This statistic is very interesting. However, there is one very, very, very annoying problem with it. That being, that items that have different breakage counts do not stack in the inventory. For example, if you break an oak plank, and then break another oak plank with the first one in your hand, the two will no longer stack. The first plank has a "blocks broken" of 1, while the second has a "blocks broken" of 0. As a result, one has to be very careful while building, as even something as absentminded as breaking wool now becomes detrimental to the inventory.
Some possible fixes for this issue:
- Add a command to erase the current "progress" on the held item.
- Add a command to toggle if the feature is active or not.
- Find a way to get the items to stack, even if it results in the loss of data.
- Cause items that are clicked together to "force stack" and erase their progress.
Any other ideas to address this?
Some possible fixes for this issue:
- Add a command to erase the current "progress" on the held item.
- Add a command to toggle if the feature is active or not.
- Find a way to get the items to stack, even if it results in the loss of data.
- Cause items that are clicked together to "force stack" and erase their progress.
Any other ideas to address this?