• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.

Character Sheets Template

Status
Not open for further replies.

MassiveCraft

Refugee
Staff member
MassiveServices
Joined
Jul 17, 2012
Messages
10,090
Reaction score
5
Points
9,999
Age
13
When writing a Character Sheet, prioritize readability.
You may use gifs, images, decorations, dividers, theme music, etc, but make sure your application can be read.

CHARACTER SHEET TEMPLATE

We recommend copying and pasting your sheet into an external word processor to prevent loss of progress. Check the bottom of the page for information about each section!

Character Information

  • Full Name:
  • Heritage / Culture:
  • Age: (Minimum 17)
  • Gender / Pronouns:
  • Religion:
  • Occult:
  • Character Occupation:
Appearance Information
  • Eye Color:
  • Skin Color:
  • Hair:
  • Height:
  • Body Type:
  • Additional Features:
Skill Information
  • Hobbies and Talents:
  • Mechanics:
  • Languages:
Backstory/Plothooks

Combat Proficiencies and Abilities

Attack Stat:
Defense Stat:
[0/14 points spent]
Proficiency Points:

  • Strength: 0
    • [Ability Name]
  • Constitution: 0
    • [Ability Name]
  • Intelligence: 0
    • [Ability Name]
  • Wisdom: 0
    • [Ability Name]
  • Dexterity: 0
    • [Ability Name]
  • Faith: 0
    • [Ability Name]
  • Magic: 0
    • [Ability Name]

Category Explanations​

All of the information necessary for filling out a character sheet is explained below per section. If you need any help please reach out to staff via our discord ticket bot or set your thread as Needs Help/Review!

Heritage
This is where you would put down your character's heritage! You can see the list of options here. If your character is of mixed heritage you put down which one they take after predominantly (for mechanical reasons).
Examples:
  • Heritage/Culture: Ailor-Ithanian Culture.
  • Heritage/Culture: Half Suvial.
divider-line-1-600x228.png
Religion
This is where you would put down what religion your character is, you can have them pick from the ones listed here or have them not be a follower of any.
Examples:
  • Religion: Guided Unionism
  • Religion: Estelley
  • Religion: Agnostic
divider-line-1-600x228.png
Occult
This is where you write down what your character is if they are "Occult" in some way. Occult means that they have some type of supernatural heritage or power beyond that of their heritage mechanics. Sometimes people can be more than one type of occult, but some can never overlap.

Mages: People who are born with magic or learn it, they draw their power from a variety of sources which can be learned about here.

Afflictions: People who have been cursed to become something unnatural, before or after their deaths. You can learn about them here.

Affinities: People with supernatural conditions sourced from the world they live in. You can learn about them here.
Examples:
  • Occult: Pride Arkenborn, Void Mage
  • Occult: Marken
  • Occult: Vampire
  • Occult: Hunter Archon, God Mage
divider-line-1-600x228.png
Character Occupation
Describe your Character's job. You can make one up or state that your character is part of a Knight Order or a member of a Guild.
Example:
  • Occupation: Darkwald Lothar Knight
  • Occupation: Baker
  • Occupation: Gloomfolk Guild Member
  • Occupation: Carpenter
[Appearance Information]
This is where you describe what your character looks like! Under additional information, feel free to describe anything from clothing style to any features such as horns or magical mutations.

[Skill Information]

Hobbies and Talents
Talk about any hobbies or skills your character might have.
Be sure to check out the list of hobbies to see the limits of magic and technology outside of combat.
Example:
Hobbies and Talents:
  • Magical Talent
  • Cooking
  • Underwater basket weaving
divider-line-1-600x228.png
Mechanics
Mechanics are mostly noncombative powers and features a character may gain from their heritage, being occult, occupation, or item of power. Each mechanic is explained on the page they are written on.
Characters of mixed heritage may pick between the mechanics of both of their parents for a total of 5.
Example:
Mechanics:
  • Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.
  • Fin'ullen can apply non-Magic aesthetics of deep-sea creatures and coral to their body without becoming Occult. This also includes clothes and weapons.
  • Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.
  • Teledden can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
  • Teledden do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
In this example the character is half Fin'ullen and half Teledden, allowing them to pick 3 Fin'ullen Mechanics and 2 Teledden mechanics.
divider-line-1-600x228.png
Languages
All Characters can speak Common. Additional languages can be chosen from the Languages page, within reason, such as being raised in that culture or study.
Example:
Languages
  • Common
  • Ithanian
[Life Story / Plot Hooks]
Discuss any parts of your Character's backstory here that you think others might want to know, or just things about them that other people can use as reasons to roleplay with them.

An event from the character's backstory can be a plot hook or an ideal that they might hold can be one as well.

The proficiency and ability systems are used as a way to quantify combat power in roleplay and allow for a fair way for conflict resolution.
You do not need to fill out your stats and abilities to roleplay, but this is required for combat roleplay.
divider-line-1-600x228.png
Due to the necessity of the rules and mechanical information, we recommend reading the page in full here.
[Proficiency points and Stats]
All characters have 14 proficiency points to spend across 7 stats:
  • Strength
  • Constitution
  • Intelligence
  • Wisdom
  • Dexterity
  • Faith
  • Magic
You can spend up to a maximum of 7 points in every category, except magic. You are allowed to spend all 14 points in magic.
Having zero points in a category doesn't make a character bad at the category, it only means they are average.

A character must pick a primary defense and attack stat to roll with for combat roleplay.
  • Attack Stat Options: Strength, Dexterity, Intelligence, Faith, Magic.
  • Defense Stat Options: Constitution, Wisdom, Intelligence, Faith, Magic.
    • Only magic can be a defense and attack stat.
Proficiency points can be simply allocated to the state, or used to invest in an ability.
divider-line-1-600x228.png
[Abilities]
Abilities are powers and techniques primarily used during combat roleplay, similar to spells and skills from other roleplaying games. You can learn more about abilities and the associated terms and rules here.
For every 1 point invested in a statcan buy 1 ability in that category. 7 points in strength for instance means you can have 7 abilities in the strength category.

A character may also have additional abilities from their heritage called Free Packs, these do not count towards the 7 maximum ability in a state because points were not used to buy them.
 
Last edited by a moderator:
Optional Additions
Some people like putting more on their Character Sheet than what is in the Template.

Popular choices are:

  • Character relationship charts
  • Trivia or facts about the Character
  • Likes and dislikes
  • In-depth personality explanation
  • In-depth religion and faith explanation
  • Art gallery links
  • Theme music
Consider throwing a few of them in if you want to spice things up!
 
Last edited by a moderator:
Status
Not open for further replies.