Approved Sheet Ava Renne Zylris

Discussion in 'Character Applications' started by Kana__Rose, Jan 11, 2021.

  1. Kana__Rose

    Kana__Rose Le bean

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    ☙Full Name: Ava Renne Zylris
    -Goes by Evelyn Daephyra
    Nick Names: Evie, Eve, Ava, Renne, E-V
    ☙Age: 45 (looks 20)
    -Birthday: 25th August
    -Zodiac Sign: Virgo
    Gender: Female

    Race:Altalar~Fin’ullen

    ☙ Vampire Bloodline: Von Kerle

    ☙Sexuality: Straight

    Preferred Weapon: Spears, maces, whips.
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    Total Points:(50 points 10 Hobby points,)

    Core Group
    Melee Combat Category
    Spear Combat +12(Age points)
    One-Hand Blunt Combat +7(Age points)
    Fist Combat+10(Age Points)
    Warlash Combat+10(Age Points)

    Special Combat Category
    Bola Combat+5 (Age points)

    Point Buy

    Linguistic Science+6(Age Points)
    Ailor Language: Daendroque
    Nelfin:Main Kathar


    Hobby Points
    Culinary Art Category
    Cooking Art+5(Hobby Points)

    Nature Art Category
    Husbandry Art+5(Hobby points)

    Languages
    Modern Altalar (Learned in Childhood) 9-10
    ☙Common (Childhood) 7-10
    ☙Kathar Altlar (Linguistic science) 9-10
    ☙Daendroquin(linguistic Science) 9-10


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    ☙Age Control 1
    ☙ Arken Sense 1
    ☙Arcane Master 1
    ☙Morrlonds Gift 1
    ☙Morrlonds gift 2
    ☙Morrlonds Gift 3
    ☙Skin Purge 1
    ☙Ulley’s Prayer
    ~~~~~~~~
    Servile Collar 1
    Servile Collar 2
    Afflicted Life 1
    Blood Feeding 1
    Blood Eyes 2
    Blood Curse 1
    Vampiric Form 1
    Cursed Soul 1
    ~~~~~
    Primal horror 1
    Belliard Horror 1
    Super Self 2
    Super self 4
    Super Self 5
    Blood Dance 1
    Blood Dance 2
    Blood Dance 3
    Vampiric Familiar 2
    Power Howl 1
    Corsica Wii 1

    Age Control 1
    The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
    Arken Sense 1- Toggle Passive
    The user is able to detect an Arken, Arken Soul, or Arkenspark, if it is present within Emote Distance. This Ability is not constant, and must be activated to sense, but has also no cooldown and is instant.
    Arcane Master 1-
    The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.
    Morrlonds Gift 1- Void Spell
    The user can use this Ability to cause their eyes to turn ink black, with ink streaks running from their eye sockets. While Morrlond’s Gift I is active, the Character has night vision, thus being able to see in low-light situations, while also being immune to any Ability or Mundane based Darkness or Blindness effects. This Ability acts like a Toggle Passive, meaning it can be enabled and disabled, with a 10 second cooldown after being disabled. Activating Morrlond’s Gift after Darkness or Blindness has been applied does not remove it. Morrlond’s Gift I, II and III may be active at the same time.
    Morrlonds Gift 2-Void spell
    The user can use this Ability to transform themselves, giving them webbed feet and fingers, as well as gills in their neck (also giving the ability to speak normally underwater), while hair is replaced by fins, with fins also appearing on arms and legs. While Morrlond’s Gift II is active, the user can breathe underwater, and swim equally as fast as Mai-Allar underwater. This Ability can be maintained indefinitely, but after cancelling it, has a 24 hour cooldown. Moorland Gift I, II and III may be active at the same time.
    Morrlonds Gift 3-Void Spell
    The user may summon a melee weapon from any body of water (including a hip-flask). This weapon will materialize and still appear like rapidly flowing water, but be as tough as steel, even under water. The user may choose to make the weapon pass through certain people and not through others. This weapon may not leave the user’s hand, or be handed off to others. After the weapon has been Countered or un-summoned, it has a 10 second cooldown. If no open body of water is nearby, the user may as a last resort cut open their own hand and summon a weapon from their blood, otherwise it does not work. Morrlond Gift I, II and III may be active at the same time.
    Skin Purge 1- Toggle Passive
    The user can toggle this Passive to remove choice or any and all scars, Mutations, tattoos or other blemishes that affect only their skin. Skin mutations may include pigments, scriptures, textures, but for example not horns, despite them being covered in skin and sticking out of the skull. Mutations stay gone forever, but scars may be caused to re-appear at will, and may also be removed again at will.
    Ulley's Prayer
    The Altalar can kneel with their hands in prayer above their head, which causes a small bubble of magical energy to form around them. As long as they hold up this prayer posture, the bubble will remain. This bubble cannot be pierced through by any Ability or mundane attack, ranged or melee. The Altalar additionally cannot be targeted by any Ability while within the bubble.There is enough space inside the bubble for the Altalar and one other person, but no more. The other person inside the bubble can leave, but cannot re-enter after they leave.

    Servile Collar I Control Power
    The user can target either a willing or fully restrained unwilling person to apply a Control Power on them. Once applied, the target goes catatonic, their eyes become solid milky white, and they are no longer conscious of their surroundings. The user then has 10 minutes to give instructions to the Servile, after which the Servile must attempt to complete the instructions immediately (if the instructions are not completed, this Ability goes on Cooldown and ends). Serviles can be given multiple stages leading up to the final command (such as, for example go there, disguise as this, then stab this person), but cannot be given multiple commands (such as, stab this person, fake this document, and burn this house down). Once the Servile is either restrained, knocked unconscious, has Exorcism 2 applied to them, completes the objective, or cannot complete the objective within 24 hours, the Control Power is removed. Either way the Control Power ends, the Servile has no memory of the instructions given or any of their actions taken after instructions to before the removal of its effects. All the while the Control Power is active, the Target is catatonic but still functions like a zombie, they will continue to go about trying to complete their mission but look as if they are in a daze, their eyes milky white and will not speak or respond to any prompting. Serviles will move around obstacles and will defend themselves, and cannot be instructed to harm themselves. The Servile can never be instructed to speak or reveal things, it can only do things. This Ability has a 48 hour Cooldown.
    Servile Collar 2 Control Power
    The user can target either a willing or fully restrained unwilling person to apply a Control Power on them, as long as the target is not a Vampire. Note, while this Ability is not an express consent Ability, this Ability does not work if the Player targeted does not want to roleplay out the function of this Ability. Once applied, the Vampire produces a Blood-Mimic that manifests out of shadows and Blood next to them, that is an identical copy of the person targeted, except that they have red irises and dark-gray sclera (other Vampire-colored aesthetics may apply, ask in a ticket for more). The Mimic's red eyes and dark-grey sclera cannot, under any circumstances or abilities, be hidden or obfuscated. This Blood-Mimic has the same Memories, Proficiencies, Skills, and Abilities, as the original Target, and cannot be altered or afflicted. (I.E. They stay exactly the same as the character when copied, and cannot be infected or taught different things). Their personality however is untethered to conscience, and they must obey the commands of the Vampire that made them. There is no such thing as Kill Perms for Blood-Mimics, anyone can strike to kill, and the Vampire that created the Blood-Mimic can destroy them at any time. The Mimic can only be removed by being killed. This Ability has no Cooldown. Due to gameplay fairness, the Blood-Mimic can never reveal incriminating memories or any knowledge that the Vampire does not already have, despite having all the same memories as the victim, and being under the command of the Vampire. The Blood Mimic can only be played by the player of the character copied, unless that player gives express consent for another person to play it. Only one Blood Mimic can exist of the same person at any given time, but, a single Vampire can create multiple Blood Mimics.
    Afflicted Life I Constant Passive
    From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required
    Blood Feeding I Control Power
    The Character can extend their Vampiric teeth and sink anywhere on a target’s body to begin drinking blood. While drinking, the victim is paralyzed and unable to react, but is still aware and can still speak. A full drink takes up to 10 minutes. As soon as the Character releases the Target, they have lingering paralysis for 30 seconds before the effect is removed. This Ability cannot be used during combat or to initiate combat, and the target may also not be restrained by other means during the feeding. This Ability has a 30 second cooldown after feeding is complete. If the Target has Control Power Immunity, they are only immune to the Paralysis effect, and can still be fed on.
    Blood Eyes II Constant Passive
    The Character permanently has reddened and darkened eye-sockets, and irises that are solid red, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes II. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness.
    Blood Curse I Constant Passive

    Firstly, the Character can still consume food and drinks, but achieves no satisfaction from their taste, as it all tastes like ash to them (except enchanted food made by other Vampiric Abilities). Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, however the child will always result in a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill.
    Vampiric Form I Mythic Shift
    The Character is able to Mythic Shift into their Vampiric Form. While in Vampiric Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Vampiric Form is instant, cannot be Cancelled or Countered, and the player may design the Vampiric Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Vampiric Form. This Ability has no Cooldown

    Cursed Soul I Constant Passive
    While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Will. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.


    Karmark Form

    Evelyns Karmark form: Evelyn would sprout dark grey wings from her back, as well as grey claws that were made just for aesthetic reasons. Next small white spots would appear all over her body, sort of like freckles including her hair turning from black to a pure white. Next two more eyes would appear under her normal ones.
    .- Her horns and tail would turn dark gray as well as her growing two more white eyes again for aesthetics.
    Her body shape and height would stay the exact same.

    Form Mutations

    Primal Horror I Constant Passive
    This Ability has a number of functions. Firstly, the Character is simply able to walk through Primal Shield I, ignoring it as a physical barrier. Secondly, Primal Divination I does not work on them. Thirdly, Attacks or Abilities made by this Character cannot trigger Primal Defense I when used by someone else. Finally, the Character can sense any Dragon Warden, Dragonsoul, or Archblood within Emote Distance, even through walls, to pinpoint accuracy. This Ability and all its effects have no Cooldown.
    Belliard Horror I Constant Passive
    The Character is completely immune to all Puretek uses. Furthermore, the Character is also immune to Exorcism I, II, III and Primal Cleansing, meaning if they have an Affliction, this Affliction can only be removed in a Sakrosankt.
    Super Self IV Constant Passive
    The Character is immune to any Alchemy, Mundane Techniques or Abilities that would cause a loss or gain, change, exchange or transferral of Proficiency Points or Physical Stat, both positively and negatively.
    Super Self V Constant Passive
    The Character is immune to any Ranged Combat Proficiency Mundane Techniques, with the exception of the Techniques gained at the full 20 Proficiency Point investment. The aesthetics for how these projectiles miss is up to the player, but it is recommended to simply pass through them as if they were a shadow.
    Blood Dance I Trigger Passive
    Each wound drawing blood the Character applies with a weapon can be immediately used to undo an equivalent wound inflicted by that specific Target on the user themselves, as long as the wound was inflicted within the last 30 minutes. If there is no equivalent wound to undo, this Ability does nothing. If the user has no wounds, this Ability also does nothing. This ability has no Cooldown, however each wound inflicted cannot be “saved up”. It must be used in 10 seconds or it expires.
    Blood Dance II Trigger Passive
    The Character is able to summon a mist of Blood that quickly suctions onto their body, forming Steel plate armor on their chest, head, and forearms colored in crimson blood. This armor can be summoned and un-summoned instantly, and there is no Cooldown to this Ability. If Armor breaking Abilities or Mundane Techniques are used, and a single piece breaks, the whole Ability is Cancelled and put on a 30 minute Cooldown.
    Blood Dance III Trigger Passive
    The Character is able to summon a mist of Blood that quickly suctions into the shape of a melee weapon of their desire in their hand. This Weapon can be summoned and un-sumoned instantly, and there is no Cooldown to this Ability. The Weapon cannot leave the user's hand, and cannot be handed off to others. If Weapon degrading Abilities or Mundane Techniques are used, and the weapon would break or be destroyed, the whole Ability is Cancelled and put on a 30 minute Cooldown.
    Vampiric Familiar II Toggle Passive
    The Character has a permanent Vampiric Familiar called the Bloodfalcon, a Falcon with bat ears, bat wings and a long tail that appears like squid arms with blood sucking mouths at the ends. The Bloodfalcon is purely aesthetic, as soon as Combat begins, it flies high up in the air and won’t come down until Combat is over. The Bloodfalcon cannot perform any tasks, or leave the user. It can only play with the user or others in Emote Distance, or perch on the user’s shoulder and make aesthetic gestures or noises. The Bloodfalcon can be summoned or un-summoned at will. This Familiar is immune to Spirit Curse I.
    Power Howl I Trigger Passive
    The Character can unleash a blood curling echoing scream that reverberates in Emote Distance. Anyone who is Channelling an Ability or about to Channel has the Channel forcibly interrupted, regardless of what interruption rules this Ability has. If this Channel Ability has a cooldown shorter than 5 minutes, it is set to a 5 minute cooldown. If longer, the Ability’s own cooldown is used. Additionally, anyone within 2 blocks of the user that was mid-swing with an attack, has their attack Staggered, meaning it automatically misses or is interrupted. This Ability has a 30 minute cooldown.
    Corvaic Will I Trigger Passive
    The Character has a preemptive strike aura. Any first-of-the-day harming Ability or Mundane attack or Mundane Technique that is used on them (with the exception of the Techniques gained at the full 20 Proficiency Point investment) is intercepted by a flock of Crows that suddenly appears before the attack impacts the user, instead being Countered and doing no damage to the user, and also not imparting any additional effects. This Ability can only trigger once per day.

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    ☙Eye Color:Blue (Red due to Affliction)
    ☙ Hair Color: Black
    ☙Hair Style: long and curly. Always worn down
    ☙Skin Color: Ivory
    ☙Clothing: Simple dresses or fitted clothes that are easy to fight in
    ☙Height: 6'2ft

    ☙Body Shape

    ☙Physical stat 25
    ☙Toned Body Shape
    ☙Low Body Fat

    Mutations
    -Void Horns
    -Void Beast
    Blue phoenix tattoo on her left shoulder-Old branding symbol located between her shoulder blades

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    Yuen Doge
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    Personality
    Choose your Character Alignment

    ▪Chaotic Neutral
    Choose your Character Personality Type

    ▪Advocate
    Choose your Character's Religion

    ▪None
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    Childhood
    Ava was born in the city of Daenshore, and grew up in an unhealthy household. Her parents were constantly arguing and fighting at each other. Ava had two other siblings but they didn't really need a part in this story. So each night Ava would sneak out of the house and over to her neighbors house. At that house lived one mother and her two kids Allisa and Myrill. The mother accepted to let her in and let the kids hang out. She did this for about 8 years until her father noticed one night while she was walking out the door. Ava ran out the door and into the streets. After running for a mile or two she was finally able to lose her father. She walked around the streets for a bit until she was able to find somewhere she was familiar with.
    Age 8 - While she was wandering around she bumped into a group of people with strange wooden masks on their faces. They tricked her into following them and they eventually led her back into Regalia. Once they arrived they took their masks off and it turned out to be Allisa, Myrill and two other young adults named Celaena and Rydel were with them. They were also running away from their home and used disguises to not get caught.
    They all traveled down into the sewers and did their best to survive and hide away from the surface.
    Ten years later- They started training more often and fighting with anyone they could find walking alone. They caused trouble wherever they went. After getting into trouble many times she changed her name and appearance a bit so she could hide away from people who wanted to attack her.
    Adulthood
    Few more years later they managed to get enough money and buy their own house.
    Somewhere in her twenties- Myrill and Calaena got married and moved out of the house. Now it was just Allisa, Rydel and Evelyn. The three never left each other's side and went to cause more chaos anytime they were out on the surface.
    Thirties- Rydel and Evelyn got closer and even ended up getting married. That did not last long though due to him randomly disappearing in the middle of the night. Few more years later and Allisa came back to the house with a small rose and box in her hand. She said it was from Rydel. The box contained two earrings that were supposed to be a gift but he was never able to return back to them. Allisa got word that he was kidnapped and that they ended up killing them. They fell pity and let him send one last little gift out before he died.
    Age forty- Allisa and Evelyn are still living together and living their lives out as best they can.
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    Tarron Zylris~Father
    Family bond- ★★★★★★☆☆☆☆ 6/10
    Respect-★★★★★☆☆☆☆☆5/10
    Loyalty -★★☆☆☆☆☆☆☆2/10

    Hatred-★★★★★★☆☆☆☆6/10
    Friendship-★★☆☆☆☆☆☆☆2/10

    Annabella Zylris~ Mother
    Family bond- ★★★★★★☆☆☆☆ 6/10

    Respect-★★★★★☆☆☆☆☆5/10
    Loyalty -★★☆☆☆☆☆☆☆2/10

    Hatred-★★★★★★☆☆☆☆6/10
    Friendship-★★☆☆☆☆☆☆☆3/10


    @bxrnes Sebastian Florea~Lover
    "I swear you are turning me into your mother. Stop drinking!"

    Family bond- ★★★★★★★☆☆☆ 7/10
    Respect-★★★★★★★★☆9/10
    Loyalty -★★★★★★★☆☆☆7/10

    Hatred-☆☆☆☆☆☆☆☆☆☆0/10
    Friendship-★★★★★★★★★★10/10

    @Acosmism Mirabella Wymarc~Desprincess
    "Excuse me she is how old!?"

    Family bond- ★★★☆☆☆☆☆☆☆ 3/10
    Respect-★★★★★★★☆☆☆7/10
    Loyalty -★★★★★★★★★☆9/10
    Hatred-☆☆☆☆☆☆☆☆☆1/10
    Friendship-★★★★☆☆☆☆☆☆4/10

    @SaltyLikeTheSea Xeniya Wyrann~Kinsblood
    "My other surface Rebel"

    Family bond- ★★★☆☆☆☆☆☆☆ 3/10
    Respect-★★★★★★☆☆☆6/10
    Loyalty -★★★★★☆☆☆☆☆5/10
    Hatred-☆☆☆☆☆☆☆☆☆1/10
    Friendship-★★☆☆☆☆☆☆☆2/10


    @tinykenzie Illidari Ashlindour~Kinsblood-Friend
    "I sure did watch you grow up into a powerful gal."

    Family bond- ★★★★★★☆☆☆☆ 6/10
    Respect-★★★★★★★★☆☆8/10
    Loyalty -★★★★★★★★★☆9/10
    Hatred-☆☆☆☆☆☆☆☆☆1/10
    Friendship-★★★★★★★☆☆☆7/10

    Family bond- ☆☆☆☆☆☆☆☆☆☆ 0/10

    Respect-☆☆☆☆☆☆☆☆☆☆0/10
    Loyalty -☆☆☆☆☆☆☆☆☆☆0/10

    Hatred-☆☆☆☆☆☆☆☆☆☆0/10
    Friendship-☆☆☆☆☆☆☆☆☆☆0/10
    [​IMG]
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    ^Credits go to @Gen_tlemen
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    ~~
    [​IMG]
    In her twenties

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    This motherfluffen master piece was done by
    @Plt_Hasagi
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    • Winner Winner x 1
    #1 Kana__Rose, Jan 11, 2021
    Last edited: Jun 14, 2021
  2. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    Claimed for Review!
     
  3. Kana__Rose

    Kana__Rose Le bean

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    I think I did the math on it wrong. That is probably why it looked a bit messed up in her proficiencies.
    For age points is it use all 45+5 then I can still use +10 hobby and talent points or does all of it have to equal up to 50.

    Also the character hasn't been around any Kathars. What would someone normally put for their linguistic languages?
     
  4. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    I'd like you to make the dexterous rouge points to look more like
    "Dexterous Rogue +10 (5 points from age, 5 talent points.)"

    On that note, you haven't used 17 points from your age, and i'd like you to either note that or invest them into proficiencies. Up to you.

    I'll ask that you either lower the faith or explain why they have such a high level of devotion while living a life of crime and encouraging chaos.


    Does this mean the character was training to fight grown adults and committing crime at the age of 10? If so, i'd ask that you age them up a bit for this period in their life, as I find it improbable a young child could survive in the sewers while living a life of crime.

    Make all edits in red and tag me when finished.
     
  5. Kana__Rose

    Kana__Rose Le bean

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    AH I should have been more specific. I meant it like after ten years. Like now she would be eighteen fighting people and committing crime.
    I added the proficiency points too.
    @festiveCorvid
     
  6. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    Your character can have the Altalar language for free due to being one, apologies. You'd only need to spend 3 linguistics, and would have 3 more to spend. Which means you can purchase another language if you'd like. Other than that, approved.
     
  7. Kana__Rose

    Kana__Rose Le bean

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    @festiveCorvid
    I fixed there Altalar abilities due to the new update for the Altalars.
    I also turned her into a vampire.
     
    #7 Kana__Rose, Jan 24, 2021
    Last edited: Jan 24, 2021
  8. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    Your character, as a vampire, cannot have faith in Estel. Please amend this.
     
  9. Kana__Rose

    Kana__Rose Le bean

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  10. Messtro

    Messtro Flower Goblin Staff Member Roleplay Staff

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    Approved.
     
  11. Kana__Rose

    Kana__Rose Le bean

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    @festiveCorvid
    I just changed her height and added claws that were aesthetic only for her Karmark form.
    Do I need to get staff to approve each time even if I only change a characters appearance a bit?
     
  12. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    No you do not. A quick heads up is appreciated, but tiny aesthetic changes / backstory tweaks arent particularly important. The only definite time you need to tag is when abilities are added, the character is infected with an affliction, or a lot of proficiency points are changed around.
     
  13. Kana__Rose

    Kana__Rose Le bean

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  14. Kana__Rose

    Kana__Rose Le bean

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  15. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    Reapproved. Note that her specific Karmark form will still be recognizable by those who already saw it regardless of changes.
     
  16. Kana__Rose

    Kana__Rose Le bean

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    @festiveCorvid
    I removed alchemy and changed a few points around.
    Added a few points in fists, added warlash combat, changed dextrous rogue to bugling rogue.
     
  17. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    reapproved
     
  18. Kana__Rose

    Kana__Rose Le bean

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    @festiveCorvid
    Removed talent point and put back the two age points into blunt combat
     
  19. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    reapproved
     
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  20. Kana__Rose

    Kana__Rose Le bean

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    @festiveCorvid
    -In her Karmark form her height just changed to 6'8ft.
     
  21. Kana__Rose

    Kana__Rose Le bean

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  22. Kana__Rose

    Kana__Rose Le bean

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  23. festiveCorvid

    festiveCorvid Product of German Engineering Staff Member Lore2

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    @LilyMCD Apologies, overlooked it. Approved.
     
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