- Joined
- Jan 27, 2013
- Messages
- 423
- Reaction score
- 501
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- 0
- Location
- London Ont Canada
- Website
- docs.google.com
- Faction
- Ulldin
- Kingdom
- Iron Accord
- Roleplay Guilds
- Dwarven Council
Yeah I run into an issue of roleplay fights that just get really confusing and I don't know where to go with it so I usualy just ignore it ore leave if they persist to try and RP fight so I thought of adding a new stupid simple function to the game chat called Dice Role to help with that.
We could make a system to help people figure out if they get a successful dodge or hit or even if they manage to catch a falling cup off a table XD
So you just do /dice and it will default throw a six sided dice. you can also do /dice 2 and throw a two sided dice XD (coin) ect...
Could also add gambeling but it would prety much just help settle disputes.
so the next time someone comes and swings their first at me ore tries to steel my purse (I don't want to give money to some shmo every time that happens) so I could just do /dice or /dice 2 and higher then 3 means I successfully dodge or grab my wallet.
We could make a system to help people figure out if they get a successful dodge or hit or even if they manage to catch a falling cup off a table XD
So you just do /dice and it will default throw a six sided dice. you can also do /dice 2 and throw a two sided dice XD (coin) ect...
Could also add gambeling but it would prety much just help settle disputes.
so the next time someone comes and swings their first at me ore tries to steel my purse (I don't want to give money to some shmo every time that happens) so I could just do /dice or /dice 2 and higher then 3 means I successfully dodge or grab my wallet.