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Played Character Danila Vasilev

This character is actively played.

TyshaYaku

Tea
Joined
Jul 22, 2024
Messages
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Danila Vasilev
╚═ -ˋˏ *.·:·.⟐.·:·.* ˎˊ- ═╝

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ᴺᴼᵂ ᴾᴸᴬᵞᴵᴺᴳ : Overture - Richard Rodgers
1:20 ───ㅇ───── 5:17

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-ˏˋ. Character Information .ˊˎ-
  • Name: Danila Vasilev​
  • Heritage / Culture: Ailor (Krainivaya)​
  • Age: 23​
  • Gender / Pronouns: Male (he/him)​
  • Orientation: Demiromantic​
  • Religion: Orthodox Unionism​
  • Occult: Mundane​
  • Associated: House Vasilev
  • Occupation: Noble / Celate​
-ˏˋ. Appearance Information .ˊˎ-
  • Eye Color: Agate Blue
  • Skin Color: Light skin-tone
  • Hair: Ash Blonde, currently appears to be messily dyed a light orange color
  • Height: 6'3 | 190 cm
  • Body Type: Mesomorph, appears generally fit
  • Additional Notes: TBA
-ˏˋ. Backstory/Plothooks .ˊˎ-
  • Origin: Danila Vasilev, the youngest of his siblings, is a devout and humble Orthodox priest, dedicated to serving both his faith and his family. Despite his youth, Danila carries the weight of his spiritual duties with a quiet strength, often found leading services and providing counsel to those in need within the community. His deep connection to the church and its teachings offers a contrast to the more worldly pursuits of his relatives, yet his unwavering faith and compassionate nature make him a respected figure in the family. Danila's role as a priest brings a sense of peace and spiritual grounding to House Vasilev, reminding them of the importance of devotion, humility, and tradition.
  • Plothooks: TBA
(*RP Plothooks written in green)
-ˏˋ. Relationship & Friendship Chart .ˊˎ-
  • TBA​
-ˏˋ. Skill Information .ˊˎ-
  • Hobbies and Talents:
    • {Medical Hobby} Medical practices had always been an important thing in his life, believing that bestowing aid to those who need it is the upmost priority to Danila.
    • {Cooking Hobby} Often helping others around him in the monastery where he is partially raised in, taking shifts in helping prepare food for others had turned into a daily norm for Danila.
  • Mechanics:
    • [Heritage] Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
    • [Heritage] Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
    • [Heritage] Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
    • [Heritage] Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
    • [Heritage] Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
  • Languages:
    • Common / Common Sign / Kriv (Fluent)
    • Réginyelv / d'Ithane / Calem (Proficient)
    • Canta / Droque / Lëtz (Basic)
-ˏˋ. Combat Proficiencies and Abilities .ˊˎ-
  • Attack Stat: Faith (6)
  • Defence Stat: Wisdom (5)
  • Proficiency [15/15 points]:
    • Strength: 0
      • [Ailor] {Athletic} Steady Body
    • Constitution: 0
      • -
    • Intelligence: 2
      • (Free) {Tech} Tech Ghost
      • {Tech} Tech Shelter
      • {Tech} Tech Thruster
    • Wisdom: 6 (DEF)
      • (Free) {Command} Command Stance
      • {Command} Exchange Command
      • {Command} Assault Command
      • {Command} Fortify Command
      • {Command} Execute Command
      • {Command} Aegis Command
      • {Command} Endure Command
      • [Ailor] {Chem} Technique Parry
    • Dexterity: 0
      • -
    • Faith: 6 (ATK)
      • {Prayer} Sanctity Prayer
      • {Prayer} Secondwind Prayer
      • {Prayer} Theological Prayer
      • {Prayer} Kneeling Prayer
      • {Prayer} Warding Prayer
      • {Prayer} Blinding Prayer
    • Magic: 0
      • -
    • Charisma: 1
      • {Speech} Sanctioned Presence
 
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