Crisis Of Nobles - Rules

Discussion in 'Great Survival Houses Archive' started by MassiveServices, Sep 23, 2018.

Thread Status:
Not open for further replies.
  1. MassiveServices

    MassiveServices Massive Services Staff Member MassiveServices

    Joined:
    Feb 1, 2015
    Messages:
    12,892
    Likes Received:
    10,015
    Crisis of Nobles Rules
    Crisis of Nobles (formerly known as Crisis of Kings and incorrectly known as Clash of Kings) is a factions oriented competition for power in the world of Aloria. It involves PvP, faction population, economics, military, diplomacy and lore. Crisis of Nobles requires players to develop their faction and apply as Great Houses to participate. In order to apply, a faction must meet the following requirements:
    • At least 5 members, not including alts.
    • 100 Regals in their faction bank.
    • Medieval/fantasy styled faction name and base.
    The Great Houses have each declared themselves as rulers of Essalonia, an Alorian continent. Each month, these Great Houses will compete to reign supreme by earning points. At the end of each month, the Great House with the most points will earn a special yellow lore item prize (and much more), as well as right to be King/Queen of Essalonia. There are some guidelines in regards to the royal title while in Regalia, however. Read about that here: https://forums.massivecraft.com/threads/crisis-of-nobles-and-regalia.63964/


    How to Earn Points

    Faction Growth: 1 point for 35-44 members and 2 points for 45-50 members, weekly.
    All members of Crisis of Nobles who have between 20 and 34 members will receive no points in the members category. All members of Crisis of Nobles who have between 35 and 44 points will receive 1 point per week. All members of Crisis of Nobles who have between 45 and 50 members will receive 2 points per week.

    This means that a faction can earn a maximum of 8 points monthly from Crisis of Nobles member points. Alts are not included in this.

    Wars: 5 points per war victory. Not capped.
    War victory against a enemy Great House grants 5 points. The defeated Great House will lose 3 points. A war is an ongoing declaration between two factions. They can occur between houses and houses, houses and provinces or provinces and provinces.. To win the war, you must convince the enemy Great House to surrender (or invoke forced surrenders). Point loss is not a viable surrender option. To declare war, you must apply here. Please follow the template when applying: https://forums.massivecraft.com/forums/war-declarations.326/

    Forced Surrenders
    Forced Surrenders were a concept at first that were originally rejected by Game staff as being too easily abusable. We have decided that Crisis of Nobles needs a bit of rekindlement in terms of PvP. We also wanted to try and stop complaints about “wars being endless”, due to the fact that players could just keep losing battles, but earn points elsewhere and thus no negative consequence (i.e. surrender or falling from CoN) comes from this quasi-isolationism. The introduction of forced surrenders allows for more dominance to be exerted by factions who are strong enough to dominate. There are rules and certain guidelines that are followed.

    • A great house must win a minimum of 10 battles for a forced surrender to be possible.
    • A great house must also have 30 kills total, across all their battles with their enemy.
    • So, if a faction has 10 battles won and 21 kills, a forced surrender is not invoked until the faction achieves 30 kills across all battles declared.
    • Draws will not be counted in kill tallies. If a faction draws 5-5, neither faction gains any advantage on their kill tally or battle victory tally.
    A faction must provide at least one regal sum and one alternative surrender term. Surrender terms must also be reasonable. Surrender terms such as forcing an autonomous province to become your own province is acceptable along with enforcing a truce is acceptable. Forcing a losing faction to drop from Crisis of Nobles is not. Game staff are the deciders on what terms are legal and which are illegal. Forced surrenders only apply to great houses vs great houses and great houses vs provinces.

    War Declarations
    Now that each faction is declared a “province”, autonomous or otherwise, they can now be declared upon by both great houses and other provinces. This returns us to the days of old war declarations but also allows for more integration within Crisis of Nobles. The following are the rules for new war declarations.

      • Forced surrenders do not apply when it is province vs province. House vs house and house vs province do have forced surrenders.
      • A war declaration must include at least one regal sum and one alternative surrender term. Again, surrender terms must reasonable and this “reasonable” will be at staff discretion.

    Battles: A victorious attacking Great House gain +1 point. Not capped.
    A battle is a raid announced by the attacking Great House in General Chat. A battle will have a determined winner based on the kills/deaths from each side. If the Great Houses wishes to gain points from the battle, the time, number of deaths per side and which Great Houses and factions participated (allies, Provinces and non-Crisis of Nobles faction players included) must be noted. Post battles on the related war declaration post: https://forums.massivecraft.com/forums/war-declarations.326/

    Battles can only occur around the faction area of a Great House, their allies, or Provinces. Battles can not occur at random places in the wilderness, or other places not in logical connection to one of the participating Great Houses. However, Crisis of Nobles unrelated raids can occur anywhere. An individual player may only have two deaths counted toward the final kill tally of a battle. Any more deaths from that same player will not count. This encourages defending, and discourages repeated killings of non-combatants.

    There are no limits to how often you can declare battles.

    • Battle Announcements: Battles can only occur around the faction area of a Great House, their Crisis of Nobles Allies, or Provinces. Battles cannot occur at random places in the wilderness, or other places not in logical connection to one of the participating Great Houses. Please note that this doesn’t count for raids.
    • An individual player may only have two deaths counted toward the final kill tally of a battle. Any more deaths from that same player will not count, to encourage defending, and discourage repeated killing of non-combatants.
      • Example: Neckerei is the only PvPer online in Cadun when Solarian declares a battle against Cadun in general chat. He goes outside to defend his Great House and dies twice. This would mean Solarian gained one point but Cadun didn’t lose any points. Under the old system, if Neckerei goes outside again, he would risk losing a point. This is counterproductive in terms of encouraging PvP. Therefore we are putting a cap on the deaths counted towards the battle. Under this new rule, Neckerei can go outside and try to kill his enemies to get the point back, without fear of losing any further points for Cadun.
    • Victory in battle against an enemy Great House will grant the attacking faction 1 point.
    • If Great House A attacks Great House N and gets 1-2 kills, Great House A gains 1 point.
    • If Great House A attacks Great House B and get 3 or more kills, Great House A gets 1 point, and Great House B loses 1 point.
    • If Great House A attacks a Province of Great House B and gets 1 kill, neither Great House gains or loses points.
    • If Great House A attacks a Province of Great House B and gets 3 or more kills without Great House B coming to their Province’s aid, Great House A gains 1 point.
    • The more kills a defending faction wins by, the more point they gain. A difference of 1 kill will grant 1 point, and it scales up by a factor of two kills per increasing point. Example. 3 kills is 2 points, 5 kills is 3 points, 7 kills is 4 points, etc.
    • Battle defence: The more kills a defending faction wins by, the more points they get. A difference of 1 kill would give them 1 point, and it would scale up by a factor of 2 kills per increasing point, I.E. a difference of 3 is 2 points, 5 is 3 points, etc. When an attacking faction attacks a defending faction, and the defending faction wins, the defending faction would gain points equivalent to the number of kills they win by ([x+1]/2) rounded down, where x is the number of kills they win by).
    • If both factions fight, and both get kills, yet the battle itself ends in a draw (anything other than 0-0) then the defending side gains a point, yet the attackers don’t lose one.

    When Great House A attacks Great House B, and Great House B wins, Great House B gain points equivalent to the number of kills they win by ([x+1]/2) rounded down, where x is the number of kills they win by).

    If both Great House A and B fight and the battle ends in a draw (anything other than 0-0), the defending side gains a point.

    Economy: +1 point per 100R gained and -1 point per 100R lost. Max gain points is set at 5 and max loss points is set at 3.
    For every 100R a faction gains in one month, they will earn 1 point. For every 100R a faction loses in a month, they will lose 1 point. A faction can earn a maximum of 5 points from economy (500R per month gained) and lost 3 points from economy (300R per month lost).

    Diplomacy: +1 point per ally. +0.5 points per Province. Capped at 5 points per month.
    • Ally: +1 point per ally.
      A Great House may have 2 allies, whom must also be Great Houses. Each alliance is worth 1 point per month. Allies must help each other in war, and if one ally refuses to aid, their alliance breaks, resulting in -1 point each. In-game alliances do not count as Crisis of Nobles alliances.
    • Province: +0.5 points per Province.
      A Great House may have an unlimited amount of Province factions. Each Province grants 0.5 points per month. This means a Great House needs 2 Provinces to gain 1 point. If a Great House has 3 Provinces, the 1.5 points will be rounded down to 1 point. A Province must have 5 members to qualify as a Province faction, excluding alts. It must also me medieval/fantasy themed.
    • Regalian Noble House Alliance: +2 points per month
      Alliances can be formed with Regalian noble houses. There are some restrictions s such as the faction must be canonised.
    • Points will be calculated at the end of the month.
    More information on noble house alliances is available here:
    https://forums.massivecraft.com/threads/crisis-of-nobles-and-regalian-nobility-integration.65273/

    To declare yourself an ally or Province of a Great House, apply here: https://forums.massivecraft.com/threads/alliance-Province-declarations.58108/

    Events: +3 points per successfully held event. Not capped.
    Each event is worth 3 points, if successfully held. To constitute a faction event, decent planning and preparation must be put into events, giving players either one large overarching thing to do, or with a host of smaller ideas. The event needs to be grand. The grounds of the event need to be well built, and it needs to be hosted correctly. A large player interest will also be needed, and the event itself needs to involve more than something simple, for example a firework show. An event with significant lore involvement will need to have Lore Staff approve the event beforehand.
    • An event needs to be grand. The grounds of the event need to be well built, and it needs to be hosted correctly. A large player interest will also be needed, and the event itself needs to involve more than something simple, for example a firework show.
      An event with significant lore involvement will need to have lore staff input before it is approved as a Faction Event.
    • Faction Events must be proposed and accepted one week before they occur. Once an event is accepted, they may be advertised by yourselves in game, within reason (as to prevent spam in general chat), so that more players may be attracted to partake in said event.
    • These events will not be staff protected or moderated. We ask for players’ consideration of others in these events. Battles are discouraged within these times, due to the sheer magnitude of players which will be defending, and the possibility of allies and friends of the attacking faction attending the event, but that does not mean battles are against the rules at said events.
    • Winners of Crisis of Nobles are entitled to redeeming a 1 hour protection on events.
    • There is no restriction as to how often you can host events.
    We recommend posting screen pictures or videos to show its success!

    Buildings: Capped at 5 points per month.
    Building is capped at 5 Crisis of Nobles points per month. 5 Build points are required to gain 1 Crisis of Nobles point. Depending on the style of the building, a listed building can achieve maximum 4 Build points. This means that you need to have more than one listed building to gain a Crisis of Nobles point.
    • The builds themselves do not have to be constructed by the faction who owns them, as simply preserving them for the benefit of your own and others’ faction is enough.
    • A build will be judged by World Staff on a scale of 1 through 3. For example, if a build is graded 3, the Great House gains 3 Build points, while a grade 2 build will equate to 2 Build points. Since those points combined equal 5 Build points, the Great House receives 1 Crisis of Nobles point.
    • If a significant portion of a build (~25%) is edited, the grading for said build can be revised, and either raised or lowered depending on the change in quality.

    Lore Announcements: +1 point per approved lore announcement. Capped at 5 points per month.

    Lore Announcements report news related to Crisis of Nobles activity and may be posted by any Great House to gain points. One approved Lore Announcement grants 1 point, and is capped at 5 points per month.
    • Only post faction related topics. These can, but are not limited to news about your Great House’s new city, if they’re going to war, or if they’ve gained an ally, etc.
    • Only post topics that concern your Great House, not other Great Houses, unless it’s been approved beforehand by the other Great House
    • Provinces can be referenced and used to create lore progression announcements.
    Read more about Lore Announcement rules here: https://forums.massivecraft.com/threads/faction-announcements-rules.58115/


    Faction Lore Canonization: +5 Points once.
    Approved Canonized Faction Lore grants 5 points, though this can only be obtained once. Read more about the specifics here: https://forums.massivecraft.com/threads/great-houses-lore-canonization.58151/
     
Thread Status:
Not open for further replies.

Share This Page