, Staff, Rper s may see something differently being either to difficult to execute, to costly and risky or uncomfortable to deal with so I and hopefully the rest of you will take this with a grain of salt.
Anyways back to the topic, the solution I was thinking about was to not improve, collide, reconstruct massivecraft. We have been trying to long to combine both Pvp and Rp faction aspects for too long when they don't fit that well. instead of doing so why not just separate them? The idea is to create two separate servers with different IP address, split the staff into two teams or hire new ones. Both servers would have the faction aspects, the only difference is that the RP server players will not be able to kill each other, instead claim land, have MCMMO stats that help them in either building or resources or even hunting down certain MOBS that have items they want (similar to dungeon raids). They will be free to RP in their own cities without constantly being raided. Pvpers will have the just the traditional ways of how factions is supposed to be, kill, build, gather resources, grind levels, rinse and repeat.
Heres the bit that sounds nasty, one has to leave. Nobody really wants to leave but if you think about it, it could be exciting. I got these very simple solution to offer.
1. PVP leaves to the new land of milk and honey: Pvpers will get to keep their MCMMO stats, and maybe a double chest of goods they can carry over to the next server. The advantage is that these players can be the basic first generation, they can guide newer players, worrying about them dominating the smaller factions wont be too much of an issue, they will be too busy competing with themselves to notice the smaller ones, throughout faction history there have been plenty of factions that popped out of no where and became main bodies of power, they will also fall giving way to newer ones.
2.RP leaves to the new land of milk and honey: Honestly I'm not an Rper, so sadly I can't provide too much insight and its likely to be inaccurate (please add any ideas to this one Rpers, I need your help on it). Anywho Rpers will get to keep Lores, Characters, certain buildings that are very popular to RP in.
Which one in my opinion should leave?
My answer is PvP, honestly its already dead, its less risky to move this over. It could spark a new interest in these players, I mean it isn't really that bad, and even if you lose the majority of your possessions you still have you MCMMO to help you gain back your resources. And to all the pvpers reading this thread, please provide insight if your comfortable starting anew.
What happens if it fails?
If it fails, it fails. The risk isn't that big in the first place. its just opening a new server, and if it tumbles into the dirt, they could always go back to the previous server, don't change anything about the previous server yet until the new one has been a success.
Anyways thank you for reading my pile of texts. Enjoy yourselves and don't be to hurt if Massive isn't as great as it used to be, its like the make America Great Again movement. You are viewing things through a nostalgic pair of binoculars. Maybe its just Minecraft that isn't as interesting as it used to be. Ciao ciao.
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