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So, we all like proficiencies I think, but to me, it can become a bit of an issue in certain contexts and perhaps the system isn't quite as good as it could be. Firstly I'd like to say that I really do enjoy the proficiency system, and this is a thread to only offer suggestions to improve/rebalance the current system. Anyone can post their ideas here, and it will be edited into the main post.
Suggestion 1 - TheyCalledMeKiko
Suggestion 2 - TheyCalledMeKiko
Suggestion 1 - TheyCalledMeKiko
Something I have always wanted is for more proficiencies to be body-shape specific. So far we have unarmed wrestling and boxing, which give a -5 for anyone who isn't muscular or strongman in body-shape. Great. But what about sneaking? Surely a 6'8" Strongman Varran is going to be pretty obvious when skulking about, no matter how soft their feet are, perhaps we could have a -5 for height and body-shape, being small and light is essential to stealth after all? In fact, I think
Suggestion 2 - TheyCalledMeKiko
This suggestion may garner some hate, but I hope you can hear it out: separate racial and cultural bonuses. It doesn't make a lot of sense to me, that a Mu-Allar would have a better understanding of short swords simply because it's a Mu-Allar. The acrobatics part of the Mu-Allar racial proficiency bonuses makes sense, as they are digitigrade and naturally more nimble, but an entire race cannot be naturally more inclined towards a certain skill. Similarly, the fact that my character Abe was born in the colonies means he was raised with Unionist Seminary, not born with it. Once again, an Orc, born in Regalia, having had no prior experience with Black Powder would just be far superior at using it than a Regalian by blood?
What I suggest is that players should be given two separate bonuses, one for their race which is purely physical and another for their culture which explains there upbringing. This allows our lore to develop more breadth and for where a character is raised to have more impact outside of the Ailor race. My Mu-Allar from Sendras raised as a warrior should have a different proficiency to my Mu-Allar raised in Regalia.
In this system, you'd pick a race, then a culture, and receive both bonuses. Your racial bonus would be purely about your physical capabilities determined by your race, while your cultural one determines the setting you were raised under.
Here's an example of how I see this working:
Race: Mu-Allar
Culture: Karfanthi
Proficiencies:
In regards to how long this would take to implement, just take an aspect from the location mentioned within the geography sections of the wiki and translate it into a proficiency, there you have your cultural proficiency. Racial proficiencies should only come from physical features of the race that come from genetics.
What I suggest is that players should be given two separate bonuses, one for their race which is purely physical and another for their culture which explains there upbringing. This allows our lore to develop more breadth and for where a character is raised to have more impact outside of the Ailor race. My Mu-Allar from Sendras raised as a warrior should have a different proficiency to my Mu-Allar raised in Regalia.
In this system, you'd pick a race, then a culture, and receive both bonuses. Your racial bonus would be purely about your physical capabilities determined by your race, while your cultural one determines the setting you were raised under.
Here's an example of how I see this working:
Race: Mu-Allar
Culture: Karfanthi
Proficiencies:
- +5 Horticulture (+5 from Karfanthi culture)
- +10 Acrobatics (+10 from the Mu-Allar race)
- +10 Tracking (+10 from the Mu-Allar race)
In regards to how long this would take to implement, just take an aspect from the location mentioned within the geography sections of the wiki and translate it into a proficiency, there you have your cultural proficiency. Racial proficiencies should only come from physical features of the race that come from genetics.