- Joined
- Jul 31, 2012
- Messages
- 89
- Reaction score
- 280
- Points
- 0
- Age
- 29
- Location
- Algaron, North West Deandroc
Elijah Clarke: Halt, vampire!
*Vampire runs*
*Elijah corners vampire*
*Vampire runs through Elijah and escapes*
There it is folks, the story of my life as a guard.
(I'm sure some of the other fine guards feel my pain too)
What if there were a way to make capturing a vampire appear more realistic? Or, for good Samaritans of Regalia, providing a way to keep a vampire subdued long enough to call a guard? How about simply make the usual vampiric retreat more blatantly unrealistic, in both their eyes and those surrounding the scene?
Here is my solution: a new throwable potion item, blessed water, will induce the following on a vampire:
1. 3 seconds of blindness
2. 10 seconds of slowness (either 1 or 2)
Reasons:
1. Guards will be able to capture vampires, eliminating the excuse of ("I jumped over you", "I shrunk to the size of a marble and ran between your legs", etc)
2. Vampires will not have the excuses above, giving them the option to either RP fairly (thus teaching them appropriate RP), or teleport away
3. Vampires are dark and evil; is it not fair they have this one weakness?
4. It will encourage vampires to stay quiet in order to avoid a tsunami of blessed water, and eventually a beheading
Ideas for crafting blessed water:
- Simply right clicking on an alter of light with an ordinary water bottle
Other ideas:
- Possible cool down of 10-60 seconds to avoid misuse
Please cast your vote!
If you voted YES, please rate my post appropriately to attract more votes!
*Vampire runs*
*Elijah corners vampire*
*Vampire runs through Elijah and escapes*
There it is folks, the story of my life as a guard.
(I'm sure some of the other fine guards feel my pain too)
What if there were a way to make capturing a vampire appear more realistic? Or, for good Samaritans of Regalia, providing a way to keep a vampire subdued long enough to call a guard? How about simply make the usual vampiric retreat more blatantly unrealistic, in both their eyes and those surrounding the scene?
Here is my solution: a new throwable potion item, blessed water, will induce the following on a vampire:
1. 3 seconds of blindness
2. 10 seconds of slowness (either 1 or 2)
Reasons:
1. Guards will be able to capture vampires, eliminating the excuse of ("I jumped over you", "I shrunk to the size of a marble and ran between your legs", etc)
2. Vampires will not have the excuses above, giving them the option to either RP fairly (thus teaching them appropriate RP), or teleport away
3. Vampires are dark and evil; is it not fair they have this one weakness?
4. It will encourage vampires to stay quiet in order to avoid a tsunami of blessed water, and eventually a beheading
Ideas for crafting blessed water:
- Simply right clicking on an alter of light with an ordinary water bottle
Other ideas:
- Possible cool down of 10-60 seconds to avoid misuse
Please cast your vote!
If you voted YES, please rate my post appropriately to attract more votes!