Aiyana D. Naïlo

Discussion in 'Character Sheets' started by BabyClo1, May 29, 2021.

  1. BabyClo1

    BabyClo1

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    • Full name (including middle and nicknames)
      • Aiyana D. Naïlo

      • Yana

      • Ana

      • Lo
    • Age
      • 21 years
    • Gender
      • Female
    • Race
      • Cielothar

      • Circle of Suriiel
    • Sexuality
      • What?
    • Inventory Information
      • Late mother’s journal
        • Consists of personal stories of adventures outside of the Elven tribe/healing potion recipes
      • Father’s flute

      • Late mother’s choker

      • Bow created for her during the coming of age ceremony

      • Spirit Animal Familiar- Drowdan Dire Wolf, just a little smaller than a horse, well trained but guarded and untrusting
    • [0 unused] Skill Information 50 Skill + 10 Hobbies = 60
      • Core Proficiencies
        • Light Ranged Combat: 12

        • Dagger combat: 3

        • Medical Science: 10

        • Alchemy Science: 10
      • Talent Proficiencies
        • Perception: 5

        • Wind Instrument: 3
      • Hobbies
        • Husbandry Art: 15 (+ 5 Racial bonus + 10 hobby points)
        • mundane animal: dog
        • Mount: silat wolf

        • Horticulture Art: 4
      • Special Proficiency:
        • Essence Knowledge: 3
        • The Character can visually identify Demons, Void or Exist corruption in Progressions, and Void or Exist based event creatures, but only by their Planar source. Additionally, grants the Character the Ability to create a Mundane Counter-salve that they can apply to themselves. This Salve is made of Magestone Dust, some herbs and tallow. The Salve can only counter Abilities gained from Sorcery. In order to use the Salve, the user must add a Catalyst to it, and after adding a Catalyst, they can apply the Salve to themselves, or someone else, which will grant them 5 minutes of immunity. If the Salve is not applied within 30 seconds, it turns inert and cannot be used again. A new Salve becomes available 24 hours after use. Anyone with the Salve should be aware that it is highly hydrophilic, and will completely become inert with any sweat, meaning, as soon as the character initiates any combat actions, the Salve becomes inert.

        • Rouge Gift 1,2,3: 3
      • Linguistics
        • Plains Elven (Mother language)
      • Physical Stat: 8 ( 12 Light ranged combat/2 + 2 dagger combat)

      • Body shape and body fat:
        • Average body shape

        • Moderate body fat
      • Special Traits/Abilities
        • Racial Abilities
          • Light blessed Familiar - The Cielothar can summon a singular familiar, with the animal and size dictated by their Circle. The familiar chosen cannot be changed and must be dictated on the Character Application. The familiar cannot be permanently harmed, nor can it harm or interfere with others in an aggressive or combative function. If ‘killed’ the familiar will disappear in a puff of white smoke and re-appear next to the Cielothar instantly (without any objects it was carrying prior). The familiar can be interacted with on an aesthetic level with its summoner and surroundings, cannot carry more than 10 pounds in weight, and cannot leave Emote Distance of the Cielothar. The familiar can compensate for any lost hearing, sight, or voice of the Cielothar, within limits. The familiar can never fully replace the sight or hearing of the Cielothar to its prior state, and will only supplement it enough to allow the Cielothar to return to base functioning, not adequate use in combat or scenarios that require quick reaction time. Regardless of whether or not the Cielothar has lost their voice, they can choose to speak through their Familiar at any point, but cannot speak at the same time the familiar is speaking. The Familiar can be unsummoned or re-summoned via a ten-second ritual.

          • The Wind's Cradle - The Cielothar can harness the wind for simple aesthetic (non-combat) tasks, such as turning windmills, sweeping away dust, making music, etc. The Wind does not have enough force to move people or heavier objects, but can be used to disperse smoke and alchemical gases in a 2-block radius of the Cielothar. When the Cielothar falls from any height they are cradled by the wind and set safely on the ground, but if they’ve fallen more than 5 blocks, they find themselves winded and out of breath for a minute.

          • Sense of Compassion - The Cielothar can tap into their natural empathetic nature, and tune into the emotional state of other living beings. When using this Ability, the Cielothar will be able to see a colored, glowing outline around their target, this outline acting as an aura indicative of what the target is feeling at that current moment. The aura in itself is vague, and does not delve into hidden or complex emotions, but rather portraying simple emotions through hue, the color deepening based on the extremity of the emotion. This ability has no indication of being used, and requires only that the target is within view to function.

          • Light-Blooded - The Cielothar can learn 1 Sorcery Level or 2 Whimsy Spells. These do not cost Proficiency Points, but do obey limitations on Sorcery Caps and Sorcery Schools. If the Cielothar is also a Ritualist, Sorcery Levels gained from this Racial do not count for the normal limitations on Ritualism when combined with Sorcery. (Any further Sorcery Levels gained will remove this, however.) For example, if some Mutation or Affliction does not allow Sorcery learning, this Racial Passive is disabled.
        • Suriiel Circle Abilities
          • Age Control 1 Toggle Passive Self Grants the user The user is able to change their visual appearance to be of any age within the adult age ranges at any time. This transition is near-instant and may affect wrinkles, skin, hair graying, and more. After toggling an age appearance, any Counters do not revert changes, they only prevent further changes until the Counter is removed.
          • Spirit Familiar 2 Toggle Passive Self Grants the user The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. The familiar cannot inflict harm, be permanently harmed, or interfere with combat in any manner. If killed, the familiar will disappear in a puff of white smoke, and reappear next to the User instantly. The familiar can never fully replace the sight or hearing of the User to its prior state, and will only supplement it enough to allow the User to return to base functioning, not adequate use in combat or scenarios that require quick reaction time. Regardless of whether or not the User has lost their voice, they can choose to speak through their Familiar at any point, but cannot speak at the same time the familiar is speaking. The Familiar can be unsummoned or re-summoned via a ten-second ritual.
          • Element Control 2 Magic Spell Emote Distance Grants the user The user gains a number of utility functions. They may use localized gusts of wind to push people (though never so far to Knockback them or Knock them over) or prank their clothing or hair. They may have plants, twigs and flowers growing from their body or clothing (though never so far to look like a Yanar). They may move while levitating half a foot off the ground, and become completely immune to any Knockback or Knockover effects from any Ability (though other damage or effects besides those are still applied). None of these smaller functions have Cooldowns.
          • Empath Sense 1 Trigger Passive Direct Touch Grants the user The Character is able to absorb all of the pain of the Target person and feel it themselves instead, for as long as Direct Touch is maintained. The target whose pain is being absorbed may not be in combat, otherwise this effect does not work. Additionally, the Character becomes immune to passing out from pain or going into shock.
          • Hunt Sense 1 Toggle Passive Self Grants the user The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked.
          • Nature Gift 1 Constant Passive Self Grants the user While outside the City, thus nowhere near conventional rental housing, the Character moves “as fast as an Asha” (thus giving the Character Asha Agility). This Ability ceases the moment the Character returns to the urban landscape.
          • True Path 1 Toggle Passive Travel Length Grants the user The user is able to begin a charge or running speed in a particular direction. Once reaching a particular block, they may activate True Path 1 to scatter their body into a large cloud of non-harmful smaller objects, or flora, or critters, and continue traveling in the same direction as they were running. This allows them to continue moving for up to 10 blocks at sprinting speed, allowing them to pass through any hole, crack or opening. This can be to for example, float through a guard formation, a door, a wall of spikes, etc. After traveling 10 blocks, the character re-manifests, this Ability cannot be ended early, unless met with a solid wall without openings. This Ability has a 15-minute cool down.
        • Empath Sense 2
        • Keen Mind 1

        • Keen Mind 2

        • Hunt Sense 1
    • Basic Information (Expansion)
      • They are a new resident in Regalia
    • Visual Information
      • Eye color
        • Forest green
      • Hair color
        • Light brown with blonde highlights
      • Hairstyle
        • Long and wavy
      • Skin tone
        • Tan
      • Style
        • Traditional Cielothar style of breathable clothes; flowy top and skirt; girly

        • Many accessories (chains on the skirt that jingle, choker, flower crown, flute)

        • When she moves around there is a constant musical sound coming from her clothing or she is just constantly humming.
      • Height
        • 5’7
    • Personality
      • Aiyana is not introverted but is very shy in first impressions. She is quick to warm up and become very protective of close friends.

      • How would your character express Happiness and Contentedness?
        • When my character is happy or enjoying something she tends to lose herself in the moment and usually bounces in place a little. When she is content she is usually humming folk songs from her village. If she is alone she plays her flute because she loves music, especially music from her homeland, and it reminds her of the songs her father used to play within their home.
      • How would your character respond to experiencing Fear?
        • She giggles nervously and if surrounded by others she tries to make the situation better by telling jokes. This usually fails.\
      • How would your character respond to experiencing Stress?
        • She handles stress well but is not able to focus on anything else other than her stressor.
      • How does your character view Law and Authorities?
        • She does not understand the society in Regalia having been never introduced to anything else other than her own village. She understands that there is an order and follows it. She does not understand politics and does not aim to.
      • How does your character feel about Races other than their own?
        • Anything that my character has not seen before is simply a culture shock. She does not feel any animosity towards anyone other than the exiled but even then she tries her hardest to guide them along the right path and offer kindness.
      • How does your character feel about Religion for themselves and other faiths?
        • Feels strongly for her religion (Estel, The All-Mother) does not care for other faiths. Strongly dislikes any faith or anyone that worships that partakes in violence.
      • How does your character feel about the Arcane and Magical in the world?
        • She only understands what she has learned from her elders which is not a lot. She knows the existence of magic and understands a little. She wants to learn more because she is passionate about healing.
      • How does your character feel towards their family?
        • Absolutely adores her family and anyone close enough to her that she may consider family.

        • Unfortunately, her biological mother has passed but she carries her journal and wears her choker to honor her and her memory. Her father is alive but she left him behind to follow what she thinks is her purpose in life; she carries around his flute.
      • What is your character the proudest of about themselves?
        • She is proud that she had the confidence and the bravery to step out of her secluded life to explore the world, learn about other cultures and people, and find her purpose in life. She loves her family and her village but she could not help but feel like she was being held back.
      • What motivates your character to move forward and better their life?
        • Nothing negative. She was gifted with her mother’s journal, which is filled with adventures and healing potions/ideas, on her coming of age ceremony and took this as a sign to explore the world herself.
      • What is your character's biggest insecurity?
        • That, unlike her Elven peers, she has no idea what her true purpose is, and even though she hates to admit it her urge to explore the world may be just covering up the fact that she is aimlessly searching for a reason to live.
      • What is your character's biggest fear?
        • Not really a fear but more unnerving to her: utter silence

        • Spiders (could never really understand how her peers were able to connect with nature even to the level of those monsters)

        • Dying alone

        • Letting someone else die alone

        • Letting people down

        • Not having an impact or a purpose
    • Life Story
      • As a Cielothar and a part of the circle of Suriiel, Aiyana D. Nailo grew up in a tight-knit society. She spent her days scouting, hunting, studying health and healing methods, exploring the forest, and surrounded by the love and warmth of her village. She lived with her loving father and few memories of her late mother. However, in the last few years of her stay in the village, she could not help but feel as if her true purpose in life was not being fulfilled.

      • On the day of her coming to age ceremony, she was gifted with her mother’s journal which was filled with her mother’s adventures outside of the village and healing recipes that she had found or created. During the Trial of Estel, Aiyana was blessed with the knowledge that she was destined to be one of the ones to protect the village and her loved ones. Though she was left with a final and confusing vision of her mother and was blessed with an animal familiar. Along with her Elven peers, she grew close to her familiar, a silat wolf who she chose to name Diablo (though she did not favor this name he rather liked it and felt as it favored his personality greatly.)From then on she felt as though she was not living the life she was supposed to. Because of her and Diablo’s emotional connection, he could tell she did not feel at peace in her loved village. Feelings of uncertainty and yearning surrounded her consciousness almost every day, though it usually waned when she was surrounded by her peers and enjoying any celebrations her village hosted. But it lingered. Concerned about his partner’s health, he convinced her to consider the possibility that her calling was not in the village but elsewhere in the world.

      • At the age of 21, she decided to leave the village and explore the world. Though Aiyana’s peers were worried about her decision, Aiyana was firm on her choice to leave their safe haven, even when they reminded her of her duties to the people she was supposed to protect and demeaned Aiyana because of her decision. Dubbing Aiyana as a traitor, they abandoned any connection they had. Aiyana’s father felt nothing but pride for his only child but was concerned for her safety in the world beyond what any of them knew. Acknowledging and supporting her decision, he gave her his prized flute as a memory of him and let her begin her journey of continuing in her mother’s footsteps and (add something here) her journal. She wants to explore medicine in magic and alchemy and to find close ones to protect. Or a movement to get behind. Though the biggest challenge she’s faced so far is dealing with the culture shock of Regalia.

    Newest Changes are in purple!
     
    • Powerful Powerful x 1
    #1 BabyClo1, May 29, 2021
    Last edited: Jul 9, 2021
  2. KrakenLord01

    KrakenLord01 That Guy

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    Taking this app for review!
     
  3. KrakenLord01

    KrakenLord01 That Guy

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    • Non-Talent Proficiencies require a pre-investment of 10 Points before they can get their Racial Boost.
    • You need to invest 3 Points per Roguery Pack, meaning that Rogue Gift 1 + Rogue Gift 2 + Rogue Gift 3 = 9 Points.
    • Specify what Proficiencies are going into your Physical Stat calculation.
    Make changes in a different color of choice and tag me when finished.
     
  4. BabyClo1

    BabyClo1

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  5. KrakenLord01

    KrakenLord01 That Guy

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  6. BabyClo1

    BabyClo1

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    Do the newest changes (purple) look ok?
     
  7. KrakenLord01

    KrakenLord01 That Guy

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    I need to ask where Empath 1-6 along with Keen Mind 1, 2, and 4 all come from.
     
  8. KrakenLord01

    KrakenLord01 That Guy

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    @BabyClo1 Planning to make the revised changes?
     
  9. BabyClo1

    BabyClo1

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    Ahh sorry for the wait! My friends and I discussed them and thought that the character would acquire those skills based on race. We do not entirely know- if not I can take them away
     
  10. KrakenLord01

    KrakenLord01 That Guy

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    Those are not listed as Racial Abilities for the Suriiel Cielothar if that is what you mean by "acquire based on race," I would remove them from your application. I would also ask to remove any Racial Abilities that are not listed as Suriiel Circle Abilities, as the Cielothar got a kit update.

    Make changes in a different color and tag me when finished.
     
  11. KrakenLord01

    KrakenLord01 That Guy

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    @BabyClo1 Still intending to make changes? I'll be auto-rejecting this app in 48 hours for inactivity if not.
     
  12. KrakenLord01

    KrakenLord01 That Guy

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    Auto-rejected for inactivity.
     

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