• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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While I don't play a chi, I want to provide an anecdote of sorts to show that this idea has a lot of merit.


Back when the harbor was released, there was a similar close-knit community of the players over there. We had our shops, and we talked with each other about living in the harbor. There were smugglers amongst us, merchants, even some noble contacts. The Obscure Oyster was a landmark (the tp to it really helped imo)  and all the RP congregated around the streets.


I think a Chi Town would be a welcomed addition to the Regalian map. As a player who started out in a community group as proposed here, I can say that it is what motivated me to be where I am today, for better or worse. It was a fun time and I view it as one of my glory times on Massive. I think the Chi players would find the same enjoyment out of it.


Plus that lore is pretty solid. Would love to see that dragon worship stargazing niche to be portrayed.