After running around for 8 minutes with Nausa, I would have a headache... :Salchemy is in! YUSH can't wait to make nausia potions, why? c'mon who doesn'st love walking around with nausia?
BURN IT! BURN IT WHIT FIRE!(jk)After running around for 8 minutes with Nausa, I would have a headache... :S
Have you actually tested pvp and raids with these new potions? Chances are, no. I was assured by someone who is a very knowledgable pvper that these new potions are not insanely overpowered, and considering he was a god apple pvper I assume he would know what he was talking about. Although I was nervous that these changes may ruin pvp, I now see it as a way to counter balance the insane axe damage output and fights will be more involved then constant splash heal spam fests.
Haste only allows to mine faster. You don't make more "pvp"-hits per specified amount of time, there's a delay between them.Are you sure it really will counter high axes. Just think about thor with a haste potion.
Haste only allows to mine faster. You don't make more "pvp"-hits per specified amount of time, there's a delay between them.
I've seen others test it and it only helps break blocks.
Most of the player base would be greatly angered at MCMMO being removed. Have you seen the hours people have put in for their stats?God Apples could easily be re added to Massive if McMMO was removed. Just sayin.
Most of the player base would be greatly angered at MCMMO being removed. Have you seen the hours people have put in for their stats?
Not damage speed, it's only better for mining.
Without mcMMO massive lacks it's character sure it has roleplay but where's the rpg aspect to it without this plugin.I have as well. /inspect benalex144. Massive would be better without McMMO.
Nah man, it makes their render distance on tiny, not giving them actuall blindness.its just I loved this server when they removed gapples but its slowly going back to the way it used to be I mean now with blindness u blind your foe then enderpearl away hide then tp out, or people just sit there spamming there absorption potions on themselves.
Blindness only puts your render distance on tiny, and haste does let you click faster, it takes away part of the built in click delay in mc.Not damage speed, it's only better for mining.
I vouch to remove blindness and nausea potions- I play on a server with the alchemy, and it's possible to get absorption 2, you get 4 hearts of extra health while under the effects for ~40 seconds, (@Enderdonut, use 'em ) but in all truth, it's not overpowered, it's like using an instant health 2 potion.
Jump boost I'm fine with, as well as haste+Health boost, but nausea and blindness just ruin it. If you give someone blindness and nausea, they can become literally near useless, so it's for certain people will just spam those out.
Pros to blindness and nausea-
*People will actually make debuff potions
*People under attack are no longer as near useless
*Even effects the best of raiders
*As said, economy sinkhole, may steady out slightly, which is good
Cons to blindness and nausea-
*Everyone will have like 4 of them at all times
*Will annoy players more than anything, renders even decent raiders to near useless as long as you use those potions plus a bow
I wouldn't mind seeing them gone, but in all seriousness, I don't PVP on Massivecraft, it does not have a huge affect on me.
Not without something similar to fill its place. Vanilla pvp is dull, and without much variety. Its all swords and god armor, and from there its a skill and latency contest. MCMMO allows for different avenues of strategy.I have as well. /inspect benalex144. Massive would be better without McMMO.
Blindness also actually stops you from sprinting, according to the minecraft wiki. and adds some depth fog. It makes it hard to see, but not impossible unless you have a night vision potion in effectBlindness only puts your render distance on tiny, and haste does let you click faster, it takes away part of the built in click delay in mc.
The reason for the delay in the release of Alchemy was that a huge amount of testing was done to determine if any of the potions needed to be removed before release. What was found was that the durations of these potions were short enough, that although they could allow different strategies for combat, they would not totally unbalance PVP. The staff will continue to watch to see if someone comes up with a strategy that unbalances PVP and take appropriate action at that point.Have you actually tested pvp and raids with these new potions? Chances are, no. I was assured by someone who is a very knowledgable pvper that these new potions are not insanely overpowered, and considering he was a god apple pvper I assume he would know what he was talking about. Although I was nervous that these changes may ruin pvp, I now see it as a way to counter balance the insane axe damage output and fights will be more involved then constant splash heal spam fests.
thanks yendor :3The reason for the delay in the release of Alchemy was that a huge amount of testing was done to determine if any of the potions needed to be removed before release. What was found was that the durations of these potions were short enough, that although they could allow different strategies for combat, they would not totally unbalance PVP. The staff will continue to watch to see if someone comes up with a strategy that unbalances PVP and take appropriate action at that point.