• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Needs Help/Review Crowley Windhaven

This sheet needs additional review by staff or community members. Please respond to the thread with tips!
Joined
Jul 17, 2024
Messages
2
Reaction score
5
Points
16
Character Information
  • Full Name: Crowley Windhaven
  • Heritage / Culture: Savent Asha
  • Age: 18
  • Gender / Pronouns: He/ Him
  • Religion: None
  • Occult: None
  • Character Occupation: Vagabond
Appearance Information:
A savent asha that resembles a crow, with black feathers, black pupils and a grey beak. He wears a blood stained cloak he has had since he was a kid.
Skill Information:
  • Hobbies and Talents:
    • Athletic, Technology
  • Mechanics:
    • Savent Asha can control a special substance called Living Metal, which is a solid metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
    • Savent Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel-like sparks that light up.
    • Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
    • Savent Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
    • Savent Asha have a heightened alertness and analytical mind, able to perceive threats and react much faster. They may notice dangers when interacting with Event objects or Characters.
  • Languages:
    • Commom
Backstory/Plothooks:
His family was murdered by the magic of his own kind, he managed to escape leaving only with the blood stained cloak on his back. Due to this he has denied his culture, his gods, and even his people. Relying only on himself and his wits.

Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Intelligence
[14/14 points spent]
Proficiency Points:
  • Strength: 0
  • Constitution: 0
  • Intelligence: 7
    • Puretek Blessing
    • Puretek Wrath
    • Puretek Sanction
    • Puretek Evade
    • Puretek Reload
    • Puretek Antimagi
    • Puretek Burn
  • Wisdom: 0
  • Dexterity: 7
    • Disguise Pack (Free)
    • Deadeye Stance (Free)
    • Deadeye Barrage
    • Deadeye Puffshot
    • Deadeye Pinshot
    • Deadeye Quickshot
    • Deadeye Focus
    • Deadeye Doubletap
    • Deadeye Crit
  • Faith: 0
  • Magic: 0
 
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