SUMMARY: Bring back blood magic please it adds diversity to the dark/ evil magic community.
STORY: I just started writing my char applications for 2 blood mage characters, as i had finished working out the lore inconsistency, and i wanted to have the blood magic page open whilest i was writing and i found that it wasnt there. When i asked ign they said it was removed. Long story short this greatly upset me, i feel i can confidently say im not the only one upset by this.
BLOOD MAGIC PERKS: Blood magic has numerous perks to the magic community. Blood magic is greatly needed because of the lack of dark/evil magic in aloria. Taking away a magic type limits the community and gets rid of pre-exsisting blood mages. I personally thought that this was an amazing magic and the opportunities for it to cause character enrichment are very prominent.
(this is extra and is just a suggestion)
BLOOD MAGIC TYPES:
Bending: basic form of blood magic, manipulating the blood similarly to the way water mages do with water.
spirit chains: rare difficult form of blood magic that binds two individuals together psychically. This is accomplished by symmetrical cuts on the mage and the victim. The participant share psyical sensations ,but not talents or skills.
Transfusion: Secondary form of being able to bend another persons blood. This takes a very heavy amout of magical power and can quickly fatigue the mage depending on there skill level.
Clot Combat: Using and bending blood as a physical object such as barriers and weapons. This is achieved by weaving the platelets in the blood closely together to achieve a hardness. This can cause quick fatigue as it requires large amount of blood outside of the body (depending on the weapon size or density). The hardness of the blood is determined by the mages skill level and the amount of blood in the object. (example a hollow dagger would be easier to use and cause less fatigue,but be very fragile. While a solid weapon will cause fatigue more quickly but will be much more stable and effective in combat.)
STORY: I just started writing my char applications for 2 blood mage characters, as i had finished working out the lore inconsistency, and i wanted to have the blood magic page open whilest i was writing and i found that it wasnt there. When i asked ign they said it was removed. Long story short this greatly upset me, i feel i can confidently say im not the only one upset by this.
BLOOD MAGIC PERKS: Blood magic has numerous perks to the magic community. Blood magic is greatly needed because of the lack of dark/evil magic in aloria. Taking away a magic type limits the community and gets rid of pre-exsisting blood mages. I personally thought that this was an amazing magic and the opportunities for it to cause character enrichment are very prominent.
(this is extra and is just a suggestion)
BLOOD MAGIC TYPES:
Bending: basic form of blood magic, manipulating the blood similarly to the way water mages do with water.
spirit chains: rare difficult form of blood magic that binds two individuals together psychically. This is accomplished by symmetrical cuts on the mage and the victim. The participant share psyical sensations ,but not talents or skills.
Transfusion: Secondary form of being able to bend another persons blood. This takes a very heavy amout of magical power and can quickly fatigue the mage depending on there skill level.
Clot Combat: Using and bending blood as a physical object such as barriers and weapons. This is achieved by weaving the platelets in the blood closely together to achieve a hardness. This can cause quick fatigue as it requires large amount of blood outside of the body (depending on the weapon size or density). The hardness of the blood is determined by the mages skill level and the amount of blood in the object. (example a hollow dagger would be easier to use and cause less fatigue,but be very fragile. While a solid weapon will cause fatigue more quickly but will be much more stable and effective in combat.)
Last edited: