
- Heritage / Culture: Fin'ullen, Born of Xerodon
- Age: 25
- Gender / Pronouns: Male
- Religion: The Deep Will
- Occult: Eidolon & Hollow aligned
- Character Occupation: Master of the Inner Sea, Aspiring public figure in Regalia.
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- Eye Color: Bluish-green, squid-like with wispy trails when moving
- Skin Color: Grayish, covered in small shark-like scales
- Hair: Long, flowing midnight black hair with a widow's peak
- Height: Slightly above average
- Body Type: Athletic, slightly larger than lean
- Additional Features:
- High cheekbones, strong jaw, thick eyebrows, clean-shaven or shadowed
- Underwater form: Grows fins on his head, forelegs and forearms
- Weapon of the Dead Sea: Eight aqua-green transparent tentacles sprout from his back, his skin turns green, and his grimace becomes ghoulish
- Phosphorescent Majesty: His gray, shark-scaled skin reflects eerie bioluminescent hues beneath the waves.
- Ruined Finery: His tattered loincloth still bears the intricate craftsmanship of the Fin'ullen, remnants of a past lost to the tide.
- Eldritch Symbols: Faint Hollow runes etch his skin, flickering when the abyss calls.
- Skilled in magical arts and illusions
- Crafting and working with threads
- Skilled in evasion and movement-based techniques
- Adept in ancient script deciphering and esoteric lore
- Masked persuasion and deception, a master of rhetoric
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- Follower of the Mortis Cult
- Deathveil Mechanic 1-3
- Xeradon Godborn
- Sea Walker
- Deepsea Transformation
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- Common (Free)
- Altalar (Native)
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It is whispered among the forlorn mariners of Hadar's coasts, in voices hushed as if fearing the very tides may conspire to drag them into the unfathomable dark, that there was once a man who ruled the waves with the reckless mirth of a jester and the inexorable terror of a storm. His name, now upon the tongues of drunken sailors and trembling merchants, was Aniah Grenghost, a name given to him by the words upon brine and wind, half-mocking, half-cursed.
The story, as best it can be pieced together from delirious survivors and scribes maddened by exposure to forbidden knowledge, begins in the abyssal city of Vas-Zera, that sunken empire where the children of Xeradon dwell beneath crushing waves, untroubled by the concerns of surface-bound fools. There, Aniah was born not of flesh alone but of sovereignty and salt, a Godborn of Xeradon, a princeling of the deep whose mere breath was a commandment to the creatures of the trench.
Unlike what many may assume of godborn, Aniah was not adorned with privilege nor reverence. His childhood was no more exceptional than any other Fin'ullen, save for the occasional whisper of expectation that came from being the offspring of a deity. His mother, a steadfast matron of the sea, ensured he was trained in the arts of self-reliance, while his father, Xeradon, remained a distant yet ever-present force, appearing only when the tides deemed it necessary.
Aniah spent his days mastering the spear and trident, learning the swift and fluid combat of his people. He mended his own garments with seamanship precision, a skill that would later prove more useful than he could ever have known. Yet it was not war nor duty that intrigued him, but the unknownโthe glimmer of light at the surface, the whisper of worlds beyond the deep.
His departure was not one of rebellion, but of curiosity. And so, one fateful day, he followed the lure of adventure beyond the borders of Vas-Zera, toward an encounter that would reshape his destiny forever.
The story, as best it can be pieced together from delirious survivors and scribes maddened by exposure to forbidden knowledge, begins in the abyssal city of Vas-Zera, that sunken empire where the children of Xeradon dwell beneath crushing waves, untroubled by the concerns of surface-bound fools. There, Aniah was born not of flesh alone but of sovereignty and salt, a Godborn of Xeradon, a princeling of the deep whose mere breath was a commandment to the creatures of the trench.
Unlike what many may assume of godborn, Aniah was not adorned with privilege nor reverence. His childhood was no more exceptional than any other Fin'ullen, save for the occasional whisper of expectation that came from being the offspring of a deity. His mother, a steadfast matron of the sea, ensured he was trained in the arts of self-reliance, while his father, Xeradon, remained a distant yet ever-present force, appearing only when the tides deemed it necessary.
Aniah spent his days mastering the spear and trident, learning the swift and fluid combat of his people. He mended his own garments with seamanship precision, a skill that would later prove more useful than he could ever have known. Yet it was not war nor duty that intrigued him, but the unknownโthe glimmer of light at the surface, the whisper of worlds beyond the deep.
His departure was not one of rebellion, but of curiosity. And so, one fateful day, he followed the lure of adventure beyond the borders of Vas-Zera, toward an encounter that would reshape his destiny forever.
On the surface above Vas-Zera, a monstrous ship drifted across the wavesโthe Black Maw, belonging to the infamous Drowned Company, a faction of pirates steeped in Hollow magic and reverence to the Consigner. They were seeking a long-lost artifact rumored to be hidden on a nearby island, a relic of the Consigner's will. The scent of their plunder, the glint of stolen gold, and the raucous laughter of men who lived without consequence lured Aniah aboard.
He crept onto the lower decks unseen, fingers trailing over the fine silks and glimmering baubles of a previous raid. He adorned himself in stolen jewelry, an amused smirk upon his lips. Yet the moment of indulgence was briefโfor the pirates found him soon after, and rather than throwing him overboard, they saw something divine in his presence.
"A blessing from the deep," they whispered among themselves, "A tool to be sharpened."
Among the crew were practitioners of Hollow magic, illusionists who could twist reality and minds alike. Aniah was no prisoner but an apprentice, welcomed into their depraved family with equal parts amusement and intrigue. His teachers were many:
He crept onto the lower decks unseen, fingers trailing over the fine silks and glimmering baubles of a previous raid. He adorned himself in stolen jewelry, an amused smirk upon his lips. Yet the moment of indulgence was briefโfor the pirates found him soon after, and rather than throwing him overboard, they saw something divine in his presence.
"A blessing from the deep," they whispered among themselves, "A tool to be sharpened."
Among the crew were practitioners of Hollow magic, illusionists who could twist reality and minds alike. Aniah was no prisoner but an apprentice, welcomed into their depraved family with equal parts amusement and intrigue. His teachers were many:
- Captain Varloak the Hollow-Eyed, a madman who spoke to things unseen, whispering knowledge of cursed magic into Aniah's mind.
- Sister Relka, a former priestess turned pirate who taught him the art of deception, charisma, seduction, and the value of well-timed betrayal.
- Gloam, a mute assassin who spoke only through illusion, showing Aniah the craft of hallucinations and subliminal messaging.
Through natural cunning and arcane prowess, Aniah claimed the captaincy of the Black Maw's splinter fleet. His own ship, The Leviathan's Jest, was no supernatural terror, but a finely crafted galleon where rituals of the Consigner took place in darkened quarters. He was no ordinary pirate-- But a nightmare clad in stolen finery.
He carved his legend through the oceans, his name feared and revered, his laughter ringing through the screams of his enemies. Stories tell of how he plundered the vaults of the High Suvial, stealing not gold but memories, leaving the rulers of the Sunfire Court unable to recall their own names. He Seduced and deceived a nobleman's entire court, and led a ghostly armada of illusions, terrifying an entire fleet into surrendering without a single shot fired.
Yet, power breeds hunger, and hunger breeds madness.
Aniah became obsessed, no longer the charming rogue but an eldritch force of the sea, Considered more god than man, more legend than mortal. He no longer cared for fairness nor honor among his alliesโonly adventure, pleasure, and power. It was in this descent into unrelenting hedonism that his crew, once bound by awe, began to see him as a danger to his own legend.
He carved his legend through the oceans, his name feared and revered, his laughter ringing through the screams of his enemies. Stories tell of how he plundered the vaults of the High Suvial, stealing not gold but memories, leaving the rulers of the Sunfire Court unable to recall their own names. He Seduced and deceived a nobleman's entire court, and led a ghostly armada of illusions, terrifying an entire fleet into surrendering without a single shot fired.
Yet, power breeds hunger, and hunger breeds madness.
Aniah became obsessed, no longer the charming rogue but an eldritch force of the sea, Considered more god than man, more legend than mortal. He no longer cared for fairness nor honor among his alliesโonly adventure, pleasure, and power. It was in this descent into unrelenting hedonism that his crew, once bound by awe, began to see him as a danger to his own legend.
The final straw was by the abuse of control. His crew, led by First Mate Darrow, saw fit to end the reign of the jesting tyrant. Their mutiny was swift, a whispered plot turned reality through a ritual of the Hollow.
A curse of forgetting was placed upon him, not one of pain nor death, but of erasure. His memories of piracy, his conquests, his identity as a lord of the wavesโall were stripped from him.
They left him on an island near Regalia, a man without past, a legend undone.
A curse of forgetting was placed upon him, not one of pain nor death, but of erasure. His memories of piracy, his conquests, his identity as a lord of the wavesโall were stripped from him.
They left him on an island near Regalia, a man without past, a legend undone.
Aniah awoke to a world unknown. He remembered only his childhood spent in Vas-Zera . The life of a pirate, the revelry, the terrorโwas all gone.
Culture shock was an understatementโ his raw and primal presence, his lack of social boundaries, his drunken revelry at all hours of the nightโit made him an outcast. He found brief shelter in the back alleys and taverns, a creature of impulse and instinct, a party animal with no name.
For a week, he slept on the benches of the Willow, unable to piece together the fragments of his past. His magic remained, but he did not understand itโspells came to him in flashes, his hands moved with forgotten instinct, but the knowledge eluded him.
It was only when a doctor, a scholar of the arcane, lifted the curse, that brought his state back to that of a mad jester of the occult.
And with remembrance came purpose.
He would reclaim what was taken.
He would laugh last.
And gods help those who stood in his way.
Culture shock was an understatementโ his raw and primal presence, his lack of social boundaries, his drunken revelry at all hours of the nightโit made him an outcast. He found brief shelter in the back alleys and taverns, a creature of impulse and instinct, a party animal with no name.
For a week, he slept on the benches of the Willow, unable to piece together the fragments of his past. His magic remained, but he did not understand itโspells came to him in flashes, his hands moved with forgotten instinct, but the knowledge eluded him.
It was only when a doctor, a scholar of the arcane, lifted the curse, that brought his state back to that of a mad jester of the occult.
And with remembrance came purpose.
He would reclaim what was taken.
He would laugh last.
And gods help those who stood in his way.

Aniah is a man of shattered purpose, striving to piece together the fragments of a new self from the wreckage of his past. He is driven by a desperate need to atone. Redemption, to him, is not a goal but a Sisyphean laborโa boulder forever on the verge of tumbling back into the abyss.
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- The Abyss Within: Aniah dreads the idea that his newfound morality is merely an illusion, a fragile construct destined to crumble under the weight of his darker instincts.
- Isolation: With extensive knowledge and practice in Death Magic, he is acutely aware of the gulf that separates him from the living. He fears he may never bridge this chasm.
- The Whispering Ruins: Fragments of his past come to him in dreams, visions of temples and rituals he cannot name, but which fill him with an aching sense of familiarityโand dread.
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In his darkest hour, a human priestโa figure of radiant compassionโtook pity on Aniah and offered him shelter. Though Aniah struggles to understand this altruism, he holds the priest in high regard, even as he fears they may one day see the truth of what he is.
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Aniah is hunted by one who is in devotion to Morrlond. and shunned by several of his brethren. These rivals see him as a traitor and a coward.
Aniah is hunted by one who is in devotion to Morrlond. and shunned by several of his brethren. These rivals see him as a traitor and a coward.

- Attack Stat: Magic-7
- Defense Stat: Faith-4
- Magic: 10
- Oceanic Pack (Adapt Point Buy) (Magical Variant)
- Bolts (Stance) (Arcane point buy)
- Aura (Arcane point buy)
- Warp (Arcane point buy)
- Shove (Arcane point buy)
- Sap (Arcane point buy)
- Portent (Arcane point buy)
- Snare (Arcane point buy)
- Distortion (Arcane point buy)
- Puppeteering (Truemage point buy)
- Charisma: 5
- Undisclosed Presence Pack (Speech Point Buy)
- Stubborn Presence Pack (Speech Point Buy)
- Fiscal Presence Pack (Speech Point Buy)
- Fame Presence Pack (Speech Point Buy)
- Sanctioned Presence Pack (Speech Point Buy)
Attachments
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