I've had many discussions with many different players(Traxex20,Tokugawryuu,Durialbabes, etc.) and basically we have come to the conclusion that there should to be common ground found between PvPers/Factions Players and Roleplayers. People have opened up dialog about this issue (Ben, I'm looking at you) but I don't believe it was ever taken further. Basically my idea is to make a server event that happens whenever there is a significant world-progression event (such as a significant battle, or something like when the Qadir attacked Regalia) that involves actual PvP (With themed God Armour and Weapons/High-Tier Iron Armour and Weapons given to participants so that there is no gear loss), with the outcome of the battle determining the lore of the event. For example, if the Qadir attacked Regalia and the Qadir won the siege (Or Vice Versa), it would affect the world progression. There could also be a system implemented in which highly skilled characters (in RP) are given buffs such as extra health, speed etc. if they are not frequent PvPers and aren't proficient enough at it to befit their character. The event could be advertised for some weeks before, to allow people to decide which side they want to be on (With sufficient balancing, of course. There can't be a 75 vs 25 fight lol). This fight could take place at whatever location suits the world event, such as Regalia or a sufficiently large enough plains area. Skilled/Notorious PvPers (such as myself kappa) would be delegated to either side for balance if they choose to participate in the event in order to make it fairer. Rewards for this event could include items (such as lored God Armour, Weapons etc for the survivors of the event) or significant events in a character's life that could contribute to their backstory and/or Character Application. The only limitation I could see for this event is lag, which would potentially make this idea nonviable.