- Joined
- Oct 11, 2015
- Messages
- 3
- Reaction score
- 0
- Points
- 186
Character Information
Happiness Arkenborn can (with OOC consent) erase or modify the memories of those near them over the past hour or so, to correct any bad jokes or schemes that failed to get a laugh. (Hidden)
Maraya have small Ichor glands on their hands, which are capable of producing Chrysalis that they can shape into Crystals of any shape or size.
Maraya can also make music with these Chrysalis Crystals, as they can resonate based on tunes, and produce music autonomously.
Maraya come from an Ancient world. They can read certain Event hints that may not be obvious to other Races (inquire with DM/Event Hoster for opportunities).
Maraya can (out of combat) remotely hijack Tech (including Automata) to follow their commands and instructions instead, due to their historical superiority.
Maraya can (if they can reach melee distance safely) hack into Dragon Sites/Entities and alter their routines to unlock additional functions (consult Event Dm's).
Anru was raised by her mother in Regalia where it was soon discovered that she was a mageborn. As a young child, her wide-eyed nature became clear as she practiced magic on her own any chance she got. It scared some of the Maraya that her mom had built a community with, but she found common ground with some elven children she made friends with. Notably among them is Valayn Alvarës Sélian Bel-Vashaäel Elasis, who helped her magic flourish more when he would share his books with her. He hadn't learned to cast yet, but was curious about magic which led to a quick friendship with a mageborn. He also introduced her to Wisteria Nomëssa when they'd go to the library to go get more books.
The two clicked quickly and a trio of little rascals was born, all interested in magic one way or the other. They'd get into chicanery, and Anru tried to foster that community. She prioritized being able to heal and support the other two with her magic, forgoing any attacking prowess.
Once Valayn left for Lathan and Wisteria for Amontaar, she continued to explore the world and its history more. It led her to be interested in her heritage of being a Maraya, and the vaults that her people and history were still contained in. Unlike most Maraya, she sees magic as a tool that can be used to help dig people and her heritage out of trouble. To help hone her magic further, she joined the Aelrrigans in hopes of helping as many people as possible.
As a happinessborn, she feels driven to be relentlessly positive at all times. This leads her to have an optimistic view on the world, as she's still new to most things being as bleak as some make them out to be. She thrives on the emotions of those around her, and will always prioritize her friends' happiness above all. Healthy, or unhealthy, she'll be pushing for others to be happy!
Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
[15/15 points spent]
Proficiency Points:
- Full Name: Anru Damanta Seo
- Heritage / Culture: Roamer Maraya, Regalia
- Age: 21
- Gender / Pronouns: Female, She/Her
- Religion: Atheist
- Occult: Anima/Dictat Mage, Happinessborn
- Character Occupation: Aelrrigan
- Eye Color: Exist Arkenborn Eyes
- Skin Color: Purple
- Hair: Pink
- Height: 5'2"
- Body Type: Lean, can be blown over in the wind
- Additional Features: Pink freckles
- Hobbies and Talents: Medic, Magical
- Mechanics:
If a Happiness Arkenborn causes an NPC/Event Character to laugh, they can use a single Persuasion /Dice even if they do not have Charisma Proficiency, and gain a +5 Bonus for that roll.
Happiness Arkenborn can (with OOC consent) erase or modify the memories of those near them over the past hour or so, to correct any bad jokes or schemes that failed to get a laugh. (Hidden)
Maraya have small Ichor glands on their hands, which are capable of producing Chrysalis that they can shape into Crystals of any shape or size.
Maraya can also make music with these Chrysalis Crystals, as they can resonate based on tunes, and produce music autonomously.
Maraya come from an Ancient world. They can read certain Event hints that may not be obvious to other Races (inquire with DM/Event Hoster for opportunities).
Maraya can (out of combat) remotely hijack Tech (including Automata) to follow their commands and instructions instead, due to their historical superiority.
Maraya can (if they can reach melee distance safely) hack into Dragon Sites/Entities and alter their routines to unlock additional functions (consult Event Dm's).
- Languages: Shalota, Common, Altalar
Anru was raised by her mother in Regalia where it was soon discovered that she was a mageborn. As a young child, her wide-eyed nature became clear as she practiced magic on her own any chance she got. It scared some of the Maraya that her mom had built a community with, but she found common ground with some elven children she made friends with. Notably among them is Valayn Alvarës Sélian Bel-Vashaäel Elasis, who helped her magic flourish more when he would share his books with her. He hadn't learned to cast yet, but was curious about magic which led to a quick friendship with a mageborn. He also introduced her to Wisteria Nomëssa when they'd go to the library to go get more books.
The two clicked quickly and a trio of little rascals was born, all interested in magic one way or the other. They'd get into chicanery, and Anru tried to foster that community. She prioritized being able to heal and support the other two with her magic, forgoing any attacking prowess.
Once Valayn left for Lathan and Wisteria for Amontaar, she continued to explore the world and its history more. It led her to be interested in her heritage of being a Maraya, and the vaults that her people and history were still contained in. Unlike most Maraya, she sees magic as a tool that can be used to help dig people and her heritage out of trouble. To help hone her magic further, she joined the Aelrrigans in hopes of helping as many people as possible.
As a happinessborn, she feels driven to be relentlessly positive at all times. This leads her to have an optimistic view on the world, as she's still new to most things being as bleak as some make them out to be. She thrives on the emotions of those around her, and will always prioritize her friends' happiness above all. Healthy, or unhealthy, she'll be pushing for others to be happy!
Combat Proficiencies and Abilities
Attack Stat: 7
Defense Stat: 5
[15/15 points spent]
Proficiency Points:
- Strength: 0
- Constitution: 0
- Intelligence: 0
- Wisdom: 5
- Bardic: Aria of Weakening
- Bardic: Elegy of Foreboding
- Bardic: Sonata of Justice
- Bardic: Sonata of Sanctuary
- Bardic: Harmony (Free)
- Chem: Technique Parry
- Chem: Feeding (Free)
- Dexterity: 0
- Faith: 0
- Magic: 10
- Adapt: Oceanic (Magic)
- Adapt: Safeguard (Magic)
- Adapt: Wardrobe (Magic)
- Arcane: Aura
- Arcane: Barrier
- Arcane: Healing
- Arcane: Medic
- Arcane: Revive
- Arcane: Sap
- Arcane: Warp
Valayn - A Studious Stinker
8/10
Wisteria - A Curious Critter
8/10
Judy Solheim - A Methodical Mentor
6/10
Khenari - A Winged Warrior
6/10
8/10
Wisteria - A Curious Critter
8/10
Judy Solheim - A Methodical Mentor
6/10
Khenari - A Winged Warrior
6/10
Last edited: