"A collage of mediums all never meant to mix and yet they did so beautifully."
Full Name: Artist -Canvas, Water, Charcoal, Oil, Clay, Pastel, Graphite, Ink, and Wood
Heritage: Savent Asha- Crow -Mystech- Colony spirit (Ordial)
Culture: Neferu ONLY CANVAS!!!!
Age: 27 (?)
Gender / Pronouns: They/Them In the plural sense for all of them! Singular: Canvas: They/them, Water: She/her, Charcoal: He/her, Oil: She/her, Clay: He/it, Pastel: They/him, Graphite: All, Ink: They/it, and Wood: They/them
Religion: Agnostic
Character Occupation: None
Appearance Information
Eye Color: Dark greyish brown.
Skin Color: Black and grey under feathers.
Feathers: Black
Height: ~5'10
Body Type: Thin yet sturdy
Additional Features: Large dark wings. Feathered tail. Digitigrade talons for legs.
Heritage: Savent Asha- Crow -Mystech- Colony spirit (Ordial)
Culture: Neferu ONLY CANVAS!!!!
Age: 27 (?)
Gender / Pronouns: They/Them In the plural sense for all of them! Singular: Canvas: They/them, Water: She/her, Charcoal: He/her, Oil: She/her, Clay: He/it, Pastel: They/him, Graphite: All, Ink: They/it, and Wood: They/them
Religion: Agnostic
Character Occupation: None
Appearance Information
Eye Color: Dark greyish brown.
Skin Color: Black and grey under feathers.
Feathers: Black
Height: ~5'10
Body Type: Thin yet sturdy
Additional Features: Large dark wings. Feathered tail. Digitigrade talons for legs.
Canvas likes putting things together- puzzles, finishing something up, fixing a problem, you name it! They don't really have a favorite art style, just enjoying art for arts sake.
Water is great at climbing, knowing all the right techniques to do so and always going up to high places when she can. She prefers watercolor over all else because it's "Great for layering and honestly the best, I don't care what you all say".
Charcoal loves friendly sparring- doesn't enjoy it when his life is at stake but is more than willing to fight if so. She also loves using charcoal to draw- their favorite thing to do actually!
Oil enjoys tinkering and making new things, whether that be through alchemy or robotics she loves it. Her favorite artistic medium is oil painting.
Clay likeshiding and not dying- reading and writing- only fantasy though. Specifically fairy tales. Says non-fiction is boring And because our Buddy did. It also loves sculpting with clay! Little figurines, pots, anything!
Pastel enjoys cooking, making meals for people. trying new random recipes, experimenting with old recipes. They also love pastels and oil pastels. Even though they smudge and are messy they love them.
Graphite loves digging around, making random holes in the ground, burying things to make fun maps to find them, finding cool stuff in the dirt. They prefer sketching and using pencils to doodle.
Ink's favorite thing to do is talk- poetry, singing, evil monologuing, everything as long as they can move their mouth (Only one of us who even talks.) They love calligraphy- making fun designs, cards, threatening messages, and drawings.
Wood likes watching the stars and mapping them out, especially as they work on a wood carving or a wooden trinket they are making.
Water is great at climbing, knowing all the right techniques to do so and always going up to high places when she can. She prefers watercolor over all else because it's "Great for layering and honestly the best, I don't care what you all say".
Charcoal loves friendly sparring- doesn't enjoy it when his life is at stake but is more than willing to fight if so. She also loves using charcoal to draw- their favorite thing to do actually!
Oil enjoys tinkering and making new things, whether that be through alchemy or robotics she loves it. Her favorite artistic medium is oil painting.
Clay likes
Pastel enjoys cooking, making meals for people. trying new random recipes, experimenting with old recipes. They also love pastels and oil pastels. Even though they smudge and are messy they love them.
Graphite loves digging around, making random holes in the ground, burying things to make fun maps to find them, finding cool stuff in the dirt. They prefer sketching and using pencils to doodle.
Ink's favorite thing to do is talk- poetry, singing, evil monologuing, everything as long as they can move their mouth (Only one of us who even talks.) They love calligraphy- making fun designs, cards, threatening messages, and drawings.
Wood likes watching the stars and mapping them out, especially as they work on a wood carving or a wooden trinket they are making.
-
Savent Asha can control a special substance called Living Metal, which is a solid metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
Savent Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel-like sparks that light up.
Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
Savent Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
Savent Asha have a heightened alertness and analytical mind, able to perceive threats and react much faster. They may notice dangers when interacting with Event objects or Characters (Private Message DM's for more info)
Colony Mechanic I: Colony Spirits gain +7 Intelligence added after assigning their 14 Proficiency Points, but cannot invest in Intelligence Point Buy. Also their Persuasion Cap is 14, and they gain +4 to Persuasion Rolls.
Colony Mechanic II: Each time a Colony Spirit is Exorcised or killed, they lose 1 Intelligence (they can regain it when the Player deems fitting). If they hit 2 Intelligence, they gain +1 Attack Stat (cap up to 11).
Colony Mechanic III: Colony Spirits gain the Mimicry Pack Magical Variant for free, but they cannot use the mechanic to change their appearance into that which they are mimicking.
Colony Mechanic IV: Colony Spirits can choose 1 Adapt Point Buy Pack (must be Magical Variant) for free, except Shapeshift Pack. Alternatively, they can choose 1 Pack from Tech Point Buy, instead.
Colony Mechanic V: Colony Spirits are immune to anything that would read/alter their emotions or conscience, and if killed, can always respawn in a different place 1 hour later. -
Common: Fluent- Not able to speak most of the time.
Ibeth: Intermediate- Able to understand. Not able to speak.
Sign language: Native
Backstory:
In progress
In progress
Combat Proficiencies and Abilities
Attack Stat: Intelligence
Defense Stat: Strength
[15/15 points spent]
Proficiency Points:
Strength: 4
Knockback Sweep Pack: Target one Enemy within Range, Displace them backwards away from you by 10 Blocks. If there are multiple Enemies within Range, you may instead Displace all Characters within Range away from you by 4 Blocks. Additionally, the Character that Impacts with the shortest Block distance traveled, your choice if tied, suffers -1HP Damage.
Wounded Ego Pack: Wounded Ego isn't active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.
Reflecting Strike Pack: Target an Enemy within Range and make a Basic Attack at Emote Range, if the attack is successful, target another Enemy within two blocks of the first and make a Basic Attack against that Enemy. If only the first Attack is successful, it deals -2HP Damage and inflicts -1 Defense on the Target for their next Defense Roll. If both Attacks are successful, they each deal -1HP Damage.
Shrug Off Pack: Target yourself and remove a Status Effect of your choice without using an Action, but apply a -2 Attack to your next two Attack Rolls.
Weapon Throw Pack: Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.
Constitution: 2
Thick Hide Pack: You always have the benefits of wearing Armor without explicitly wearing it, and this does not count as a Block Token gained from an Ability. Additionally, while you have a Block Token, you can only have up to 2 Status Effects, and are immune to any further applications.
Tank Hero Pack: You can only use this when an Ally within Range is Targeted by an Ability. You become the Target of the Ability instead, unless this would cause that Ability to do nothing. If the Enemy is within Range of Tank Hero, apply the Fleeting Status Effect to them. If they're outside of the Range, instead apply the Marked Status Effect.
Intelligence: (2) 9
Tech Thruster Pack: You move to a non-vertical unoccupied space in range without provoking Move Reactions, and allowing you to move through people. Additionally, you may Target an Ally in Melee Range and move them with you, this does not use their Move. This does not use an Action if you use your Action to use a Tech or Engineering Point Buy Ability.
Tech Exchange Pack: Target an Ally within 10 blocks and swap places with them without consent. This doesn't trigger Move Reactions, but any Attacks/Abilities on you and your ally must resolve before the swap finishes.
Wisdom: 2
Chem Hyperfocus Pack: You set your Minimum Attack Roll to 4 for your next 3 Attack Rolls. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack. Once Chem Hyperfocus is over, you apply the Prone Status Effect to yourself, and set your Minimum Attack Roll to -5, for your next 3 Attack Rolls. You cannot use Chem Hyperfocus whilst your Minimum Attack Roll is reduced by Chem Hyperfocus.
Technique Parry Pack: You can only use this when you would be affected by an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy, ignore all effects from that ability on yourself, including refunded Basic Attacks. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Dexterity: 1
Cutthroat Mirror Pack: You can only use this when an Enemy applies a Status Effect to you. When gaining a Status Effect, apply the Warned Status Effect to the Enemy who targeted you. They must choose to either suffer the same Status Effect for the same duration or suffer -2 Attack for their next 3 Attack Dice Rolls. Cutthroat Mirror does not use an Action.
Magic: 4
Arcane Healing Pack: Target an Ally and apply a Link to them that does nothing at first. After 2 Turns, heal +1HP and remove one Status Effect on the Ally. After another 2 Turns, heal +1HP on the Ally and apply the Bloody Status Effect on yourself which lasts for 2 Turns.
Arcane Barrier Pack: Target an Ally and apply a Link to them that, when targeted by a Ranged Attack Emote, the Ally's Minimum Defense Roll is set to 7 for Ranger Stance Attacks, 6 for Deadeye Stance Attacks, and 5 for any other Ranged Attack. Additionally, if Arcane Barrier is Link Broken, grant the Ally 1 Block Token. If either of you leave range of the other, the Link's effects are suspended, but it doesn't break.
Arcane Revive Pack: Target an Ally at 0HP within range and Revive them back at 4HP. Additionally, apply a Link Power and the Bloody Status Effect on them. If the Link Power breaks, deal -3HP Damage to the Ally. The Link Power breaks if they leave Range from you. Multiple instances of a Revive Ability, even from different people, don't stack with each other.
Arcane Distortion Pack: Apply the Confused Status Effect for 2 Turns to all Characters within Range of you, including yourself. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
The Wardrobe Pack (Free): Allows a Character to remain prepared at all times without the need for armor or weapons on their person. The wearer is considered armored at all times, and is able to conceal a ranged or melee weapon that is considered Hidden until used. (Hidden may not apply in places like the Imperial Palace, or during certain events). Lastly, the user is able to conceal a life support system on their person, allowing them to take damage that would normally be fatal. If the user is killed, provided their head and neck are still intact, they are able to resuscitate themselves and seal any lethal wounds they may have taken after 10 minutes. (Magic variant: The character has inlaid enchantments into their clothing, able to achieve the same effect. Additionally, they are able to pass this enchantment onto other items. While within emote range, the character can extend the benefits of this pack to one other person to prevent them from dying. Finally, the user can create magical items with aesthetic benefits (or curses, removed with Exorcism or by a specific method per item, left up to player freedom) while out of combat, and pass them onto other characters.)
Mimicry pack (Free): The Mimicry Pack allows a Character to copy the functional Abilities and Proficiencies of another Character, though only ever at the start of Combat. If a single of their own Abilities has been used, this Mechanic is no longer available until all Abilities are no longer on Cooldown. Additionally, you can only copy Abilities equal to the number of Abilities you have in your main Proficiency Spread (ex. If you have 5 Abilities by default and your target has 10, you can only choose 5, and vice versa.) This can also not be used to Mimic Custom Kits, and Charisma Proficiency Packs and Stat are never Copied over.
Charisma: +4 to rolls
Attack Stat: Intelligence
Defense Stat: Strength
[15/15 points spent]
Proficiency Points:
Strength: 4
Knockback Sweep Pack: Target one Enemy within Range, Displace them backwards away from you by 10 Blocks. If there are multiple Enemies within Range, you may instead Displace all Characters within Range away from you by 4 Blocks. Additionally, the Character that Impacts with the shortest Block distance traveled, your choice if tied, suffers -1HP Damage.
Wounded Ego Pack: Wounded Ego isn't active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.
Reflecting Strike Pack: Target an Enemy within Range and make a Basic Attack at Emote Range, if the attack is successful, target another Enemy within two blocks of the first and make a Basic Attack against that Enemy. If only the first Attack is successful, it deals -2HP Damage and inflicts -1 Defense on the Target for their next Defense Roll. If both Attacks are successful, they each deal -1HP Damage.
Shrug Off Pack: Target yourself and remove a Status Effect of your choice without using an Action, but apply a -2 Attack to your next two Attack Rolls.
Weapon Throw Pack: Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.
Constitution: 2
Thick Hide Pack: You always have the benefits of wearing Armor without explicitly wearing it, and this does not count as a Block Token gained from an Ability. Additionally, while you have a Block Token, you can only have up to 2 Status Effects, and are immune to any further applications.
Tank Hero Pack: You can only use this when an Ally within Range is Targeted by an Ability. You become the Target of the Ability instead, unless this would cause that Ability to do nothing. If the Enemy is within Range of Tank Hero, apply the Fleeting Status Effect to them. If they're outside of the Range, instead apply the Marked Status Effect.
Intelligence: (2) 9
Tech Thruster Pack: You move to a non-vertical unoccupied space in range without provoking Move Reactions, and allowing you to move through people. Additionally, you may Target an Ally in Melee Range and move them with you, this does not use their Move. This does not use an Action if you use your Action to use a Tech or Engineering Point Buy Ability.
Tech Exchange Pack: Target an Ally within 10 blocks and swap places with them without consent. This doesn't trigger Move Reactions, but any Attacks/Abilities on you and your ally must resolve before the swap finishes.
Wisdom: 2
Chem Hyperfocus Pack: You set your Minimum Attack Roll to 4 for your next 3 Attack Rolls. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack. Once Chem Hyperfocus is over, you apply the Prone Status Effect to yourself, and set your Minimum Attack Roll to -5, for your next 3 Attack Rolls. You cannot use Chem Hyperfocus whilst your Minimum Attack Roll is reduced by Chem Hyperfocus.
Technique Parry Pack: You can only use this when you would be affected by an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy, ignore all effects from that ability on yourself, including refunded Basic Attacks. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
Dexterity: 1
Cutthroat Mirror Pack: You can only use this when an Enemy applies a Status Effect to you. When gaining a Status Effect, apply the Warned Status Effect to the Enemy who targeted you. They must choose to either suffer the same Status Effect for the same duration or suffer -2 Attack for their next 3 Attack Dice Rolls. Cutthroat Mirror does not use an Action.
Magic: 4
Arcane Healing Pack: Target an Ally and apply a Link to them that does nothing at first. After 2 Turns, heal +1HP and remove one Status Effect on the Ally. After another 2 Turns, heal +1HP on the Ally and apply the Bloody Status Effect on yourself which lasts for 2 Turns.
Arcane Barrier Pack: Target an Ally and apply a Link to them that, when targeted by a Ranged Attack Emote, the Ally's Minimum Defense Roll is set to 7 for Ranger Stance Attacks, 6 for Deadeye Stance Attacks, and 5 for any other Ranged Attack. Additionally, if Arcane Barrier is Link Broken, grant the Ally 1 Block Token. If either of you leave range of the other, the Link's effects are suspended, but it doesn't break.
Arcane Revive Pack: Target an Ally at 0HP within range and Revive them back at 4HP. Additionally, apply a Link Power and the Bloody Status Effect on them. If the Link Power breaks, deal -3HP Damage to the Ally. The Link Power breaks if they leave Range from you. Multiple instances of a Revive Ability, even from different people, don't stack with each other.
Arcane Distortion Pack: Apply the Confused Status Effect for 2 Turns to all Characters within Range of you, including yourself. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
The Wardrobe Pack (Free): Allows a Character to remain prepared at all times without the need for armor or weapons on their person. The wearer is considered armored at all times, and is able to conceal a ranged or melee weapon that is considered Hidden until used. (Hidden may not apply in places like the Imperial Palace, or during certain events). Lastly, the user is able to conceal a life support system on their person, allowing them to take damage that would normally be fatal. If the user is killed, provided their head and neck are still intact, they are able to resuscitate themselves and seal any lethal wounds they may have taken after 10 minutes. (Magic variant: The character has inlaid enchantments into their clothing, able to achieve the same effect. Additionally, they are able to pass this enchantment onto other items. While within emote range, the character can extend the benefits of this pack to one other person to prevent them from dying. Finally, the user can create magical items with aesthetic benefits (or curses, removed with Exorcism or by a specific method per item, left up to player freedom) while out of combat, and pass them onto other characters.)
Mimicry pack (Free): The Mimicry Pack allows a Character to copy the functional Abilities and Proficiencies of another Character, though only ever at the start of Combat. If a single of their own Abilities has been used, this Mechanic is no longer available until all Abilities are no longer on Cooldown. Additionally, you can only copy Abilities equal to the number of Abilities you have in your main Proficiency Spread (ex. If you have 5 Abilities by default and your target has 10, you can only choose 5, and vice versa.) This can also not be used to Mimic Custom Kits, and Charisma Proficiency Packs and Stat are never Copied over.
Charisma: +4 to rolls
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