- Joined
- May 17, 2016
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- Location
- Regalia.
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Hello everyone! So, I'm going to admit right off the bat that I am not really a survival player- though in the past I have been an avid player of factions of other servers, and in the future I intend to try to get into survival on here especially for MassiveMagic. That being said though, one of the main reasons I do not play Factions here is the.... lack of risk? In my opinion at least.
As it stands, due to how easy it is to get dubs of god gear, and how much of that gear is just floating around the economy making it essentially worthless, and the fact that you pretty much can't be raided if you build a wall, factions feels risk free at the moment. Which, is fine, for the builders and RP factions out there who just chill. But personally for me, the most fun in factions is the risk reward balance.
I used to play on [Insert Generic Server Name] and for the longest time it felt, slow. But I knew factions- I watched the old 2620 videos which even though the resolution is a bit rubbish compared to today's standard, they were and still are the apex of factions as I see it. They played like how Massive plays- building castle walls and fortifications, not concerned with the modern defences like sand walls and 45 degree walls, or artificial oceans to stop cannoning. But cannoning was still a thing. They fought glorious battles defending the gates of their city for days straight from waves of invaders, patching their walls frantically as arrows flew, it was honestly the most amazing crap I have seen.
Beyond that fanboy ranting lol, my point is, I only enjoy factions when there is a substantial risk. It has to be kill or be killed, that desperate war to stay hidden and defended until the inevitable happens and you are found, and the adrenaline rush of battling off the enemy while you attempt to grab your valuables and run to a bunker or backup base. Its amazing.
Massive, on the other hand, has more or less entirely removed this aspect of factions. TNT does not even work as far as I am aware, let alone cannons. So, my suggestions is simple enough: A Cannon World. A world where cannons function normally, but all rules about building still hold true, so you cant make the ungodly, laggy defences of modern servers.
Optionals:
* Have a larger map - In order for bases to really be hidden for any amount of time, a larger map is needed. If you can walk 10 minutes to get to any of the major faction bases on the map its not quite the same epic feeling when you do stumble across a huge base by a powerful faction your enemies with.
* Separate economy and items - This one would be the hardest, but in my opinion to add risk it nearly needs to be a thing. As it stands as I said, God Gear is overflowing in the current economy. Backpacks and Enderchests would need to be entirely inaccessible, and inventories would need to be seperate, with /trade disallowed to prevent smuggling items across. Shops wold just be basic, with probably sign shops for the very basic materials at spawn. Gift4All gear would not be given to players currently in the Cannoning World either.
* No whining - Raiding, cannoning, all that 'nasty' stuff would be fully allowed, anyone who tries to throw a fit and wont stop after being warned gets the mute. Make it obvious when someone enters the world its HIGH risk, so they have no right to complain- the only reason they wouldn't know is if they can't read, and if they cant read oh god how did they manage to make it to us anyway right?
* Everyone has access to all chests - This one is a bit harsher than the rest, but I think that everyone should be able to open chests anywhere. This makes raiding a more appealing task as you wont have to tear someone's base in half to get their loot. On top of this, people who do just want to patch their walls have an easier time because its just their walls and not 3/4ths of their base missing usually. Covering chests with devices to 'lock' them would be allowed as well, but MassiveLock would need to be prohibited to avoid people loopholing that system.
Either way, I am interested in thoughts. I know the biggest bar to this is probably lag, given having a world where tnt cannons work is a bit of a strain sometimes, but honestly I feel like Massive can handle it given that every other server on PMC can (aye a joke about how common canon servers are) .
That reminds me as well I'll probably just get comments saying to play on a different server then but honestly I prefer Massive, its a great community, just not with the exact features I enjoy for survival. Also I doubt I am alone in the love of cannoning, given the most popular factions servers tend to advertize as cannon friendly with their tick rates and such working in favor of complex designs. People clearly share this love lol
As it stands, due to how easy it is to get dubs of god gear, and how much of that gear is just floating around the economy making it essentially worthless, and the fact that you pretty much can't be raided if you build a wall, factions feels risk free at the moment. Which, is fine, for the builders and RP factions out there who just chill. But personally for me, the most fun in factions is the risk reward balance.
I used to play on [Insert Generic Server Name] and for the longest time it felt, slow. But I knew factions- I watched the old 2620 videos which even though the resolution is a bit rubbish compared to today's standard, they were and still are the apex of factions as I see it. They played like how Massive plays- building castle walls and fortifications, not concerned with the modern defences like sand walls and 45 degree walls, or artificial oceans to stop cannoning. But cannoning was still a thing. They fought glorious battles defending the gates of their city for days straight from waves of invaders, patching their walls frantically as arrows flew, it was honestly the most amazing crap I have seen.
Beyond that fanboy ranting lol, my point is, I only enjoy factions when there is a substantial risk. It has to be kill or be killed, that desperate war to stay hidden and defended until the inevitable happens and you are found, and the adrenaline rush of battling off the enemy while you attempt to grab your valuables and run to a bunker or backup base. Its amazing.
Massive, on the other hand, has more or less entirely removed this aspect of factions. TNT does not even work as far as I am aware, let alone cannons. So, my suggestions is simple enough: A Cannon World. A world where cannons function normally, but all rules about building still hold true, so you cant make the ungodly, laggy defences of modern servers.
Optionals:
* Have a larger map - In order for bases to really be hidden for any amount of time, a larger map is needed. If you can walk 10 minutes to get to any of the major faction bases on the map its not quite the same epic feeling when you do stumble across a huge base by a powerful faction your enemies with.
* Separate economy and items - This one would be the hardest, but in my opinion to add risk it nearly needs to be a thing. As it stands as I said, God Gear is overflowing in the current economy. Backpacks and Enderchests would need to be entirely inaccessible, and inventories would need to be seperate, with /trade disallowed to prevent smuggling items across. Shops wold just be basic, with probably sign shops for the very basic materials at spawn. Gift4All gear would not be given to players currently in the Cannoning World either.
* No whining - Raiding, cannoning, all that 'nasty' stuff would be fully allowed, anyone who tries to throw a fit and wont stop after being warned gets the mute. Make it obvious when someone enters the world its HIGH risk, so they have no right to complain- the only reason they wouldn't know is if they can't read, and if they cant read oh god how did they manage to make it to us anyway right?
* Everyone has access to all chests - This one is a bit harsher than the rest, but I think that everyone should be able to open chests anywhere. This makes raiding a more appealing task as you wont have to tear someone's base in half to get their loot. On top of this, people who do just want to patch their walls have an easier time because its just their walls and not 3/4ths of their base missing usually. Covering chests with devices to 'lock' them would be allowed as well, but MassiveLock would need to be prohibited to avoid people loopholing that system.
Either way, I am interested in thoughts. I know the biggest bar to this is probably lag, given having a world where tnt cannons work is a bit of a strain sometimes, but honestly I feel like Massive can handle it given that every other server on PMC can (aye a joke about how common canon servers are) .
That reminds me as well I'll probably just get comments saying to play on a different server then but honestly I prefer Massive, its a great community, just not with the exact features I enjoy for survival. Also I doubt I am alone in the love of cannoning, given the most popular factions servers tend to advertize as cannon friendly with their tick rates and such working in favor of complex designs. People clearly share this love lol