
[﹥] CHARACTER INFORMATION
NAME | Aphelos.
DISGUISE NAME | Nine of Swords.
HERITAGE | Yanar.
AGE | Twenty-five years.
GENDER | Genderqueer.
AGE | Twenty-five years.
GENDER | Genderqueer.
PRONOUNS | Any.
SEXUALITY | Pansexual.
OCCULTISM | Yes.
OCCULTISM | Yes.
AFFLICTION | Fledgling Bremnevel Vampire.
OCCUPATION |Unknown. Disillusion Society Member.
[﹥] CORE CONCEPT
RELIGION | The Covenant.
Thinking most religions to be "distasteful" and "for the deceived or corrupt", Aphelos finds comfort in the Covenant, the unspoken queen of heretics.
IDENTITY | ???
Aphelos, at their core, considers themself to be a warrior of the downtrodden and a hunter of corruption within the Empire and beyond. This all belies a thirst for violence that they refuse to quench.
[﹥] APPEARANCE INFORMATION
EYE COLOR | Luminous yellow.
SKIN TONE | Forest green.
HEIGHT | 6'11
BODY TYPE | Muscular.
SKIN TONE | Forest green.
HEIGHT | 6'11
BODY TYPE | Muscular.
[﹥] SKILL INFORMATION
- »| Magical Talent.
-
»| Yanar can regrow or re-attach lost limbs over the span of 24 hours after they were lost, they cannot become Undead unless an Ordial Entity intervenes.
»| Yanar can become Marken/Urlan, but if so, the fur is replaced with plant-fibers/leaves/roots/flowers.
»| Yanar can manifest a dream realm where anyone who sleeps in their Region/Base/Estate can travel to.
»| Yanar can speak to plants and trees, and even encourage them to grow faster or hide, or change their appearance.
»| Yanar can even create new plants altogether in their own Region/Base/Estate, complete with fruits and flowers.
---
»| Common Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.
»| Common Mechanic II: Vampires, if they have Disguising or Shapeshifting Magic, can hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, but all of their Proficiencies are set to 0, and they cannot use Abilities in Combat.
»| Common Mechanic III: Vampires can use a Party Glamor at Server Events/Player Events (not Raids), which acts as a Disguise, until the leave the Event Venue. Cannot ever be used outside of Event Venues.
»| Common Mechanic IV: Vampires can grant immunity to Vampirism to any person willing to bargain with them. In turn, if the bargained person attacks the Vampire or reveals the deal, they take massive damage (discuss in Dm's what this means).
»| Common Mechanic V: Vampires, when applying Curses via Advanced Roleplay Mechanics can apply minor Curses that last for up to 12 Hours max, without needing OOC Consent, which count as having +1 Magic Stat for dispelling considerations.
---
»| Bremnevel Mechanic I: Bremnevel Vampires can transform into large bat-like monsters, gaining Elytra flight including the use of rockets for movement. Combat immediately cancels flight and this cannot be used in Combat.
»| Bremnevel Mechanic II: Bremnevel Vampires gain a single Void Magic Familiar, which is styled as some kind of corrupted small Animal (bat, cat, mouse, etc), which they can see through the eyes of during Events (consult DM).
»| Bremnevel Mechanic III: Bremnevel Vampires gain +1 Main Offense Stat (breaks Cap up to 11) while they are in Gloomrot Forest, and gain out of combat Healing Powers, styled as Blood Magic or as Alchemy.
---
»|Disillusion Society Mechanic: Watertight Alibi. -
»| Nahuatl
»| Droque
»| Common
-
[﹥] PROFICIENCY INFORMATION
COMBAT STATS: Dexterity for Attack (d17), Constitution for Defense (d15).
STRENGTH | 1﹥BreakthroughCONSTITUTION | 5﹥Cavalry Charge
﹥Cavalry Retreat
﹥Cavalry Roar
﹥Thick Hide
﹥Iron WillINTELLIGENCE | 0
WISDOM | 0
DEXTERITY | 7﹥Deadeye Pinshot
﹥Deadeye Luckshot
﹥Deadeye Doubletap
﹥Deadeye Quickshot
﹥Deadeye Execute
﹥Sharp Reflexes
﹥Fate's WheelFAITH | 0
MAGIC | 2﹥Arcane Cleanse
﹥Shapeshift PackCHARISMA | 0 -
[﹥] PROFICIENCY INFORMATION
COMBAT STATS: Magic for Attack (d17), Constitution for Defense (d14).
STRENGTH | 4﹥Weapon Throw (FREE)
﹥Technique Parry
﹥Shrug Off
﹥Shattering Strike
﹥Wounded EgoCONSTITUTION | 4﹥Shield Cover
﹥Shield Snare
﹥Breather
﹥Rage CounterINTELLIGENCE | 0
WISDOM | 0
DEXTERITY | 0
FAITH | 0
MAGIC | 7﹥Safeguard Pack (MAGIC)
﹥Wardrobe Pack (MAGIC)
﹥Arcane Counter
﹥Arcane Aura
﹥Arcane Snare
﹥Arcane Cleanse
﹥Arcane BarrierCHARISMA | 0
[﹥] PLOTHOOKS
VENERER OF THE GRAND
Aphelos, alongside their siblings, has made a habit of tormenting the various Knights and Nobles that reside in Regalia- but they seldom disclose the true reason why. A close friend may be able to pry honesty from their jaws.
TRAITOR TO MANA
Though they are a Freefolk, Aphelos pays no heed to the Estelley pantheon, having a vested interest in the Broken Gods instead. One might wonder what would cause such a drastic transfer.
WILDLANDS DWELLER
While they're commonly seen in the city, Aphelos lives and thrives in Gloomrot. They are happy to share knowledge on woodland living, and are fiercly protective of these lands from outside encroachment.
CURIOUS FACES
The Yanar and their Altered Self only resemble their kindred with their skin of foliage and petrified wood. The reason why they've chosen to mimic an Allar and a Feka is yet to be heard.
Last edited: