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Played Character Bethan Annwyl

This character is actively played.

Sparrower

massivecraft's chappell roan
Supremium
Joined
Nov 27, 2021
Messages
56
Reaction score
205
Points
93
Location
the door to your mom's room
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{ Laqorian Lancer }
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" Lady of the Lake; hear my vow,
Yonder where this sword was found.
Open hand and solemn breath,

Swear my heart 'til the Gates of Death. "
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Format by Rowet! DM them to use
Art by Cocoacherry, Derythiel, Scribbe, Cutetanukichan, & Me​
 
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  • TERMS OF ADDRESS | ❝Walk in the Light.❞ battledress.webp
    › Name | Lisbeth (Bethan) Fanatia Huiviesse-Terrois Rivière Coeur Lovette (Annwyl) Oiseau-moqueur de Vienne.
    » Meaning | Bethan, a Welsh variant of the name Lisbeth, meaning "God is my Oath"; Annwyl, of Welsh origin and a variant on Lovette, meaning "Loved one"; Named under the first quarter moon of July, the flow of a River, the mockingbird of Vienne.​
    › Address As |
    » Dame Bethan | A general use referral for the public.
    » Dame Annwyl | Used in a formal setting by peers.
    » Beth(an) | Saved for friends and loved ones in private.
    » Lisbeth (Lovette) | Her Ithanian name, and used by that crowd.​
    › Titles |
    » Steel Captain | Bethan is a high-ranking member of the Aelrrigan Order, and one of the Brezelourien Santel. She is a competent knight of the realm, training from childhood in sword and spell. She specializes in Artifacts, both their use and record-keeping.
    » Greygold Knight | Entrusted wielder of the Greygold Gauntlets, Bethan takes on the title of the Greygold Knight from Sir Lancwyr du Lac, the original wearer of the feather-gilded silver gauntlets, Round-Table knight of King Arthair, and Protector of Tirglochog's silver lands.
    » Avalon | Bethan evokes the angelic image of the Santel, the Feather-Winged gods of Caan's Wearden Faith. Specifically, she dedicates to the Patron Saint Eirlys the Winged, of the now Unionist dogma, Warden goddess of the old Kintyr kingdoms.​
    PERSONHOOD | ❝One step ahead of the Dark.❞
    › AGE | Twenty-three years.
    » Birthday | July 11th, 287 A.C.​
    › GENDER | Trans Woman.
    » Pronouns | She/her.​
    › SEXUALITY | Lesbian.
    » Status | Dating & Open.​
    › PEOPLE | Ailor (Breizh/Ithanian).
    » Ancestry | Bethan ties the beautification of the Ithanian culture with the fanciful Arthurian styling of the Breizh people, bringing a mix of Welsh and French knightly themes together. Her mother on the Ithanian side, and her father from Kintyr, both of which's history she is intensely infatuated with.​
  • TYPICAL APPEARANCE | ❝Do you think I wake up looking like this? I mean, it's mostly genetics, but still!❞
    › At a Glance | Bethan stands at five foot eight, tall for an Ailor woman. She often wears blocky heels, rounding her nearer to five foot nine, and always boasts professionally styled hair, makeup, and manicured nails. Her makeup remains simple, eyeshadow and eyeliner to accentuate the slant of her eyes, prettily trimmed brows, and a light contour of blush to frame her face. Her hair is a deep chocolate brown, fluffy and cut short to her neck. She has long lashes by genetics, dark and well kept, framing steely blue eyes. She has a mess of freckles across her face, condensed over her nose-bridge and cheekbones and thinning as they reach her chin, forehead, and ears, only to return at her back, shoulders, hips, and thighs, leading to splashes of them across her body. She has a ballerina's figure, with a slight hourglass and long legs, muscled enough to fit her fencer's background and her dancer's practice.
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    › At a Glance (to Mage-sighted) | Across an arcane network of lines, with motifs of wings and Wearden glyphs, maroon light thrums in abstract patterns. She currently wields Narselendis, a bright golden beacon on her thigh, and the Greygold Gauntlets, a similarly bright silver beacon on both forearms.
    SUMMARY OF APPEARANCE | ❝Pretty things last longer if you keep them pampered.❞
    › Eyes | Blue, dark and flat. She does need glasses, but does not wear them for much beyond reading and writing.
    › Hair | Brunette, with natural princess curls often ironed to keep tame, and looped into a low crown braid while on duty.
    › Skin | Light and imperfect, with thin, almost invisible scars dotting her body, and a smattering of freckles over certain spots. One scar sits most prominently on the side of her head, next to her left eye socket. She persistently has an ink stain on the side of her left hand, from writing.
    › Height | 5'-08", or 172 cm.
    › Clothes | The Aelrrigan has a closet of menagerie, though her everyday professional outfit combines Unionist, Aelrrigan, and personal flair. If not sporting her half-plate and battle skirt, she can be seen wearing half-armor, with just a breastplate and her Artifact gauntlets, with various blues and grays making up her pants, tops, and overcoats. Her boots are tall, and heeled, buckled at the thighs where they can be attached to her belt and scabbards.
    › Jewelry | Despite her Ithanian upbringing, and the emphasis on gold in those courts, Bethan wears silver, sourced from Tirglochog. Gold is saved for armor and for embroidery, while her chains and bangles are made of Kintyr silver.
    › Oddities & Mutations | Bethan has no mutations about her, her most defining features natural or painted with cosmetics. She is a firm advocate against magic used for vanity, and instead takes her grooming incredibly seriously.​
  • FAITH | ❝Walk in the light, and always keep one step ahead of the dark.❞ Unionismshield.webp
    › Overall Outlook | Bethan is a Unionist, though she tends to prefer the branch of Wearden faith the Breizh held before Eirlys joined the Unionist pantheon as Caan's Saint. Her devotion keeps Eirlys the Winged as her Patron Saint. This derives from her place within the Brezelourien Santel of the Aelrrigan Order, preening herself to be the gleaming image of the angelic Santwr, Eirlys' dedicated valkyrie of old Kintyr. Regardless of her old faith, Bethan keeps the Unionist tenets closely, and holds the Gods in high regard.
    › Syncretism | Bethan is mono-Faith to Unionism, and benefits from the Ailor mechanic. She gains +1 Attack Stat (Breaking cap up to 11) against those who Syncretize Unionism.
    IDENTITY | ❝Adversity will always meet the shield of the Knights before the common folk.❞
    › Who am I? | Groomed and taught from pre-teens to follow the Aelrrigan dogma, the Regalian Knightly Code, and to see herself a tool of the Unionist Faith and the Aelrrigan Code above all else, Bethan is a simple and straightforward woman with twists and kinks left unattended. She grew up in sheltered Vienne, where the worst of days was losing a hairbrush or running late to piano practice, and she attended a school for religion in high society. The wider world was harsh, her first years of experience, and she quickly learned to adapt to rougher treatment and ruder people. On the surface, she is a collected and prim knight of the realm, struggling beneath that face to keep her ducks in a row.
    › What have I achieved? | Reached the rank of Knight-Captain by promotion within the Aelrrigan Order. Named Regalia's Finest by the Imperial Hostess. Carried the Artifact Zanzibart for nine months. Stormed Augustin Roca's Vault and retrieved the God-Fang Narselendis. Won the 1st Tournament of the Eye.
    › What are my goals? | Bethan hopes to one day reach the station of Paladin within the Aelrrigan Order, and earn renown as a competent and worthy Knight, recovering relics of Old Kintyr most of all. Her goals beyond her career are minimal, besides finding a partner she can spend her off-times and potential retirement with. She's a romantic, and an optimist, and hopes to see an impactful, positive change in her time in service.
    » MBTI Type | ESFJ-A | The Consul.
    » Alignment | Lawful Good.
    » Enneagram Type | The Adventurer | 7.​
  • » Alignment | Void-Mageborn & God-Magewise
    « Ferromancy » | Bethan is a Void mage from birth, and a God-mage of the Unionist Faith. Her Magic has solidified into a similarly solid, unmoving type, that of Metal magic. Bethan's Ferromancy takes into account the magnetic fields and the minerals themselves within refined metal, giving her an acute sense of control over any material deemed metallic. This often comes in handy for reflecting ranged projectiles, taking control of armor, or sensing metal objects nearby.​



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" This isn't where
The legends come from
You're not what
A hero looks like. "
──
BURN IT ALL DOWN | PVRIS


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  • ♡ 5 CONSTITUTION. Endurance & Health.
    ☇ Free | Shield Cover
    ☇ Shield | Block
    ☇ Shield | Slam
    ☇ Shield | Phalanx

    ☇ Shield | Deflect
    ☇ Shield | Snare

    ☇ Ailor | Status Endure
    ☇ Ailor | Iron Will
    ♡ 2 MAGIC. Magical skill & Education.
    ☇ Free | Cavalry Summon
    ☇ Free | Carriage Summon

    ☇ Mounted | Lancer
    ☇ Adapt | Sealing
    ♡ 7 FAITH. Power on High.
    ☇ Free | Divine Stance
    ☇ Paladin | Divine Smite
    ☇ Paladin | Divine Rescue
    ☇ Paladin | Divine Aggro
    ☇ Paladin | Divine Savior
    ☇ Paladin | Divine Burn
    ☇ Paladin | Divine Revive
    ☇ Cleric | Sacred Burn​
    ♡ - ARTIFACT. Gained via Artifactspark Mechanics.
    ☇ Narselendis | Chem Bloodboil
    ☇ Narselendis | Chem Mend
    ☇ Narselendis | Technique Parry
    ☇ Narselendis | Adapt Safeguard
  • › Aelrrigan Knight | Brezelourien Santel.
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    » Knightly Permissions | All Knights are permitted to wear armor and weapons anywhere in Regalia, including Temples and burial sites and private homes, with the exception of the Imperial Palace, where Armor and Weapons must be confiscated.
    All Knights should be treated as aristocracy even if they are not. Knights can be addressed as Ser, Sera, or Dame, depending on choice of identification. They also gain a stipend for Knighthood.
    All Knights are tasked with the duty of ensuring that each of them, regardless of order affiliation, holds to the Common Knight Code, as well as their Internal Code to a lesser degree. The latter is more complicated, because different Orders don't always understand the complex nuances of Internal Codes, or are hostile to each other's purpose.
    » Chapterhouse Mechanic | Brezelourien Knights may take one Mechanic from any Religious Mechanic of other Religions (even Evolism) which does not involve Combat Stats.
    » Catheron Mechanic | The first is the Law of Reflection, which causes any Curse directly placed on the user to also be mirrored back on the (non-Greater Entity) that did it. This does not make them immune to the Curse, it just means an identical Curse is placed on the Curser (that they cannot remove themselves). Secondly, they are granted the ability to subtly influence people around them, by either heightening their 6 Devotions of the Void or heightening the 6 Defects of the Void.
    » [II] Knight-Sergeant | Bethan is entrusted with the Greygold Gauntlets, a pair of silver winged gauntlets from Breizh legend. They act as a layer of armor in lieu of full plate, with latent protection enchantments in the Artifact reminiscent of Eirlys' old Santwr. The gauntlets hug the hands like gloves, appearing like the wearer had dipped their arms in liquid silver.
    » [III] Knight-Captain | Bethan is capable of self-generating 1 auto-Divinium per month, which can be used to cure the Sanguine Curse, summon gods, or other corner case scenarios where the Resource would apply. This Divinium cannot be traded, and is weaker than static Divinium.
  • › Ailor | People of Aloria.
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    » Mechanic 1 | Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
    » Mechanic 2 | Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
    » Mechanic 3 | Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
    » Mechanic 4 | Ailor whether by divine intervention or by sheer dumb cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
    » Mechanic 5 | Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
    » Free Packs | Rage Counter, Iron Will.

    › Hobbies | Personal Talents.
    › Hobbies & Talents | Athletic Hobby, Magic Talent.

    › Languages | Words of the World.
    › Native Languages | d'Ithanie & Breizh.
    › Learned Languages | Due to her time spent in noble courts, schooling, socializing, and teaching.
    » Fluent | Common.
    » Moderate | Sign Language, Droque.
    » Key Phrases | Calem (Military Lingo), Wai-Lan (Poetry).
    » Insults | All.
  • Narselendis | The God-Fang.
    » Appearance | Narselendis appears as a cobra-fang, a foot long and with a slight curve, sharp enough to function as a dagger. The handle is calcified bone, while the fang itself is encased in gold. The weapon sits comfortable in a dagger sheathe.
    » Permanent Mechanic |
    Narsil Transformation: Narselendis grants the user the ability to use Marken Transformation without being a Marken, the ability to speak in normal language while in Marken form, and their Marken form can be of any type of animal not just the traditional Marken types. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Even if the user is already a Marken, these effects are extended to them (and their appearance can also change). Additionally, Narsil's master was a lover of all things, and Narselendis allows its user to Syncretize with an infinite amount of Religions and be considered faithful to any number of Gods (though the faithful may still choose to reject them).​
    Fullmarken Mechanic 1: Fullmarken Forms cannot make use of weapons or armor at all, instead their body (fists, claws, teeth) is their weapon, and their thick hide counts as Armor.
    Fullmarken Mechanic 2: Fullmarken Forms are forced to use Strength for Attack and Constitution for Defense, and gain +2 Strength and +2 Constitution. Additionally, they have any Dexterity Proficiency converted to Strength capped at 7.
    Fullmarken Mechanic 3: Fullmarken Forms regress into a more instinctive mindset, barring them from abilities. While in Fullmarken Form, they may only use point buy abilities from Melee, Shielding, Tanking, Bruiser, Athletics, Training, Cutthroat, or Roguery.
    Fullmarken Mechanic 5: Fullmarken Forms are not constrained by any environment they have to fight in, whether that be Underwater or in frozen wastelands, they can use Attack Emotes or Abilities like normal always.​
    » Sparked Mechanics |
    Free Packs: Technique Parry, Chem Bloodboil, Chem Mend
    Urlan Mechanic 2: Urlan gain +2 Defense Stat (break cap up to 9) while either in Gloomrot Forest, or while outside of the city boundaries, such as the Hunting Trails, the Forests, and roads leading out of Regalia.
    Urlan Mechanic 5: Urlan can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
    Safeguard Pack: Gain the Adapt Safeguard pack for free.
    Knight-Spite: Narselendis holds a bite for those who put Narsil to death. Narselendis grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Regalian Knights. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.​

    Greygold Gauntlets | Knight Artifact.
    » Appearance | The Greygold Gauntlets are beautiful, ornate gauntlets that do not look like they belong to a warrior. However, they are as sturdy and useful as any normal armor. The Gauntlets gain their unique appearance through the use of Silver in their design, delicate feathers finely overlaid and combined with the gleaming Steel that makes up the core structure of the armored object. The metal conforms to the wearer's hands, making it look more like they'd dipped their forearms in liquid silver, with how form-fitting the gauntlets are.
    » Grey Shield | The Greygold Gauntlets can serve as a layer of armor, keeping in mind one can only have one armor token, and armor does not stack. The form the protection takes is a burst of silver bird feathers, which flake away into nothing after the armor token is used up.

    Pelydriad | Sealing Charm.
    » Appearance | Pelydriad is a Breizh spear, 1.6 meters long, with a silver cross-shaped blade attached to a long blue pole banded with gold pieces. Golden prongs sit nearer the spearhead, that act as extra weight and as handholds or parrying locks, flanged into pretty, flowing shapes. Down the weapon's shaft, Breizh filigree decorates a string of script that reads as follows; "And they came to a lake fair and broad. "Lo," said the voice, "yonder is the blade that I spoke of."
    » Magical Sinistral Sealing | This ability can only be used when an Enemy within emote range uses a Sinistral Magic Point Buy Ability. That Magic Point Buy Ability becomes its non-Sinistral version instead. The next time the user makes a Basic Attack against that Enemy, grant them +1 Attack Stat (breaks cap up to 11). Magical Sinistral Sealing has a 2 Hour Cooldown.



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" I remember the minute
It was like a switch was flipped
I was just a kid who grew up strong enough
To pick this armor up and suddenly, it fit. "

──
EIGHT | SLEEPING AT LAST

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  • A day passes pleasantly, or otherwise, yet always the same at its roots.

    » Bethan is a Knight of the Aelrrigan Order, trained and conditioned from childhood to follow the Code of Honor and the Code of the Aelrrigans, policing the use of magic and acting as a sociable face to the Aelrrigan dogma.
    » As an Aelrrigan, Bethan finds a place in the Brezelourien Santel Chapterhouse. She is a devout Unionist, and follows the creed of hunting down and recovering Artifacts.
    » Bethan is accustomed to the focus on beauty in the Ithanian culture, and takes extensive care of her appearance. As the daughter of Vienne's fashion empire, Bethan was raised with the best choices in clothes, hair, and makeup. She took dance lessons, piano lessons, horseback lessons, stage-singing classes, acting classes, Leutz fencing lessons, and many others with the high-society nobles.
    » Bethan is sociable for a Knight, as the Aelrrigan Code and the Unionist Faith encourage mingling and understanding the common plights of the land and being kind to all. She is a friend to many, and only outwardly hostile to Lothar Knights and Violent Occult.
    »
    Bethan wields the Greygold Gauntlets of Lancwyr du Lac, table knight of the King of Kings Arthur of Canolbarth. She is infatuated with the stories of Breizh legend, and happy to tell stories to those willing to listen, recounting tales of magical knights and feudal Kintyr during King Arthur's rule.
  • Bethan's story, beginning to end.
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    » Bethan hails from Vienne, a high-society Regal-Ithanian city in Ithania. There, she lived and worked as a model, designer, dancer, singer, and socialite. She attended a Unionist magic academy, a school for the faithful to learn in a safe, Aelrrigan-spectated environment, alongside her Squireship to the Order.
    » Bethan's schooling was rigorous, tutored in magic and weaponry alike to hone her skills as an Artifact hunter. She lived in her little bubble, away from the horrors of the world, until her induction to the Aelrrigan Order, where she was faced with the travesties of 'real' life. She is a privileged girl, met with the reality of life outside of her home, and the true impact her work as a Knight has.
    » Through her Aelrrigan training, she found a place with the Brezelourien Santel, who sought to hone her rare Ferromancy talent under Paladin Ser Casterly Peralta. During her Chapter-hopping years, she'd make a variety of close friends across the Order, including a Lady Neomie Belrose, whom she spent her formative years with as a teenage girl with too much to do.
    » Upon her arrival to Regalia, Bethan's training was taken over by the presiding Authority of the Order; Ser Rhain Brec'han, Ser Cadwyn Mhartain, Ser Wilvamair Arnyn, and Sera Signe Losnedahl. Between the four of them, Bethan rounded off the last portion of her training, and graduated on the 27th of July. She'd go on to experience the destruction of the Regalian Magivault, the quandries of politicking in the worldly atmosphere, and the dangers of the people who want Mages dead.
  • Ways for characters to know Bethan prior to Regalia, or for new characters to know-of her. DM me for in-depth connections!

    » Bethan is a Knight-Captain and a magic teacher for the Aelrrigan Order, teaching classes and lectures in Kintyr, Girobalda, and Ithania most of all. Other characters can have met her as a Knight, a Professor, or in passing at any of the Aelrrigan Chapterhouses.
    »
    Bethan is a local-celebrity in the city of Vienne, Ithania. She's a popular face in the local magazines, and some Aloria-wide ones, modeling high-end fashion, makeup, and nail-products. In her younger years, she made a name for herself in Vienne's duelling tournaments, carrying the reputation of the 'Razor of Vienne'.
    »
    Bethan's father is the Aelrrigan Knight-Major Ser Renly Annwyl, renowned in Kintyr as Archwilio's Star-Knight. He brought Bethan an air of freedom, despite not being around so often, and her cultural ties to the Breizh lands she'd long been stifled from. Her mother is the Lady Fanatia Lovette, famous for the 'Les Joyaux de Fanatia' fashion company and dance studio in Vienne, Ithania.



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" Maybe,
To fall is to learn one way.
Maybe,
It's all gonna turn out great. "
──
WE'LL BE FINE | EPIC
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  • DAY TO DAY: Carried on her person.
    » Makeup Compact & Eyeliner pen.
    » Coinpurse, carrying ~50 regals.
    » Lavender, Woodfire Smoke, and Rose Perfumes.
    » Unionist Rosary of silver beads, with a winged eye pendant made of gold.
    » 10 yards of blue ribbon used for her hair and as decoration.
    » Several Sealing Charms in amulet or bracelet form.
    » A
    fountain pen with an inkwell in the back half, consistently filled with a navy blue ink. The pen itself is black, with a golden nib, engraved with Aelrrigan filigree.
    AD_4nXcfUOPG98uvMOOozJKw19mueD05SelYYn3yhqGeG8AtXeph3jhrp5o3byhRAO76VlZ2fR3xBlUuSaJRhxvexeCBNKvdWBZ62CFlidkQVSUVIF9c4b9stBQvkAjyNp45pkD-7YEfSTJ0rVErEM1x7X-bCwM


    › PERSONAL EFFECTS: Aelrrigan Equipment.
    » Heulwen
    Bethan's sword is a 48" longsword, polished gold making up the blade, crossguard, and pommel, with deep blue leather wrapping the handle. The pommel is a plume of feathers, and the crossguard is styled after Arthurian weaponry, with a Unionist eye pressed into the center. Proficient with a spear foremost, Heulwen makes for a reliable secondary.
    » Cable Case
    Situated near the back of her belt, opposite her scabbard, sits a moderately large circular case made of blacksteel. The mechanism of it is simple, a 16 meter long spool of steel cable coiled around a ratcheted dial, with slits on either side for it to be pulled out by her Ferromancy. The cables are useful as mobility aid, restraint, and as makeshift weapons should they be needed.
    » Dogtags
    A symbol of her Order, she owns a pair of engraved silver tablets on a thin chain, tucked down the front of her shirt to keep safe. One states her name, with the Brezelourien Santel winged sword on the back, while the other holds her rank symbol, and the Order's crest-tome on the back.
    » Aelrrigan Armour
    Mostly composed of blessed steel forged in Basta's Holy Forges, forming the breastpiece, tassets, faulds, and low-covering pauldrons. The set is adorned with an Aelrrigan-blue skirt, with all the metal designed for the unique and personalized ease of being moved, disassembled, and weaponised with magic.


    › MISCELLANEOUS: Other belongings.
    » A woodcarving knife with a red oak handle, etched and inlaid with carved bone. The blade itself is black, though clearly not blacksteel, instead similar to what would be used to make Godsamtro. Its pommel carries a bronze cap, with a stamping sigil on the flat. A gift from Signe.
    » A stack of books always kept in Bethan's bookbag, listed as follows: 'Soth'hrii Cluster: Arcanology in Aloria', gifted by Ailred & retrieved from the cisterns before it was burned. 'The Remains of the Bayor Tapestries', gifted by Anathema & detailing what information remains of the Dathonair Tapestries, as well as coloured pictures. 'Theorem Lecture Notes; 9th-Mage Knight Mientje', recorded by herself & detailing the transcription of Sera Mientje's Regalian Lecture. '312 Mage-Primarch Caan Rule Revisionary', a newly printed tome for the Code of Knightly Conduct for Aelrrigan Knights following the Coup of 312.
    » A Zisha clay mini-automata, a softball-sized machine with spider-legs built as a helper for tech-related issues. Gifted to her by Lumura, it remains at Bethan's apartment, to keep safe.
    » A bronze hand mirror crafted by the Vultarin court's smith, and gifted to her by Chiara.
  • ❥❥❥❥❥ | Indicates general acquaintances.
    ❥❥❥❥❥ | Indicates important individuals.
    ❥❥❥❥❥ | Indicates loved ones.
    ❥❥❥❥❥ | A scale of 1-5 within each colour. High blue is before low yellow, high yellow is before low red.

    THE ORDER
    ❥❥❥❥❥ || Captain Signe Losnedahl, the Sun-Knight.
    --- The hero of my youth, wherefor my passions became clear; She is the sunrise, a Knight of magnitude.
    ❥❥❥❥❥ || Captain Xera of the Milai Hold, the Charity-Knight.
    --- Whatfor do you teach, but the honesty and integrity of our duty; A light in the dark of our work, a show of our personal touch.
    ❥❥❥❥❥ || Captain Rhain Brec'han, the Beacon-Knight.
    --- Mode of control. Even without the looming expectations of your father, your pride and love for your work inspires.
    ❥❥❥❥❥ || Captain Eleanaire of Jophael, the Quest-Knight.
    --- Oft fickle time or work to do, we get not a moment alone. What folly is it, we are not yet acquainted so dearly.
    ❥❥❥❥❥ || Captain Cadwyn Mhartáin, the Shield-Knight.
    --- From the start, my Knight, my anchor. Oft one needs force to find the right path, your snow remains a reminder.
    ❥❥❥❥ || Sergeant Wilvamair Arnyn, the Augur-Knight.
    --- Far from cliche the herald is wise. Oft are you seen sword in hand, blood caked in your hands, yet compassionate as ever. I plead you not turn heel from our duty, though my worries seem fuelled simply by Archwilio virtue.
    ❥❥❥❥❥ || Sergeant Maddox Vaughn, the Lumen-Knight.
    --- Your machinations an enigma, I'll barely follow what you do. Still, you're true, as true as one can be under the pressure you endure.
    ❥❥❥❥❥ || Dame Neomie Belrose, the Dove-Knight.
    --- A long time spent, the moments I share with you do not go forgotten. I oft miss the times we spent, sneaking off to fool around. You're a sunrise with pearl earrings, my love and light in the dimming sky.
    ❥❥❥❥❥ || Captain Sahuvi Taskhtali, the Thunder-Knight.
    --- Twiceover you've saved my life, twiceover I owe it to your steady hand. Reliable, and certain, I am glad we have grown to be close.
    ❥❥❥❥❥ || Ser Einar Magnusson, the Warrior.
    --- Poetry may come not as words, but dance, and you fight like one writes romance. My best wishes, and my earnest gratitude, a smile is rare even on a face such as His.
    ❥❥❥❥❥ || Squire En'nuine V'emehr, my Charge.
    --- Springtime sings with your praises, I only hope not to let you make the same mistakes as I. You will be better.
    ❥❥❥❥❥ || Squire Khenari, Mirror mirror.
    --- So much, do I see myself in you, little duck. Change as I did, and as you will, oft not but eager to continue.
    ❥❥❥❥❥ || Squire Valayn Selian, Storybook.
    --- How sweet and kind, how dainty the rose. Oft a broken stallion need be used to show the good in one, you flow like a river in its stead. Adaptable, and true, your heart is fair.

    FRIENDS
    ❥❥❥❥❥ || Honorable Orianne Lei Finch, Sunflower.
    --- The sunrise and set, a glow of warmth with every smile. An evening alone in a ferris-wheel for a moment too long, or sat on the kitchen floor in a circle of candles. You remain on the mind like fog clings to earth. My dear, my love.
    ❥❥❥❥ || Countess Auriane Belrose, Foreign Dictat.
    --- Mon amour- in the kindest way. Mon étoile- like the night sky given life. Mon rosé- the flower of my heart. My best friend.
    ❥❥❥❥❥ || Miss Lumura, Warmed Metal.
    --- Whatfor is she made but for art? Whatfor is she forced to do, but fight? Why can watercolours not be toxic, and a dagger be used to paint?
    ❥❥❥❥❥ || Miss Joules Donnay, Dear Darling.
    --- A rose's thorns dulled soft and idle, even the wild flower ne'er prick a gentle hand.
    ❥❥❥❥❥ || Lirh Lorraine du Poncaire, Swan Knight.
    --- Please thine row, preen thine feathers, beauty is held in an artist's fingers.
    ❥❥❥❥❥ || Everian Amadea Temple, Sister Temple.
    --- Delicate, and fair, whatfor is the tenderness I've not been plying for time to come. Worry not, your grace, for my status at your side is persistent.
    ❥❥❥❥❥ || Miss Trissena, Keyblade.
    --- Static like the sound of exposed wires, thunder rolling in high storm air. Patience and virtue, proof that all can succeed in reform.
    ❥❥❥❥❥ || Miss Wisteria, Fair Flower.
    --- Flowers bloom where the sun shines. Oft you are someone's place of peace.

    WELL-MET
    ❥❥❥❥ || Countess Tuija Vikstrom, Imperial Hostess.
    --- Lorem Ipsum.
    ❥❥❥❥ || Miss Vellai, White Fire.
    --- Lorem Ipsum.
    ❥❥❥❥❥ || Mister Ailred, War-Burdened.
    --- I've not been so keen to give time, and for that my apologies prosper. You are hardened and stalwart, and changed for the better.
    ❥❥❥❥❥ || Ser Henrik Osmont, Green Knight.
    --- Lorem Ipsum.

    ILL-MET
    ❥❥❥❥❥ || Captain Erwin Braunschweiger, Hunter.
    --- They say a jackal will gnaw its own leg off, if caught in a trap. How common it seems, how dissatisfying, he finds another way.
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