Castle Sieges.

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Hey guys.

Allot of folks love to raid, but we cant destroy another faction building. But what if we have special area's/zones for it. And only factions can claim that zone.

When a faction claims that land/chunk(s) they can build a keep/fort/settlement or how you want to call it. Or even pre-made castles made by admins. So we can actualy have sieges instead of these little 4/6 man raids on a faction that we call a war.

The claimed land will not be griefable.

So let's say I claim that pvp land, and another factions wants it they need to capture several points in that land.

Capture points, like castle bridge/gate/ect. And when they have all the capture points I will lose the land and the faction that has won will get the land.

A capture the hill kind of game.

Off course you can still raid faction land itself. Only now the pvp and players are concentrated on these lands. The faction land itself will be the economy to maintain that pvp castle.

Sure we have minigames for that. But i think it would be more awesome to have it in the world itself. So not a seperate warp.

Imagine 20 players defending a keep. And 50 raiders trying to capture it.

Hope i'm clear enough XD.
 
Hey guys.

Allot of folks love to raid, but we cant destroy another faction building. But what if we have special area's/zones for it. And only factions can claim that zone.

When a faction claims that land/chunk(s) they can build a keep/fort/settlement or how you want to call it. Or even pre-made castles made by admins. So we can actualy have sieges instead of these little 4/6 man raids on a faction that we call a war.

The claimed land will not be griefable.

So let's say I claim that pvp land, and another factions wants it they need to capture several points in that land.

Capture points, like castle bridge/gate/ect. And when they have all the capture points I will lose the land and the faction that has won will get the land.

A capture the hill kind of game.

Off course you can still raid faction land itself. Only now the pvp and players are concentrated on these lands. The faction land itself will be the economy to maintain that pvp castle.

Sure we have minigames for that. But i think it would be more awesome to have it in the world itself. So not a seperate warp.

Imagine 20 players defending a keep. And 50 raiders trying to capture it.

Hope i'm clear enough XD.
Well I think alot of people would be greifted in there and until player rage quit the server or they get Banned for greifing.
 
Why is this in general instead of suggestions? Also, this seems a bit overly complicated.