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Played Character Azzriel Renfield (aka Azzy)

This character is actively played.

Azzriel

Refugee
Joined
Sep 29, 2024
Messages
1
Reaction score
0
Points
16
Character Information
  • Full Name: Azzriel Renfield
  • Heritage / Culture: Half Isldar
  • Age: 19
  • Gender / Pronouns: He / him
  • Religion: Fornoss
  • Occult: Vampire brood
  • Character Occupation: TeaMaker
Appearance Information
  • Eye Color: Grey tinted Blue (Can turn red when hungry)
  • Skin Color: Pale Peach
  • Hair: Black
  • Height: 5ft 4
  • Body Type: Skinny/Athletic
  • Additional Features: they have a bandaged eye where they were hit by a arrow that had a type of holy magic imbued on it
Skill Information
Hobbies and Talents:
  • Alchemy Hobby, Medical Hobby (I added these because he often makes tea and well he might do some experiments on making better teas)
  • Athletic Hobby (because hes a vampire he would have to be good at getting into places normal people shouldn't right?)
Mechanics:
  • [*]Isldar are natural-born Arctic survivalists who have spent centuries adapting to the cold of Ellador. Not only are they immune to the harm from frost or cold sources, but they do not suffer loss of vision or orientation during a blizzard or weather conditions. Isldar are not affected by Magical Ice Area Effects. Isldar can sing frost into the water, causing ice crystals to form that do not melt when exposed to heat.
    [*]Isldar have natural suppressants in their own mind against interference and meddling from the outside. Even with OOC consent given, Isldar minds have stronger protection against any form of Mind Control. Their emotions are also not readable by those who can read and change emotions, unless they specifically let their mind be entered. Finally, Isldar minds also hold strong protections against the prying of Spirits. While they are not immune to a Spirit's influence, Spirits cannot easily detect their vices and ambitions to seduce them.
  • [*]Afflictions: Vintgast Vampire brood
    • Common Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
    • Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
    • Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
    • Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
    • Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.
    • Vintgast Mechanic I: Vintghast Vampires can temporarily (no cost) self-cure for up to 72 Hours. After this period is complete, they are automatically re-infected, and must drink within 24 hours, or half Proficiencies until they drink.
    • Vintgast Mechanic II: Vintgast Vampires are able to mind-read the preferences of any non-Vampire by focusing on them, reading their preferred color, food, drink, favorite animal, clothing style, etc. (Hidden)
    • Vintgast Mechanic III: Vintghast Vampires are able to summon endless supplies of real food and drinks with Vampiric Magic, or brew Vampiric Tonic Wine made with Blood which sates the same as actual Blood Feeding.
  • Languages: Common, Sulvaley,
Backstory/Plothooks

Combat Proficiencies and Abilities
Attack Stat: Int
Defense Stat: Dex
[14
points spent]
Proficiency Points:
  • Strength: 1
    • Building Scale
  • Constitution: 2
    • Tank Rally Pack
    • Breather Pack
  • Intelligence: 5
    • Puretek Sanction Pack
    • Puretek Evade Pack
    • Tech Exhaust Pack
    • Puretek Antimagi Pack
    • Sealing Pack
  • Wisdom: 1
    • Medical Revive Pack
  • Dexterity: 5
    • Escape Artist Pack
    • Dirty Fighter Pack
    • Fleet Footed Pack
    • Cutthroat Target Pack
    • Deadeye Pack
  • Faith: 0
  • Magic: 0
 
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