Character Information
Full Name:
Birth name: Amber Silverberry
Married name: Amber Silverberry Norinn
Heritage / Culture:
Imperial Ailor with Regal culture
Age:
20
Birthday:
18 July
Gender / Pronouns:
Female, She/Her
Orientation:
Straight [ more than willing to be in a relationship ]
Partner:
Count Lamont Norinn
- Officially started courting on 29 August 2024
- Fully Courted on…
Religion:
Unionism
Occult:
Unknown
Character Occupation:
Viridian Order Knight, Hohenfels chapter
Character Title:
- Dame
- Countess
Family:
- Leo Silverbery | Father [ Unknown/no player ]
- Willow Silverberry | Mother | Deceased
- Nova Silverberry | Younger Sister [ another character of mine ]
Aristocrat:
Court Family
Nicknames:
- The Viridian Countess
- Viridian
- Berry
Appearance Information:
Eye Color:
Blue
Skin Color:
White
Hair:
Black
Height:
6'5 ft
Body Type:
Muscular
Additional Features:
- Will occasionally wear jewelry, depending on whether or not she is wearing her armor or not.
- Will wear any jewelry gifted to her by friends.
Skill Information:
Hobbies and Talents:
- Training
- Reading
- Exploring
Mechanics:
- Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
- Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.
- Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
- Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
- Ailor have unusual religious flexibility due to their history. Ailor are able to follow two Religions at once, further than Religious Syncretism could allow, but this can never include Evolism or Pagan Faiths. If a second Religion is followed, the Character must declare one as "dominant" from which they receive the Religious Mechanic and Afterlife, and one "subdominant" (from which they get neither of these). Believers of the subdominant Religion can reject this faith sharing, but the Gods never will. Any other Mechanics that derive off faith will only apply to the dominant Religion.
- Hohenfels Mechanic: Hohenfels Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while not in the Main Regalian City (Gloomrot, Event Locations).
Languages:
- Common
Backstory/Plothooks:
Backstory:
Amber was the first born daughter of this court family in many generations, a miracle after so many generations of male descendants. A daughter they truly had come to love and cherish, growing up in a lavish lifestyle of luxury and knowledge. A lifestyle where she could easily get whatever she wanted yet preferred to huddle herself in the vast library they had, especially when she was younger as she was so eager to learn. Yet she wasn't the only child to have been raised in this household as by the time she was two years old, her younger sister had been born into this world and the second daughter to have been born into the household. Yet unlike her sister, who had more brown eyes and Black hair, like their mother, she had many features of her father. She had the same wavy black hair and bright blue eyes along with having a similar kind nature he had.
after all, the young girl had always looked up to her father as she grew up and always tried to listen to the stories he told her or the lessons she tried her hardest to remember despite her young age. But one thing that already shown in her youth was that aspiration to become a knight, just like her father. She wanted to be just as good as he was, even if it took a very long time to achieve this goal. Many saw this determination from the female and many couldn't try to persuade her away from this goal, even though now she was always open to the opportunity of new jobs now that she was older.
She had already trained quite a bit since her father had accepted in helping her learn to wield a blade along with fight with one. She may not have the experience he has when it comes to combat but she was always willing to try and learn from her experiences. She was always willing to learn what she can and was the reason why she had began to explore the world, hoping to eventually become a knight along the way.
plot hooks:
- Family owns a merchant business and is the main source of their wealth.
- Her family's fiefdom is in Camborne.
- The female is always willing to help out if she is able to, even if she may not know the subject too well. The female is also willing to do jobs if someone needs the extra pair of hands.
- There is a possibility that her father may be killed off in the future if the situations seem right, leading to the leadership of their family to be transferred to her.
- Amber is very open to a relationship yet she may need some time to get used to someone before they can ask her the question.
- Her mother died when she was 18, causing the female to take the role as head of her household, in other words, a countess.
- Spent most of her life training to become a knight and is determined to follow in her father's footsteps.
- Eventually graduated and is now a knight, her work started within Amontaar's walls.
- Possibly has a crush…who knows who they may be.
- She is willing to protect the people she cares about with her life.
- She isn't entirely sure if her father is still alive or not.
Combat Proficiencies and Abilities
Attack Stat: 7
Strength
Defense Stat: 5
Constitution
[14/14 points spent]
Proficiency Points:
Strength: 7
- Weapon Throw [ Free Pack ] [ Melee ] [ instant ]
- Technique Parry [ Melee ] [ Counter ]
- Steady Body [ Athletic ] [ Counter ]
- Bruiser Stance [ Stance ]
- Bruiser Flurry Pack [ Bruiser ] [ Instant ]
- Bruiser Slam Pack [ Bruiser ] [ Movement ]
- Bruiser Agony pack [ Bruiser ] [ Passive ]
- Bruiser Feint Pack [ Bruiser ] [ Counter ]
- Bruiser Tackle Pack [ Bruiser ] [ Instant ]
- Mounted Evasion [ Free Pack ]
- bulwark pack [ Training ] [ Passive ]
- Interception [ Training ] [ Counter ]
- Iron Will Pack [ Training ] [ Passive ]
- Status Endure Pack [ Training ] [ Passive ]
- Rage Counter Pack [ Training ] [ Passive ]
Wisdom: 0
Dexterity: 2
- Sharp Reflexes pack [ Roguery ] [ Counter ]
- Close Save Pack [ Roguery ] [ Counter ]
Magic: 0
relationships:
Close Allie/Friend:
- Major Henrik Osmont
- Major Krieger Von Karlisle
- Captain Rosette Mectal
- Count Lamont Norinn
- Rei
- Shina
- Ciici
- Talsir
- Ser Fantail
- Unknown
Enemy:
- Unknown
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