Let me explain the concept.
I have played, up until I found MassiveCraft, on McPvP servers. These servers incorporate a system that enacts itself on the death of a player.
I know this isn't a server dedicated to PvP. Yet MC has a large player base, at least we did before the update, this system allows player slots to be freed up quicker. (I'm sure as soon as the server updates the traffic will be back.)
When a player dies, non premium, he is forced to wait one minute before he can log back into the server. When a premium player dies, he simply respawns.
You may think this sounds completely unfair and or pointless; on the second I'm not sure, as I don't know how densely the servers will be after sharding.
Yet if you think the first, I suggest you go check out this system in progress. I assure you it works very well. I agree it may not be fit for the server, as it's primarily an RP server, yet I think that if need be it could help get players into the game.
I have played, up until I found MassiveCraft, on McPvP servers. These servers incorporate a system that enacts itself on the death of a player.
I know this isn't a server dedicated to PvP. Yet MC has a large player base, at least we did before the update, this system allows player slots to be freed up quicker. (I'm sure as soon as the server updates the traffic will be back.)
When a player dies, non premium, he is forced to wait one minute before he can log back into the server. When a premium player dies, he simply respawns.
You may think this sounds completely unfair and or pointless; on the second I'm not sure, as I don't know how densely the servers will be after sharding.
Yet if you think the first, I suggest you go check out this system in progress. I assure you it works very well. I agree it may not be fit for the server, as it's primarily an RP server, yet I think that if need be it could help get players into the game.