- Joined
- Feb 4, 2018
- Messages
- 267
- Reaction score
- 201
- Points
- 233
\ Character Information
→ | Full Name: Avarizia
↳ Nickname: Blade
→ | Race: Slizzar
→ | Age: 34
→ | Gender: Female
↳ Pronouns: Varies
→ | Occult: Vampire (Greater)
↳ Attribute: Blood
↳ Nickname: Blade
→ | Race: Slizzar
→ | Age: 34
→ | Gender: Female
↳ Pronouns: Varies
→ | Occult: Vampire (Greater)
↳ Attribute: Blood
\ Core Concept
→ | Religion: | Avar mainly worships the Evolist God Int, and works towards being a charismatic spy, gathering and holding all information she can. But she respects and worships the other Evolist Gods as well.
→ | Behaviors: | Avar tends to be pretty cocky, yet also very mischievous and playful. Granted, she is still able to get serious when she needs to, but she prefers to try staying out of drama (unless she's the direct cause of it). And is in no way timid, not ever easily backing down from a challenge. She can be quick to anger though at times but not often. Often being a prankster of such, either messing with fellow party members, or her favorite group of people to mess with. The guards and knights
→ | Behaviors: | Avar tends to be pretty cocky, yet also very mischievous and playful. Granted, she is still able to get serious when she needs to, but she prefers to try staying out of drama (unless she's the direct cause of it). And is in no way timid, not ever easily backing down from a challenge. She can be quick to anger though at times but not often. Often being a prankster of such, either messing with fellow party members, or her favorite group of people to mess with. The guards and knights
\ Appearance
→ | True Form: A Slizzar with crimson red eyes
→ | False Form: Avar is most commonly an ailor that has light brown hair, green eyes, with a very toned / lean body build. Usually wearing rouge-like clothes to any event, granted she's not afraid of dressing up fancy.
→ | False Form: Avar is most commonly an ailor that has light brown hair, green eyes, with a very toned / lean body build. Usually wearing rouge-like clothes to any event, granted she's not afraid of dressing up fancy.
\ Proficiencies
→ | Strength : 0
→ | Constitution: 0
→ | Wisdom: 0
→ | Constitution: 0
→ | Wisdom: 0
↳ Shape Shapeshift Pack (Slizzar Pack)
↳ Mind Control Pack (Slizzar Pack)
↳ Mind Control Pack (Slizzar Pack)
→ | Dexterity: 7
↳ Disguise Pack (Arkenborn)
↳ Cutthroat Backstab Pack
↳ Cutthroat Dodge Pack
↳ Cutthroat Reversal Pack
↳ Cutthroat Flank Pack
↳ Cutthroat Evasion Pack
↳ Smokescreen Pack
↳ Dirty Fighter Pack
→ | Magic: 0
→ | Charisma: 7
→ | Charisma: 7
↳ Hosting Presence Pack
↳ Fiscal Presence Pack
↳ Sanctioned Presence Pack
↳ Stubborn Presence Pack
↳ Saving Presence Pack
↳ Hazard Presence Pack
↳ Fame Presence Pack
↳ Fiscal Presence Pack
↳ Sanctioned Presence Pack
↳ Stubborn Presence Pack
↳ Saving Presence Pack
↳ Hazard Presence Pack
↳ Fame Presence Pack
→ | Faith: 0
\ Abilities
→ | Slizzar Traits:
Trait 1: Slizzar are immune to any type of mind control or mind scrying from mortals, particularly Mind Control, but also Mechanics that would result in thralling, emotion-reading, emotion influencing and so forth. Additionally, if someone is actively attempting to do any of these things to a Slizzar, that Slizzar becomes aware of the attempt, and who is attempting it.
Trait 2: Slizzar can perfectly mimic Afflictions and Affinities, including Transformations and even the aesthetics of Abilities and Mechanics, even if they do not actually work that way. For example, a Slizzar can perfectly mimic the appearance of a Vampire and then use fake Vampire teeth to engage in fake blood drinking. There is no way to distinguish this from the real thing, meaning Slizzar can seamlessly infiltrate groups. Anyone attempting to call out a Slizzar for not being authentic in their mimicry of something they are not, is engaging in meta-gaming. Note, however, this does not actually give them the Mechanics. They can for example summon Archon-like wings if they are mimicking Archon, but that does not give them flight or the function as described in the Archon Mechanic.
Trait 3: Slizzar have an advanced network of off-screen politicians and Nobles under their control. As a result, whenever an Imperial Assembly is called, Slizzar are able to sit in the noble section of the Assembly, and their votes count for 2 Votes instead of one. Votes are always cast as "Aye" or "Nay", in order to use this mechanic, the Slizzar must say "Aye (aye: Political Power)" for the vote to work. Additionally, Slizzar can be embedded into Noble Families, attaching to their Family-Leader as either an Ally or Manipulator. So long as both the Family Leader and the Slizzar are present at the same Imperial Assembly (in absentia or proxy voting does not count), the Family Leader may also use this Mechanic (but must be sure to use the formatting described above for it to count). Additionally, for this to count the Slizzar must self-register as embedded into a particular Noble Family through the Ticket Bot. It is not possible to stack this effect multiple times for multiple Slizzar embedded.
Trait 4: Slizzar have an advanced network of bureaucrats, bankers, and other wealthy persons they can call upon, to give them access to the new wealth of the Regalian Empire. Firstly, this means they have access to an off-screen wealth that is close but not equivalent to registered Aristocrats. It essentially means Slizzar are wealthy, and have money to throw around. Secondly, it creates a situation where Slizzar can "claim" Noble Countryside Estates. These claims are not exclusionary, that is to say, we only have a limited number of Estates available, and multiple players trying to "claim" the same Estate. For this reason, we request players make use of the holographic display to indicate if players are already present, and suspend disbelief about who owns what Estate. Chances of multiple players trying to use the same Estate at the same time, is low.
Trait 5: Slizzar are natural Persuaders with their ability to get into the heads of others. Any Persuasion Rolls done by a Slizzar, have their final Dice result increased by +1. This effect does not stack with other Mechanics that have the same effect on Persuasion Rolls.
Trait 2: Slizzar can perfectly mimic Afflictions and Affinities, including Transformations and even the aesthetics of Abilities and Mechanics, even if they do not actually work that way. For example, a Slizzar can perfectly mimic the appearance of a Vampire and then use fake Vampire teeth to engage in fake blood drinking. There is no way to distinguish this from the real thing, meaning Slizzar can seamlessly infiltrate groups. Anyone attempting to call out a Slizzar for not being authentic in their mimicry of something they are not, is engaging in meta-gaming. Note, however, this does not actually give them the Mechanics. They can for example summon Archon-like wings if they are mimicking Archon, but that does not give them flight or the function as described in the Archon Mechanic.
Trait 3: Slizzar have an advanced network of off-screen politicians and Nobles under their control. As a result, whenever an Imperial Assembly is called, Slizzar are able to sit in the noble section of the Assembly, and their votes count for 2 Votes instead of one. Votes are always cast as "Aye" or "Nay", in order to use this mechanic, the Slizzar must say "Aye (aye: Political Power)" for the vote to work. Additionally, Slizzar can be embedded into Noble Families, attaching to their Family-Leader as either an Ally or Manipulator. So long as both the Family Leader and the Slizzar are present at the same Imperial Assembly (in absentia or proxy voting does not count), the Family Leader may also use this Mechanic (but must be sure to use the formatting described above for it to count). Additionally, for this to count the Slizzar must self-register as embedded into a particular Noble Family through the Ticket Bot. It is not possible to stack this effect multiple times for multiple Slizzar embedded.
Trait 4: Slizzar have an advanced network of bureaucrats, bankers, and other wealthy persons they can call upon, to give them access to the new wealth of the Regalian Empire. Firstly, this means they have access to an off-screen wealth that is close but not equivalent to registered Aristocrats. It essentially means Slizzar are wealthy, and have money to throw around. Secondly, it creates a situation where Slizzar can "claim" Noble Countryside Estates. These claims are not exclusionary, that is to say, we only have a limited number of Estates available, and multiple players trying to "claim" the same Estate. For this reason, we request players make use of the holographic display to indicate if players are already present, and suspend disbelief about who owns what Estate. Chances of multiple players trying to use the same Estate at the same time, is low.
Trait 5: Slizzar are natural Persuaders with their ability to get into the heads of others. Any Persuasion Rolls done by a Slizzar, have their final Dice result increased by +1. This effect does not stack with other Mechanics that have the same effect on Persuasion Rolls.
→ | Arkenborn Traits:
Mechanic 1: Corruption Arkenborn gain the Disguise Pack for free. Additionally they can summon/unsummon/change any clothing they wear in the blink of an eye.
Mechanic 2: If investigated by any Knight, Corruption Arkenborn can wipe the memories of a Knight involving them specifically so that any investigation is sure to be stalled forever against them. (Hidden)
Mechanic 3: If imprisoned, locked up, or chained down, Corruption Arkenborn can simply slip out of these restraints and walk through locked doors. They can still be attacked and hurt if careless though!
Mechanic 2: If investigated by any Knight, Corruption Arkenborn can wipe the memories of a Knight involving them specifically so that any investigation is sure to be stalled forever against them. (Hidden)
Mechanic 3: If imprisoned, locked up, or chained down, Corruption Arkenborn can simply slip out of these restraints and walk through locked doors. They can still be attacked and hurt if careless though!
→ | Vampire Traits:
Voilenigme Mechanic 2: Voilenigme Vampires can use a Guild Glamor, that allows them to participate in any Guild Meeting and fake their membership for those meetings only (should still not draw too much attention).
Voilenigme Mechanic 2: Voilenigme Vampires are able to apply a Party Glamor onto any number of non-Vampire allies or collaborators when they use a Party Glamor themselves, following the common Rules for Party Glamor.
Voilenigme Mechanic 3: Voilenigme Vampires have magical control over their own styling, make-up, clothing, as well as that of others, able to add, remove, change and modify anything within Emote Range.
Voilenigme Mechanic 2: Voilenigme Vampires are able to apply a Party Glamor onto any number of non-Vampire allies or collaborators when they use a Party Glamor themselves, following the common Rules for Party Glamor.
Voilenigme Mechanic 3: Voilenigme Vampires have magical control over their own styling, make-up, clothing, as well as that of others, able to add, remove, change and modify anything within Emote Range.
→ | Religious Mechanic:
Main Mechanic: Int rewards those who succeed and punishes failure. Through Int, Evolist followers can use Static Divinium to empower Artifacts in their ownership which unlocks extra Mechanics on them when it is performed. Corrupting an Artifact this way can only be done once per Artifact, with more information found on the Artifacts Page. This also Void-Corrupts it with the power of Int. If the Artifactspark is removed, or the Artifact is lost to the Evolist who owned it, the upgrades are removed and the Artifact is de-powered.
\ Languages
↳ Common
↳ Main Language of whatever she's mimicking
↳ Main Language of whatever she's mimicking
\ Life Story
↳ Uh, idk, I'll figure it out eventually
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