Archived Classes

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Holy King of the Steadfast
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The idea of classes is to have multiple choices of different additives to your character to help you gain an advantage in the type of style you like to play. When choosing a specific class you have a certain percentage of gaining a critical hit on a player when using the class's specific weapon, however not all critical hits may deal damage, some may be potion effects or or disarm and such. This works a lot like how mcmmo does it critical hits. Say if the player spbcg5 hits the player pwnz10 and does 3 hearts damage, therefor spbcg5 has 15% chance of that hit becoming a critical hit. Each class will have a different critical allowing them to be differentiated from each other and enabling them to perform at their best with the style they play in. (I am not sure how to code this, but maybe you could have a way of doing something similar to my idea that would be great.)

My Idea for some specific classes could be based off some of the classes used in the new WAR plugin.

Marauder
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the marauder can also be called the barbarian and often uses tactics of berserk. Simply rushing into battle and swinging his axes blindly at the enemy.Critical-Double hit: when using an axes the Marauder has 2.5% chance of a critical hit per heart taken. Double hit simply does twice the damage done by the previous hit, allowing more damage to be dealt.

Knight
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The knight is another damage dealing class and mainly uses swords as his primary weapon, they usually take tactical positions in battle and often are very good at strategic fighting. Critical- Parry: When using a sword the knight has 5% chance of a critical hit per heart of damage dealt from their opponent to 'Parry' the attack. This means that they block 3 hearts of damage.

Ranger
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The ranger is a mysterious person on often can hide themselves from view from the enemy. Their primary weapon is the bow and arrow, a formidable ranged war machine. Critical- Hazy Shot: When using a ranged weapon the ranger has 5% chance of a critical hit per heart of damage given to their opponent. This critical causes the target to be blinded for 25 seconds therefor allowing the ranger to escape unseen, or deal more damage whilst the target is blinded.

Trickster
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The trickster has no specific weapon, hence they can be very surprising, they are masters of trickery and confusionCritical- Laughing Gas: When attacking a player the trickster has 7.5% chance per heart of damage given to create a critical hit, this allows them to have a 13 second nausea effect, so they can confuse the player and make them dizzy.
 
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The problem that comes with classes: It makes sense to give McMMO benefits to certain classes, but in reality, those classes should only have certain McMMO skills. You can be a certain class through RP, but I don't know the chance of this... We need a nausea potion...
 
I like this. Not sure if the admins are already working on this though. I'm also not sure if this will be possible or worth coding.

But, I love this. :D
 
Hmm, they would certainly make ctf gameplay much more interesting. Although the "trickster" would annoy me...
 
Of course the trickster will annoy you, he is like one of those people at school that no body likes and he tries to play pranks to get attention. :P
 
I see no real future in this. Races was sold as an RP plugin but because 90% PVP related. I don't see this having any future, and I am generally against people conjuring the perfect pvp cocktail of race, mcmmo and classes to instakill people.
 
Okay, it was only a small suggestion that randomely popped up in my head (haven't had random ideas pop up lately so I decided to go ahead and post it)
 
A while back I asked about implementing something like this... got shut down pretty fast :P ... besides the races plugin can kind of cross in and out of this territory.
 
I don't like the hole % chance thing, when pvp becomes a battle of dice rolls I find my will to play rapidly fade.
In my opinion the % chance introduced by Mcmmo is enough without yet more variation.
 
Hell, I'm no fan of the races plug in (Simply because most only use it from a pvp perspective) so adding this as well would just give the PVP hungry jerks on this server more metagaming fun.
 
That is true I guess, the fact is this would give more strategic races instead of everyone just trying to ender pearl over walls, this would encourage people to play in a more specific and strategic. It would also make more organised raids and encourage people from just using axes all the time.
 
That is true I guess, the fact is this would give more strategic races instead of everyone just trying to ender pearl over walls, this would encourage people to play in a more specific and strategic. It would also make more organised raids and encourage people from just using axes all the time.
This just looks like they are just more op versions of races imo
 
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