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Played Character Amrita, Justiciar Of Artarel

This character is actively played.

Jaehaerys

Failure is the mark of a life well lived.
Staff member
Game
Joined
Aug 10, 2015
Messages
267
Reaction score
112
Points
213
Age
24
Faction
Tyberia and Westeros also once named (Blackfyre, Eden, Halbinsel)
Kingdom
The Fallen Tyberian Empire
Character Information
Full Name: Amrita Sejal Radha Bel-Vashaäel Aläne
Nicknames: Judgment, Flame-Blade, Just-Blade, Silver Inferno
Heritage: Half-Lanlath, Half-Suvial
Culture: Vadyalocaï
Starbirth: Starborn of Detachment
Age: 37
Gender/Pronouns: Female | She/Her
Occult: Justice Arkenborn, Artarel Refraction, Mage (Exist, Lathan)
Religion: Estelley Faith, (Artarel & Avinla Patrons)
Character Occupation: Inulvaan, Ordvaan, Mercenary

Core Concept
A halfling elf between two worlds, one of flames and another beyond this world. Born from Justice and a Suvial Father, the Just-Blade attempts to navigate what they can do in a world filled with corruption. She is a brave soul attempting to do what she can to protect her loved ones and the innocent.

Appearance Information
Eye Color:
Existborn Eyes
Skin Color: Light Brown
Hair: Blonde
Height: 6'0"
Body Type: Athletic
Additional Features:
She usually wears armor when permitted and has the attire of a Valkyrie or Lanlath or Suvial, depending on how she's feeling or the occasion.

Other times she wears the Inulvaan helm and attire, representing Artarel's justice on the world, when this occurs she is more akin to a Sihndar than that of her origins.

On rare occasions when taking up Bard's Godborn Refraction, they can be seen as more bulkier and bear-like as fur covers parts of their body. When this form is taken, may the gods have mercy on your soul.

Combat Proficiencies and Abilities
Attack Stat:
7 Magic
Defense Stat: 5 Constitution
14/14 points spent

Strength: 1
  • Combat Sight

Constitution:
6
  • Shield Deflect
  • Shield Slam
  • Shield Phalanx
  • Shield Wall
  • Shield Cover
  • Shield Block (Free)
  • Rebound

Intelligence: 0

Wisdom: 0

Dexterity: 0

Faith: 0

Magic: 7
  • Magic Resist
  • Magic Isolate
  • Magic Bolster
  • Magic Shove
  • Magic Snare
  • Magic Warp
  • Magic Cleanse
  • Safeguard Pack (Magical) (Suvial, Free)
  • Wardrobe Pack (Magical) (Suvial, Free)

Half-Lanlath/Suvial Mechanics
  • Suvial are never punished by their Gods or their society for using Dimension Alignment out of their norm (Exist), even as God Mages.
  • Suvial are never punished by their Gods or their society for the use of Sinistral Magic variants, even in the use of God Magic.
  • Suvial are exceptionally proficient at controlling Spirits, allowing them a range of mechanical functions to do with Spirits (see Karamatology below).
  • Lanlath cannot use God Magic. However, Lanlath can Dimension Align to Lathan Magic, which is extradimensional like Void/Exist/Ordial, and unique to the Lanlath.
  • Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.

Justice Arkenborn Mechanics:
Justiceborn Mechanic 2 & 3 Replaced by Artarel Mechanic 1 & 2
Mechanic One:

Justice Arkenborn can designate one "Sinner," gaining +1 Attack Stat (breaks cap up to 11) when attacking that person only, but, if this is used unjustly, the Arkenborn may lose Mechanics.

Artarel Refraction Mechanics:
Mechanic One:

The Justice Arkenborn takes less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (including Bound Automata) Character applies -2 HP damage, reduce that by -1 HP. Additionally, The Justice Arkenborn becomes immune to Afflictions, which prevents them from becoming Vampires, Geists, or Undead. Greater Entities like Gods or Arken can still force them to become infected however.

Mechanic Two:
If the Justice Arkenborn if imprisoned, locked up, or chained down, can simply slip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, they can law-nerd their way out of prison early so long as they are not in for High Law.

Hobbies:
  • Alchemy
  • Medical
  • Athletic
Talents:
  • Magical
Languages
  • Common (Fluent)
  • Agasi (Fluent)
  • Altalar (Fluent)

Life Story/Plot Hooks

To impart justice is a balance not many can do, bias is the sin of consciousness.
Seek retribution with actions built on wisdom and truth.

Amrita seeks to help others find justice in the Estelley faith who've been wronged. She doesn't care for its origins but she will help those if she sees' it in Artarel's wisdom.
The sins of the past will be corrected with the stroke of the pen,
the flick of the blade, and the words of truth.

Not all conflicts will be met with force, Amrita rather let words guide actions first. But her bias makes her actions falter concerning Artarel's enemies.

Seek love in life, Seek peace in your heart, Seek to feel.

Amrita is not just justice and castigating sinners. She helps her friends and family where she can and wishes them happiness in this life and eternal salvation in the next life.
 
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