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We all know what it's like to be sick. It sucks. It happens to often. They. Never. Want. To. Go. Away. They are annoying as all void, and they are a real issue. It makes it hard to do things. So why not bring it to Massivecraft? Spice things up. Make things interesting. Make you think twice.
Now, this may sound like it would be annoying. Well, yes. But, it would also be useful. Hear me out.
With massive mobs, mobs can give you effects they normally couldn't. Now, I would imagine that if you fight a zombie, or get bitten by spider or bug, or inhale creeper fumes, you would get sick. And if other people are around you, they would get sick too.
Imagine this. A spider attacks you, and you have a 1/100 chance of contracting a disease. Let's say a stomach flu. So, after some time, you have a minor nausea effect and a very, /very/ minor hunger effect. However, to benefit and not make it all bad, you also have regeneration. You have the choice of either running into your enemy faction and getting some of them sick from fighting you, or you can drink a healing potion or "sleep" in a bed. And you will be healed. The disease will last for a couple of ingame days if left uncured. This will give healing potions a purpose for those who don't PVP. I never use them. It would also put doctors in a job. Some diseases may have different cures. It would make those who know the cures be able to make money.
I know this idea may sound annoying, and many of you will not like it and disagree, but it is just my suggestion to add realism and some more challenge to the game. Plus, it's like Skyrim. Think Vampirism. It will last three or so ingame days until the effects wear off. Unlike Vampirism, the effects wear off entirely, and you are left like before. The positive effects are to give a decent reason to not hate being sick as much.
Just a suggestion. Leave your (probably negative) feedback below!
Now, this may sound like it would be annoying. Well, yes. But, it would also be useful. Hear me out.
With massive mobs, mobs can give you effects they normally couldn't. Now, I would imagine that if you fight a zombie, or get bitten by spider or bug, or inhale creeper fumes, you would get sick. And if other people are around you, they would get sick too.
Imagine this. A spider attacks you, and you have a 1/100 chance of contracting a disease. Let's say a stomach flu. So, after some time, you have a minor nausea effect and a very, /very/ minor hunger effect. However, to benefit and not make it all bad, you also have regeneration. You have the choice of either running into your enemy faction and getting some of them sick from fighting you, or you can drink a healing potion or "sleep" in a bed. And you will be healed. The disease will last for a couple of ingame days if left uncured. This will give healing potions a purpose for those who don't PVP. I never use them. It would also put doctors in a job. Some diseases may have different cures. It would make those who know the cures be able to make money.
I know this idea may sound annoying, and many of you will not like it and disagree, but it is just my suggestion to add realism and some more challenge to the game. Plus, it's like Skyrim. Think Vampirism. It will last three or so ingame days until the effects wear off. Unlike Vampirism, the effects wear off entirely, and you are left like before. The positive effects are to give a decent reason to not hate being sick as much.
Just a suggestion. Leave your (probably negative) feedback below!