Ainur Jeraud Lúthien

Discussion in 'Character Sheets' started by onlyathot, Jan 7, 2020.

  1. onlyathot

    onlyathot the thottiest of them all

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    Ainur Jeraud Lúthien
    | The Silver Slave |

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    {Basic Information}
    Full Name: Ainur Jeraud Lúthien.
    Title(s):
    Beast (by curse.)
    Protector (by birth.)
    Slave (by capture.)
    Alias(es): Ceá’llë, Cérá'ac’íon
    Age: 122 years old.
    [19 November 188 AC]
    Zodiac Sign: Scorpio.
    Gender: Male.
    Race: Maquixtl, Avantl.

    Other: Silven | Divinity Arken
    Other: Cahal | Lord Soul Cahal [listed in Relationships]
    Sexuality: Bisexual.
    Eye Color: Silver, with blue limbus.
    Core:

    Religion: Ainur was raised amongst Cahal, in the deep land woods of Daen. In this darkness, the Witchcraft of the Deeplands was his faith. Prayer, in the shadows of the Colossi.. and Arken.
    Identity: A freedman now, Ainur seeks to spread his faith and culture, to prevent it from dying; and rid Aloria of the Void threat.
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    {Skill Information}
    Curse: of the Silver.
    Mark: of the Slave.


    Proficiency Pool | To track.
    +03 Strength (+03 from points.)
    Polearm
    Blunt
    Flexible
    ⥈ +02 Constitution (+02 from points.)
    Metallurgy
    Light Shielding
    +04 Wisdom (+04 from points.)
    Healing Alchemy
    Dimenthist
    Volacrum
    Engineered Weapon [Crystaltech]
    +02 Dexterity (+02 from points.)
    Backup [Ranged]
    Conduit: A moonstone crystal embedded into a small silver hammer.
    Parkour
    +3 Magic (+3 from points, +4 from Cahalism.)
    Arcane
    Water

    Metal
    Earth [Cahal]
    Breaking [Cahal]
    Glamour [Cahal]

    Afflicted Cursemaster [Cahal]
    +00 Charisma (+00 from points.)
    c
    Special Skills | To hunt.
    Ageless [RACIAL] (The Maquixtl are Ageless, meaning they never show aging. When they become adults, Maquixtl simply appear as if they are young adults forever, unless they choose not to. Any Maquixtl can choose to change their aged appearance, meaning they can choose to appear however old they want to appear (so long as it is 18+). A 33 year old Maquixtl might for example choose to appear like a 70 year old Ailor with whitened hair and wrinkles, while a 300 year old Maquixtl might choose to appear like a 25 year old Ailor with smooth skin and youthful features.)
    Master Unbound [SILVENISM] (The Silven child of Freedom and Anarchy is incapable of being held long term by the State Metropolitan or any other government official. If they are shackled by state shackles or bound with ropes by government officials, these simply fall off. If they are tossed in a cell from the government, they can simply walk through the bars or hop over a wall if in open air. This does not work on clandestine cells or restraints from non-government sources.)
    Domestic Happiness [RACIAL] (The Maquixtl believe that in order for any person to be truly happy and responsible in life, they need to take care of something smaller than them that also looks up to them to answer its needs. As such, the vast majority of Maquixtl each have a pet. Any Maquixtl gets the Husbandry Point Buy Pet Husbandry Pack for free without Proficiency Point investment. Though, having a pet is not mandatory.)
    Wind Control [RACIAL] (The Maquixtl have been genetically engineered to have a sixth sense for wind and the air. The Maquixtl can always tell where the wind is coming from, how much air pressure there is, and what the weather will most likely turn to soon by just having the air touch their skin. Secondly, the Maquixtl can use their sixth sense to control air around them, producing funnels of wind, short bursts of wind, or a sustained flow of wind. This can be used to for example aesthetically close doors, throw objects away, it can even be used to lift a person gently off the ground, but cannot ever be used as a repositioning Ability, or in Combat. Maquixtl may also apply wind-like aesthetics to clothing and weapons. All of these effects are Mundane, and never classify the Maquixtl as an Occult. If however the Maquixtl gets any Magic Point Buy Packs, this Special will be classified by the Exist or Void theme they have chosen for their Point Buy Abilities. If the user has Magic Point Buy, this Special allows them to apply wind aesthetics to all Point Buy without the Wind Magic Pack.)
    Body Reading [RACIAL] (The Maquixtl have a great deal of empathetic body language reading capacity. Being hyper focused on the slightest gestures and movements, Maquixtl can focus on any person in Emote Range and read their emotional state, even if they are suppressing it. They cannot feel it themselves, but can understand what emotions contribute to their current state and which ones are felt, but not why. Maquixtl additionally have such control over their own gestures that they can choose to suppress their own body language gestures, thus making their emotions in turn unreadable. They can also choose to make them readable however by no longer suppressing them.)
    Cleansing Pores [RACIAL] (The Maquixtl skin has special cleaning properties that apply to certain liquids and substances. For example, a Maquixtl may stick their finger in a glass of sewage water, causing their skin to clean the liquid to a state where it is drinkable and smells fine. They can also do this to weapons or tools by brushing their hand over the object, causing their skin to pick up and eliminate all the dirt and leaving it perfectly clean. Finally, the Maquixtl can also choose to shed all this dirt and picked up pollutants from their skin, causing it all just drop to the floor or be flicked away with a hand gesture.)
    Guldar Home [RACIAL] (The Maquixtl (and half Maquixtl) are immune to the poisonous mist that hangs over the Guldar continent, and as such are the only ones able to travel to the continent. There are a few rare exceptions. Yanar can with a few very Genos injections (which are not made of Alchemical ingredients and as such cannot be reverse engineered) become immune to the poisonous mist also. Non-Maquixtl parents of Half-Maquixtl can however never travel to Guldar.)
    Yanil Genos [RACIAL] (The Maquixtl have reverse engineered some of the physiology of Yanar and applied it to themselves. While they are not as skilled as Yanar at growing things rapidly in their own house with wild flavors and colors, they can create the perfect temperature and humidity controlled environment for plant life, and guarantee a positive growing environment for any plant, seed, flower or fruit. These all have to grow at normal speed. They can also manifest the sounds and smells of whatever biome they are trying to recreate, like crickets and certain song birds or a warm rainy summer afternoon in the forest, which are mimicked by the plants themselves in the absence of the actual animals. Lastly, the Maquixtl can also manifest aesthetic nature elements on their body, like grass or leaves or twigs that grow out of their hair, flower petals on their shoulders, etc. These aesthetics can be maintained between Genos Forms, or removed and re-added at will.)
    Cottagecollect [RACIAL] (The Maquixtl love collecting things, or having memorabilia of their adventures and expeditions and achievements around their home. While they cannot World Song objects into different shapes, they can graft items into other items, such as wooden carvings bought on a market into support beams, or a stone tablet with writing on it into a wall. The materials should be the same, like metal on metal, stone on stone, wood on wood, but they can basically push any item into a similar material and bond them together so they become one.)

    Stalker Genos: The Stalker Genos grants the Maquixtl Night Vision, allowing them to see perfectly at night and in the dark, but not through Ability based Darkness.
    Barroth Genos The Barroth Genos grants the Maquixtl immunity to ingested toxins and poisons, and allows them to eat rotten food, practically anything without being grossed out.
    Avarr Genos: The Avarr Genos grants the Maquixtl large enough feathers to dampen their fall, reducing terminal falling speed to a gentle float downwards.
    Wyvern Genos: The Wyvern Genos grants the Maquixtl immunity to environmental heat, cold, lightning, and fire (walking through fire), but not Ability based elements.
    Moloq Genos: The Moloq Genos grants the Maquixtl the ability to breathe underwater, and some movement benefit, but never as quick as a Sang or Nang Allar.
    Springbok Genos: The Springbok Genos allows the Maquixtl to balance themselves on steep locations such as Regalian rooftops, and moves "as fast as an Asha" while outside the City.
    Blood Eyes 5 Constant Passive; Self [CAHALISM] (The Character has normal eyes, though their eye-sockets are somewhat darkened. When using any Ability from their Bloodline Ability Kit or Cahal Base Kit, their irises become solid icy-blue and glowing, with a small black pupil. This overrules any other Mutations or effects. If the Player wants the Cahal’s eyes to be solid icy-blue and glowing at all times, this is possible.)
    Cahalic Form 2 Full Shift; Self [CAHALISM] (This Ability grants the exact same functions as Cahalic Form 1 - The Character is able to Mythic Shift into their Cahalic Form. While in Cahalic Form, the Character has access to all Abilities from the Abilities from their Soul Line Ability Kit. Shifting in and out of Cahalic Form is instant, cannot be Cancelled or Countered, and the player may design the Cahalic Form: Ainur shifts into a shining silver werewolf like beast which stands at nearly eight feet tall with a moonstone at the naval. This form is lean and muscular, with silver metallic patches of skin on the shoulders, collar bone, elbows, knuckles, and knees. Thus allowing the Character to transform into a Cahalic Form, additionally, the Character is also able to use all of their Abilities from their Soul Line Ability Kit while outside of Cahalic Form, which is not possible for Vampiric Form 1. This Ability has no Cooldown.

    Cahalic Glamor Cahal have a Glamor, the ability to perfectly imitate their pre-infection appearance. However, a few things break their Glamor, and make it obvious that they're a Cahal. If they use any Abilities gained from the Commutable Points (not Specials), feed, or are targeted by some kind of forced reveal Ability, then the Glamor breaks. Glowing ice-blue eyes is the universal sign of Cahal across all Vampire Forms and visual designs. A Cahal may choose to walk around without their Glamor.
    Cahalic Soul Lust: Cahal are cursed with a hunger for Souls: food and drink do not sate them. Their curse means that they do not age, so long as they continue to feed from Souls. This even extends their lifetime beyond what is natural (although Cahal over 200 require hibernation to sustain themselves). If a Cahal stops feeding from souls or is cured, they rapidly re-age. While this will never kill them, it makes them old and frail, until they feed from a Soul once more or are re-infected. When Cahal are exposed to anyone using Abilities or Specials that summon or affect the Soul Rivers in Emote Distance, they become anxious and have to suppress the urge to feed from it, which can compromise their ability to keep up a Glamor.
    Cahalic Feeding: Cahal can feed on unconscious or restrained targets by clasping their hand on the Target’s forehead. This only requires a few seconds of contact, and is painless for the victim, while also erasing any memory of the feeding and any memory from the last 24 hours that would allow them to conclude that the person who fed on them was a Cahal. It is not possible for a Cahal to feed mid-combat. Cahal can feed from a willing target for a longer period of time, or allow any target to remember the feeding. As well, if a Cahal successfully feeds, within the 10 seconds after they finish feeding, they can instantly teleport to their Rental Region, or a Noble Estate or Clandestine Base that they belong to. They must be out of combat. Anyone besides the victim who sees them teleporting will remember.
    Cahalic Infection: Most Cahal infections happen through feeding. However, Cahalic infection is consent-based. If a Player does not want their Character to be infected, they will receive Soul Sickness instead. If a Player does consent, either the Character can be instantly infected, or they can go through a slow process of infection where they have Soul Sickness and are corrupted over the course of a week before succumbing and drinking blood to turn. Soul Sickness causes -2 Strength and -1 Constitution for 72 hours after successful feeding. (This does not affect Point-Buy Packs.)
    Cahalic Influence: Cahal are able to affect the smaller things in nature, such as Fauna and Flora. They are able to communicate with plants, to understand their needs, and use their hands from within Emote Range to gently steer them to follow their movements. They can pacify wild animals, even extremely dangerous predators, but never sentient creatures, and they cannot domesticate animals that cannot otherwise be domesticated, only prevent them from attacking them or their group. Additionally, Cahal can produce a so-called Soul-vine. With the OOC consent of the Target, the Cahal and target can agree for the Target to become the Cahal’s thrall if this Soul-vine is applied to their neck, who obeys every command given by the Cahal to the letter until Exorcised. Additionally, Cahal are immune to any Specials that would mind-control them, unless they want them to work.
    Cahalic Presence: Cahal cannot be detected during Server Events or Player Events that are recorded in the Calendar, including Imperial Court events. Anyone who wants to attack or capture a Cahal during one of those events forgets what they were doing and that the Cahal was there, walking somewhere else. This effect is broken if the Cahal attacks anyone or ridicules anyone there or the host. The Cahal must leave before the event is officially over, as they lose Cahalic Presence immediately when it ends.
    Cahalic Visions: Cahal may send visions or dreams to those they have fed on. These cannot trigger when the Character is actively doing something else, but can be constructed entirely as the Cahal player wants, and communicated OOC with a time/date and whether it is a waking vision or sleeping dream. Cahal can continue to send visions to victims until they are Exorcised. If the visions are OOCly disruptive, the victim may offscreen Exorcise themselves to get rid of them.
    Cahalic Mentality: Cahal love feeding on emotions, because emotions constitute part of a Soul, even from willing participants (and unwilling). Cahal can focus on any person in Emote Range and detect their emotions, exactly what emotions they are feeling, and how strong they are. Then, they can choose to steal these emotions, making the Target feel nothing, and for them to feel elated. This does not make them feel fed or count as feeding, but it certainly makes them feel better and invigorated. This stealing of emotions is not telegraphed and can thus be done subtly.
    Cahalic Familiar: Cahal are able to summon a Cahalic Familiar. It can be any type of small housepet such as a rodent, domestic canine, domestic feline, bird, small mustelid, rabbit, pygmy pig, reptile, or amphibian, or any other kind of small, domesticable animal. All Cahal Familiars have some kind of Crystal, Stone, or Plant-like features imposed on their natural form. They cannot be used in Combat RP and cannot be harmed by others. They can however carry hand-held items and interact with the environment, as long as they stay in Emote Range of their owner. If the Cahal already had a Familiar, it becomes their Cahalic Familiar instead.
    Cahalic Worldsong: Cahal have control over the natural world around them to some degree. While they are not able to use any form of telekinesis on nature, they can reshape stone, tree park, plant matter, flowers, sand and grass in whatever way they like, either close by, or within Emote Range. Changes must always respect the size of what they are changing, but they can apply new textures, shapes, orientations, bend things, weave things together, and generally artificially rearrange nature around them. Additionally, they can imprint a single still image from their memory onto for example stone, or wood, creating an instant relief depicting their memory in three dimensional detail on a flat surface.
    Cahalic Form: All Cahal have an alternate appearance called a Cahalic Form which is a Special Transformation that changes their appearance to such a degree it can also function as a disguise. Cahalic Forms can have a number of additional traits such as extra arms, eyes, horns, wings, tails, spikes, tendrils, appendages and more. Cahalic Forms are generally made out of animal, statue, crystal, or plant-like parts, though player freedom is paramount. It is important to remember however that a Cahalic Form is purely aesthetic when it comes to Combat Roleplay, so for example, extra arms cannot be used to wield extra weapons, though outside of Combat Roleplay they can be functional to perform non-hostile/competitive actions like pouring a drink or holding an item. Cahalic Forms have an additional set of rules that must be followed:
    Cahalic Forms may never imitate other Transformations of other Abilities or other Races. Additionally, some element of white/icy-blue must be prominent, but exactly where is up to the player.
    Players may design their own Cahalic Form, but the description must be placed on a Character Application under “Cahalic Form” somewhere in Abilities.
    Cahal who are members of a Pack may have traits in their Cahalic Forms that are similar, usually defined by the Greater Cahal Player to make them appear like they belong together.
    Pack based traits may appear and disappear depending on the Cahal’s allegiance. Generally a Cahalic Form must be recognizably the same between loyalties.
    The Player may decide that their Cahalic Form is unrecognizable from their normal appearance, or has the same face. It functioning as a disguise is optional.

    Cahalic Familiar 1 Toggle Passive; Emote [CAHALISM] (he Character has a permanent Cahalic Familiar called the Featherlight, a Falcon with butterfly wings, a stone-like masked falcon face, and a long tail that appears like long peacock feathers that give off light at the ends. The Featherlight is purely aesthetic, as soon as Combat begins, it flies high up in the air and won’t come down until Combat is over. The Featherlight cannot perform any tasks, or leave the user. It can only play with the user or others in Emote Distance, or perch on the user’s shoulder and make aesthetic gestures or noises. The Featherlight can be summoned or un-summoned at will. This Familiar is immune to Spirit Curse 1.)
    Arcane Mastery 1 Magic Spell; Emote [CAHALISM] (The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.)

    Casting Light 1 Magic Spell; Emote [CAHALISM] (This Ability only affects Vampires, Void Mages, Void Sorcerers, Void Silven, and Crimson Witches. The user is able to hold up one hand with the palm facing a person, causing a blinding light and orchestral song to erupt on the Target. This has two effects. Firstly, the Target can only Slow-walk towards the user. They can still run back, or sideways, but moving towards the user becomes a struggle. Secondly, they cannot physically see the user because of the light, thus any Ability that requires line of sight of the Target cannot be used on them. The user also cannot run, but can use their other arm and the rest of their body to do any action, as only the single hand must be upheld. This Ability has no Cooldown, though if knocked out of it by being knocked over, gains a 10 second Cooldown.)

    Light Mend 2 Magic Spell; Direct Touch [CAHALISM] (While within Direct Touch, the user can heal wounds on a target through this Magic Spell that counts as a Immobile Channel, using healing light. Surface tissue wounds like cuts and bruises can be fixed within 30 seconds of continued channeling with the target standing still, while deeper cuts and gashes take up to two minutes. Greater wounds like internal damage or severe bleeding require the target to be laying down, with the user healing deeper wounds over the timespan of 15 minutes. This Ability cannot be used on self. Maims classified as Aesthetic maims can be healed with this Ability through the Greater wounds specification. Regular maims such as removed limbs or eyes, maims that detriment a character cannot be recovered through this Ability.)
    Mind Wall 1 Toggle Passive; Self [CAHALISM] (The Character has Target Illusion immunity, and can perceive that a Target Illusion is being used on them. They may turn on or off this Illusion at will from their perception.)
    Dravinda Gift 2 Toggle Passive; Self [CAHALISM] (The user can toggle a state of Void Spell immunity which prevents them from being affected by one of the following categories of abilities: Void Spell, Any Ability gained from Sorcery from a Void Sorcerer. Activating this toggle after an Ability has landed does not remove its effects, only future Abilities. This toggle has no cooldown, and can be toggled indefinitely. This only affects Abilities used by others, not by Abilities cast by themselves on themselves.)

    Shrewd Insight 1 Control Power; Emote [CAHALISM] (When conversing with a person, the user can, once a day, detect the true disposition of a person towards them. This may be done either by detecting how much the target likes or dislikes the user, or by more specifically detecting how they perceive the user. This may need to be updated from time to time, as people change their minds about others all the time. A character with at least 10 Proficiency Points in Theatre Arts is immune to this Ability. They simply send back blank results.)
    Memory Sense 1 Control Power; Direct Touch [CAHALISM] (The user can, while putting their hand anywhere on the target’s body (shoulder, holding hand, on top of head, etc.), and if the target is willing or restrained, transmit the target’s memory they are recalling into an animated wall-painting that will display that memory from the target’s memory and through the target’s eyes on the wall, without any sound, but in perfect color and shape. If the target does not fully remember parts of it, these areas will be vague or blurry. Fake or implanted memories will appear as if they are real memories, but the target cannot fake it themselves. This Ability has no cooldown, but is broken as soon as the user breaks hand-contact. The target can also cause a different memory to appear by recalling a different memory altogether.)
    Super Self 2 Control Power; Self [SORCERY] (The user can use Super Self 2 to instantly shift or move their feet or legs or ankles by either contorting, phasing, ghosting or re-shaping in such a way that any Rooting, Trapping or Snaring that is applied on them is instantly cancelled the moment it hits (all other effects of those Abilities or Mundane Techniques still apply). This Ability does not affect Abilities that apply Disabling effects to specific limbs or Paralysis.)

    Element Control 4 Magic Spell; Direct Touch [SORCERY] (The user gains a number of utility functions. Their hands (and hands only) become immune to damage, meaning normal weapons can no longer cut, pierce or slash them (Artifacts and Mythics still can). Additionally, they may grab hold of a weapon and Curse the weapon with brittle-ness or melt the sharp edges, which only has the effect of halving the damage done. This is an Object Curse that will last for 30 seconds and cannot be stacked but can be refreshed. None of these smaller functions have Cooldowns.)
    Element Control 5 Magic Spell; Direct Touch [SORCERY] (The user gains a number of utility functions. They may reshape their own arm from the elbow down into any weapon or tool shape desired, whether it be made of metal or flesh, and using it will not hurt the user. They may also remove any rusting that has occurred on metallic objects, as well as removing any rotting or putrefaction that has occurred on any flesh or organic matter. None of these smaller functions have Cooldowns.)
    Element Brand 4 Object Enchant; Self [SORCERY] (TThis Ability allows the user to Enchant their melee weapon with an Earth or Magma enchant that makes the weapon either out of stone, or dripping magma. Firstly, while this Enchant is active, the user is immune to any Ability that would remove their weapon from their hand, or displace it. Additionally, the weapon may be wielded from a distance of 3 blocks to slash and shoot a hail or pebbles or magma pumice at a person, which does a fraction of the damage of an actual hit, but is still painful and causing various cuts to exposed skin like a hail of razor blades would. The Enchant lasts for 30 minutes and can only be used by the user, if they hand the weapon off or attempt to Enchant anyone else’s weapon, the Ability simply does not work. This Ability has no Cooldown.)
    Element Brand 5 Object Enchant; Self [SORCERY] (TThis Ability allows the user to Enchant their melee weapon with a Metal or Flesh enchant that makes the weapon either have small shards of metal floating around it, or made of flesh and meat. Deflecting, Blocking or Parrying any attack made by a weapon with this Enchant unless done with a Shield, becomes less effective. When Deflected, Blocked or Parried, this weapon causes a hail or metal shards or flesh tendrils whipping out at the target, thus doing a small amount of damage each time an actual hit fails to land. Full hits however do normal damage. The Enchant lasts for 30 minutes and can only be used by the user, if they hand the weapon off or attempt to Enchant anyone else’s weapon, the Ability simply does not work. This Ability has no Cooldown.)
    Power Curse 1 Target Curse; Emote [SORCERY] (The user is able to apply a curse on one person that they can see every 12 hours that exchanges their Physical Stat and Body Shape. This applies to both reducing and increasing the Physical Stat of the user of this Ability. This Curse lasts for 1 hour, unless Target Curses can be cleansed, in which case the change is reverted for both parties.)
    Darkness 3 Magic Spell; Emote [SORCERY] (The user can cast this Magic spell at a Target with a projectile that is a guaranteed hit as long as there is line of sight. The Target will sink to their knees into the ground into a 2x2 puddle of Darkness that forms around their feet, and travels with them as they wade around, thus not allowing them to step out of it. The Target can still use their upper body outside of the puddle, however they cannot move faster than a slow walking pace. This Ability starts tapering off after having been in effect for 5 minutes, during which the person can step out of the pond slowly as it stops moving. This Ability can only be used once every 5 minutes, and the same person can only be affected with this Ability (even from different sources) once per hour.)
    Vile Vine 1 Target Curse; Emote [SORCERY] (The Character can throw or whip a Vile Vine from their arm or hand at a target once per day, which will wrap around any body part of the Target, and then sink into skin, through clothes and armor. While Vile Vine 1 is active on a person, despite not having any Abilities or Affliction status, the person gives off Aberrant status to any Aberrant Detection mechanisms or Abilities available. This Curse lasts for a week, unless removed with Exorcism 1. Additionally, if Vile Vine 1 is used on non-sentient Plant Matter, it will Void or Exist Corrupt the plant and anything within a 5-Block Radius of the initial targeted plant, depending on the Character's Planar alignment.)

    Ritualistic Manifestation Special; Emote [RITUALISM] (The Ritualist is able to manifest certain aesthetic visual aids to their ceremonies, so long as whatever is produced is not physical, does not affect the world, does not aid in combat, does not obstruct in combat, and does not hamper other players in any way that they do not OOCly or ICly consent to. The Ritualist can summon any number or combination of sounds, of any volume, around them to either mimic their voice, or be completely conjured/unique. The Ritualist can also manifest moving images and pictures in smoke, fire, shadows, light, water, or directly into someone’s mind if they touch them. These images must be things the Ritualist thinks of/conjures, and not directly shared memories.)
    Ritualistic Scripture Special; Emote [RITUALISM] (The Ritualist can apply faintly glowing, or flat, words or simple symbols onto their body, or any object that they own. If they do not own the object, permission from the object’s owner allows them to place it. (This also applies to giving that person tattoos/marks on their skin.) Color options are the following, and any variant in between them: black or white. Whatever is applied does not fade, but can be removed by the Ritualist, or the owner if they are no longer willing. Whatever is applied should only be religious text or preaching, and cannot ever carry usable messages or secret code. Additionally, the Ritualist or Owner can ‘toggle’ the glow by touching them, or ‘activating’ them with a specific trigger phrase.)
    Ritualistic Crafting Special; Emote [RITUALISM] (The Ritualist, when crafting an object with a specific ritual, and under the following umbrellas: metallurgy, woodworking, thread-work/weaving, painting, or sculpting/carving. When making these objects, the Ritualist can apply the following: a faint glow, colored white/black/grey, a simple moving/repeating pattern, a change in material appearance to look like it is made of paper or uncolored stone. The Ritualist can give these objects to others freely once they are made, but they cannot be exceptionally large, and confer no tangible advantages or functional differences in their use.)
    [B]Enshrined Order [/B][U]Special; Emote[/U] [I][RITUALISM[/I]][I][FONT=Book Antiqua](Cult of Order Ritualists can create small shrines in their homes, or areas they have relative control over, that manifest unusual and reality-bending traits to reflect the Ordax they are honoring. Each shrine should only be for one Ordax, but a ritualist can make as many shrines as they want (and have space for.) This can include, but is not limited to: ignoring the passage of time, being perfectly and unnaturally symmetrical, having exist-infected plants of unique shapes and colors, having changing images of one’s ancestors, or fitting an unusual amount of ancestors' pictures and descriptions into one area. The only limit is that once any object is taken out of the boundaries of the shrine, it no longer has any unusual traits. The Ritualist can also apply some of these features to themselves, in more minor manifestations, such as conjuring images of their ancestors over themselves, growing exist-plants out of their body, being unnaturally symmetrical, or ‘clean.’ None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor.)[/FONT][/
    [COLOR=rgb(128, 128, 128)]⥈ [/COLOR][COLOR=rgb(0, 0, 0)][B]Spell Shot [/B][U]Magic Spell; Emote[/U][I] [SORCERY[/I]][I](Spell Shot is the default Projectile attack for a Caster Ranged Combat user. This simply involves shooting a Magic Projectile at a target that is not behind cover. Each shot has a 30 second cooldown and if hit, creates the equivalent of a slight cut like a dagger slash would, or a puncture wound in case the enemy is wearing armor. For each shot, the User must do a “/dice 0 20”, with any roll above 5 causing a hit to land.)[/I][/COLOR][/I]
    [COLOR=rgb(0, 0, 0)][/color]

    Carpentry Arts

    Small Deployable (Your Character can create a small deployable somewhere in the wilderness. Think of for example a house, a watchtower, or a storage barn.)[/I]
    Languages | To trap.
    Common (Broken, barely conversational. Illiterate.)
    Sa'an (Mother-tongue.)
    n/a
    [​IMG]
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    [​IMG]
    ✦ {Visual Information} ✦
    Mutations:
    Other: Ainur is a [Silven] which causes him to have silver iris and blue limbus.
    Other: He has been blessed with [Exist Light] and has silver-white hair that has a metallic shine and reflectiveness.
    Other: Due to his upbringing with the deep land witches, he has been blessed with [Exist Glow], causing small patches of skin on his hands, feet, shoulders and forearms to become a reflective and metallic silver. He is blessed with [Exist Touch], the tips of his hands and feet are bleached white, fading into their skin color the further up their hands it goes, and giving off the dimmest of light.
    Other: Ainur has been blessed with the [Exist Flow] mutation, his blood becomes less viscous after it leaves the body, and flows more like water. He is also blessed with the [Exist Bite], causing his nails and teeth to become perfectly straightened and stark white. When he speaks, his voice echoes due to [Exist Hallow].
    Description: Ainur has the warm, caramel skin of the Maquixtl, but his shoulder length hair and eyes are silver due to mutations. He is a hulking mass of a man who lumbers about in simple clothes of brown, blue, or silver. Or more recently, in armor.
    Height: 6’4”
    Weight: 215 lbs
    Art
    [​IMG]
    [​IMG]



    [​IMG]
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    [​IMG]
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    [​IMG]
    {Personality and Abilities}
    Alignment: Chaotic Neutral.
    Personality Type: ENFJ, the Protagonist.
    Religious Faith: Deepland Witchcraft, 8/10.

    Express Happiness
    ⤁ There was a time, a very long period of his life, in which the only time Ainur felt happiness was during the thrill of the hunt: the adrenaline, the sweat, the blood. It was so invigorating for the young cahal. Yet, as life seemed to dull and lose its meaning not even the hunt could bring him joy. Times have changed, his shackles have been broken and now there is something that brings him joy; instead of destroying he can create. Spending hours at the forge gives Ainur an activity that not only helps himself, but others too.
    Respond to Stress
    ⤁ Ainur has always been a fighter since the day he could hold a stick and not fall over; and so it is through violence that the skinchanger reacts to stressful situations. He lashes out and becomes the ferocious monster he had been called all his life.
    Respond to Fear
    ⤁ There are very few things that scare or even worry Ainur, now that he has broken free from slavery. Yet, even the strongest and bravest have their own fears - and for Ainur, when it comes to it - face to face with that which he fears - he cowers.
    View on Race
    ⤁ Ainur has a strong distrust for Altalar, thinks Ailor and Orcs are beneath him, and either is too uneducated or indifferent about any of the other races to have an opinion. However, he does find Urls fascinating.

    Due to recent conflicts with archbloods, and given his appearance and tendency to be confused with the icy elves, Ainur finds himself becoming more and more wary of Isladar.

    View on Religion
    ⤁ The tribe in which Ainur hails from follows a twisted, corrupted version of the usual Maquixtl faith. Once upon a time, he might have revered the gods; but after they betrayed him and left him to rot as a slave.. Well, his view and relationship with the Arken is far from good.

    He considers them distant, if not gone from the world completely based off recent studies and conversations with others. However, the going ons of his pack and attempts to bring the wrathful gods of the Exist back has had Ainur returning to the old witchy proverbs.

    View on Magic
    ⤁ Magic is a curious aspect that is inherently apart of who and what Ainur is. That doesn't mean he necessarily understands it or his own abilities and calls upon what spell craft he does know through pure instinct.

    He still does not completely understand magic, but he knows it is a necessity and is trying to better understand the Exist and that which surround it.

    View on Family
    ⤁ A touchy subject for one who was offered up as a sacrifice to literal monsters. He never trusted the deepland witches as a 'family' per se; yes, they were a pack, but he longed for the love and tenderness he witnessed day to day as a slave. Even now, with his inability to reproduce or infect others he wishes for a family of his own.

    He has a family. He has a pack, and seeks to protect them no matter what. After his return to his tribe, he gave the deepland witches the minor gratitude they were owed for raising him.

    Express Pride
    ⤁ Ainur has long since considered himself a master combatant and smith, capable of tackling problems both big and small.
    Express Motivation
    ⤁ Before, as a slave, the only thing that motivated Ainur was freedom. Now, he seeks more than just freedom; but rather familiarity - and to protect his pack at all cost. They are what motivate him.
    Express Insecurities
    ⤁ Ainur is, even after half a century, embarrassed and ashamed of his capture and enslavement at the hands of Altalar mages. This great shame haunts him to this day as he refuses to acknowledge the beast and slave that he had been. Instead, he hopes to look forward to a future of freedom.
    Express Fear
    ⤁ Ainur is terrified of being imprisoned and enslaved, going to extreme measures to avoid such.


    [​IMG]
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    [​IMG]
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    [​IMG]
    {Quirks and Trivia}
    Dominant Hand: Ambidextrous.
    Favorite Food: Venison.
    Favorite Drink: Whiskey.
    Favorite Animal: Wolf.
    Odd Behaviors
    n/a
    n/a
    m/a
    n/a
    [​IMG]
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    [​IMG]
    {Life Story}
    wintertide, | a time of despair for march lovers.
    by fate or fault, a silven was born to two tentative parents in the middle of autumn. the maquixtl held a peculiar tradition in which they leave a fated infant out in a frost covered clearing enwrapped in silver silks. the boy was one such child, taken in exchange for ceá’llë's wort and medicinal flora hidden within the territory of the deep land witches.
    trials, | of he who comes of age amongst witches and wolves.
    raised amongst the witches of the deep woods, cahal, as one of their own, he knew nothing else. he learned the ways of the hunt as his eyes and hair went as pale as the moonlight falling from above. he excelled in the martial arts and blade - easily manifesting his own moonbeam blade as a youngling. seen as talented and capable throughout his pack, the boy was given the opportunity to hunt on his own. especially given his parentage, for even the witches recognized the mark of the arken.
    spring showers, | wrought chains and shackles with no flowers.
    overconfident in his abilities, the youngling ventured far from the deep land territories that the skin walkers had laid claim to for centuries. he was beyond their simple rules - and beyond their protection. spotted on the outskirts of an altalar colony, he was captured and overpowered by nelfin magi. it was a brutal fight, one in which the boy was taught the true meaning of power - and where his fear and hatred for magic bloomed.
    harvest moon, | to tell tales of those burdened by silver.
    deemed unfit for altalar society by his captors, the beast was sold to a traveling show of wonders and curiosities where he would be far from the villages and cities of proper nelfin. he was displayed as a monster, sold off as a freak, and used as a guard for decades.

    despite his disgust for magic, or perhaps even in light of it, the silven was forced to make use of his innate arcane abilities to pleasure crowds and captors alike. bobbles of silver light flittering above like a cursed chandelier, or flickering moonlight cast forth from his hand to blind and dazzle the fools. cruel customers who hurled coins and concessions at him, a hailstorm of gold and bronze. it was bitter, soul crushing work that had the beast forget who he was. what he was.

    kiss of summer sun, | a lie one did not have to know.
    after a failed escape to freedom which resulted in the death of a handful of other valuable slaves the beastling was sold off as to not endanger the other property. they were right to do so, and he knew it, for he had unleashed more than just one beast; he had inspired hope amongst those who remained. after years amongst his fellow slaves and master, he had learned their strengths and weaknesses. it was a hunt, like that from a lifetime ago, but a hunt just the same. when one hunts they must study their pray, and oh did the beast study.

    he learned of their mastery of magic, overcame his hatred for that which had forced him into servitude. that was their mistake, thinking he nothing more than a beast. now, however, things are different. his new master has deemed him fit for more than a life of cheap tricks and low blows; yet is this just a new collar for one cursed to servitude? to this master, he is still a curiosity yet one to study not necessarily abuse - yet what does that foretell for the deep land witch? will he be nothing more than a lab rat to this nelfin of an era long gone?
    embrace of the solstice moon, | a truth long lost found renewed.
    while his new master was more pleasant, and kind; ainur still found himself a slave. it wasn't until a trip to the dean jungles - upon which his master... vanished? unsure of foul play and worried he would find himself suspect, the cahal fled to the clutches of his homeland.

    for the first time in decades, he was reunited with others of his kind; and with that, came change. this change manifested as a pack of his own with ainur as the sachem. surrounded by those he needs to protect, and concerned for them as well, ainur is trying his best. is it enough?
    [​IMG]
     
    • Powerful Powerful x 4
    • Winner Winner x 1
    #1 onlyathot, Jan 7, 2020
    Last edited: Jul 2, 2022
  2. onlyathot

    onlyathot the thottiest of them all

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    [​IMG]

    {Relationships}

    Asher the Forerunner | of the Ancient.@Scribbe
    ★★★☆☆
    his master, who freed him and gifted him with a whip. he called it 'irony'; ainur did not think it funny, but has kept the weapon to honor the ancient altalar.
    Ilipharin the Crimson | of the Golden Sword.@Nesstro
    ★★☆☆☆
    another altalar who has shown him kindness, and since his return to the city, saved his hide more than once.
    Barbossa the Shopeowner | of the Sewers.@dimetros
    ★☆☆☆☆
    a curious lizard whom ainur sells his prey to for the coin of men.
    Mugisa the Witch | of the draconic deserts.@Drahydra
    ★★★★☆
    a pledged cahal, prized and risen amongst the others for her sage advice and fierce loyalty.
    Orion the Witch | of the tender plains.@KasterBestFallen
    ★★★☆☆
    a pledged cahal, ainur admires his trust and devotion to his partner.
    Basil the Witch | of the tender plains.@LunaeVenus
    ★☆☆☆☆
    a pledged cahal, a curious soul and the other half of orion; ainur seeks to learn more of his kin.
    Hakim the Witch | of the wilds.@RRedRRac8n
    ★☆☆☆☆
    a pledged cahal, a doctor who ainur turned many years ago who has resurfaced in regalia.
    Sekou the Witch | of the draconic deserts.@TheRisingTide
    ★☆☆☆☆
    a pledged cahal, a young member of the clan who has much to learn.
    Attali the Witch | of the tender plains.@SilveRDeeRPlays
    ★★☆☆☆
    a pledged cahal, and fellow Silven, Cera hopes to learn more of their shared heritage.
    Nerissa the Witch | of the chilled lands.@nocturnalsnow
    ★☆☆☆☆
    a pledged cahal, and new member of the clan. She has a yearning for the arcane which Cera hopes to nurture.
    [​IMG]
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    [​IMG]

    ✦ {Inventory}
    Key Items | To need.
    A couple regals [520].
    A chain and morning star steel-galena whip. [on person]
    A freshly forged pattara halberd. [stored at camp]
    Ingots: 3 Khazalitra, 2 Dhobrok-Khor - acquired from Holvik. [stored at camp]
    A Khazalitra mask.
    Biranni's Khoptar
     
    • Powerful Powerful x 1
    #2 onlyathot, Jan 7, 2020
    Last edited: May 13, 2022
  3. Messtro

    Messtro Flower Goblin

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    Claimed!
    @onlyathot

    x[ Review ]x

    Expand your life story it's rather short given his age. Please make this edit in purple!
     
  4. onlyathot

    onlyathot the thottiest of them all

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    story time | edits 01/10/2020
    • Expansion.
      • Expanded upon life story as requested, in purple.
    • Chained.
      • Switched Athletics to Lashing Combat (+10), because when one is shackled they best learn to make use of an ever present chain.
    @Nesstro.
     
  5. Messtro

    Messtro Flower Goblin

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  6. onlyathot

    onlyathot the thottiest of them all

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    blessed be | edits 01/12/2020
    • Mutations.
      • Gave the Exist Flow, Exist Glow, Exist Touch, and Exist Bite mutations and listed under visual information.
     
    #6 onlyathot, Jan 13, 2020
    Last edited: Jan 14, 2020
  7. onlyathot

    onlyathot the thottiest of them all

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    release the hounds | edits 01/14/2020
    • Traps galore!
      • Removed Unarmed Combat (+08) and redistributed points to Hunting Knowledge (+10 -> +15) and Lashing Combat (+10 -> +13).
     
  8. onlyathot

    onlyathot the thottiest of them all

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    change of heart | edits 04/26/2020
    • a slave no more.
      • following IC events, and a short hiatus, ainur is no longer a slave
    • new face
      • changed his fc bc a) i can b) someone else is ttryna use d*ddy witcher c) new skin
    • who needs a sword when u got
      • a hammer. switched out hunting for metallurgy (+20) and blade for extra heavy (+15)
    • also shuffled points to give lightgiver ritualism (+03)
    friendly update tag for @Nesstro.
     
    #8 onlyathot, Apr 27, 2020
    Last edited: Apr 27, 2020
  9. Messtro

    Messtro Flower Goblin

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    Your points here are a lil messed up so you're gonna need to fix that.
    @onlyathot
     
  10. onlyathot

    onlyathot the thottiest of them all

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    fixed, forgot to edit the numbers.
     
  11. Messtro

    Messtro Flower Goblin

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  12. onlyathot

    onlyathot the thottiest of them all

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    here comes a thot | edits 05/11/2020
    • whipped
      • lost his whip after a stinging defeat! as he grows from his slave days, he no longer makes as much use of it. (-5 lashing)
    • sturdy steady hands
      • dumped all hobby points into carpentry bc,,, slaves are laborers. (+10 carpentry)
    • by the ligth
      • after recent dealings with voidlings, and as his pack grows, ainur is beginning to make better use of his lightgiver abilities (+8 lightgiver)
    friendly update tag for @Nesstro.
     
    • Winner Winner x 1
  13. onlyathot

    onlyathot the thottiest of them all

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    led by the blind | edits 06/06/2020
    • mutant(ions)
      • switched out blackwald summoning for blackwald pact bc
        • thematically, it fits better as he is no longer a slave (the irony of summoning no longer applies with the new changes)
      • gave self exist hallow mutation
    • witch(craft)
      • updated personality (long list option in spoiler) to reflect how he perceives magic, the void, and exist
      • with his new understanding, gave dimenthism (magical knowledge +4) by taking points from lashing combat (+5->+1)
        • he is no longer bound in chains, and rarely uses them.
      • switched binral blink for elemental intercept
        • with the changes to blackwald dance effectively doing the same thing as binral blink, i found the spell unnecessary)
      • put all spells/abilities under a spoiler
    • family :^)
      • mentioned his growing pack in his backstory.
      • also ART!!!
    friendly update tag for @Nesstro.
     
    #13 onlyathot, Jun 6, 2020
    Last edited: Jun 6, 2020
  14. Messtro

    Messtro Flower Goblin

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    • Friendly Friendly x 1
  15. onlyathot

    onlyathot the thottiest of them all

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    aWOOO | edits 10/15/2020
    • update
      • prof points have been updated accordingly
    • woof
      • dropped blackwald grimoire exchange for vision
        • did this bc ritualism fits better
      • added circle of suriiel abilities
    @Nesstro update tag
     
  16. Messtro

    Messtro Flower Goblin

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    Approved.
     
    • Thank You! Thank You! x 1
  17. onlyathot

    onlyathot the thottiest of them all

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    aWOOO! | edits 10/30/2021
    • update
      • prof points have been updated accordingly
    @Messtro
     
  18. Messtro

    Messtro Flower Goblin

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    @onlyathot
    Racials only trigger when 10 points are put into it, please fix this!
     
  19. onlyathot

    onlyathot the thottiest of them all

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    removed husbandry and allotted points to construction arts!
     
    • Thank You! Thank You! x 1
  20. onlyathot

    onlyathot the thottiest of them all

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    woof caster | edits 11/29/2021
    • update
      • prof points have been updated accordingly with new format
      • added caster ranged
      • everything is updated, im still working on where im placing gifs so excuse the ugly
    @Messtro
     
    #20 onlyathot, Nov 29, 2021
    Last edited: Nov 30, 2021
  21. onlyathot

    onlyathot the thottiest of them all

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    what barks in the dark | edits 01/12/2022
    • update
      • removed iron from metallurgy
      • added darkness 3
    @Messtro
     
  22. onlyathot

    onlyathot the thottiest of them all

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    silver sliver silven | edits 03/31/2022
    • added silvenism
      • freedom exist arken parentage
    @Messtro
     
  23. onlyathot

    onlyathot the thottiest of them all

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    culty culture | edits 04/06/2022
    • added ritualism
      • cult of order
    • shuffled points from whiplash (-03) to add Vile Vine 1 (+03)
    @Messtro
     
  24. onlyathot

    onlyathot the thottiest of them all

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    update x? | edits 05/08/2022
    • prof update
      • everything is updated !
    • i need to clean up the spoilers section to replace with the new abilities and also fix the design a bit. but should be good to go!
    @Messtro
     
  25. Yurs

    Yurs real life catgirl

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    Howdy! App looks great, there's just a few small points to go over before I can give this the greenlight:
    • Super minor, but you might want to remove the 'Exist Ocular' mention under the main info tab. Since you already have Silven eyes it's kind of just a 'cheeseburger with cheese' type beat.
    • There are a few mentions of the old prof system littered around the app. "⥉ Total Proficiency Points: 50 ( +45 from age, +5 from bonus, +10 from hobby.)" one is here. Another is "Muscular" here. Go ahead and toss those out, they'll never be relevant again.
    • You can only have 2 default languages. Common + Sa'an would fulfill that, and you'll need to take a language pack if you'd like to use Modern Altalar as well. You actually have 1 point left unspent, so you can dump that right into Charisma!
    • Also, the term 'Cielothar' is no longer in lore. It's 'Xieloth' now. Please go ahead and swap out those mentions.
    Go ahead and tag me once you've made those changes and I'll get this app re-reviewed ASAP! Thanks so much c:
     
  26. onlyathot

    onlyathot the thottiest of them all

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    edits made! switched to avantl bc made more sense otherwise all is good. i’m reserving that one point for after i get a ticket answered!
     
  27. Yurs

    Yurs real life catgirl

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    Coolio! When you get a sec do you mind clarifying which magic packs you are purchasing from affliction? I'm assuming it's the last 4, but just wanna make sure! This is minor and you can do it whenever, just needs to be in writing on the sheet for future reference.

    APPROVED
     
  28. onlyathot

    onlyathot the thottiest of them all

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    update y | edits 05/12/2022
    • cahal points
      • clarified where they were spent as requested
    • aged him up a bit, but ya know, spent a lifetime enslaved ://
    • added the one (1) point to magic, taking the metal pack
    @Yurs
     
  29. onlyathot

    onlyathot the thottiest of them all

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    update z | edits 05/18/2022
    • healing
      • swapped out affliction knowledge for healing alchemy
      • swapped out healing magic for earth magic
    • vandal to shield
      • removed vandalism
      • added light shielding
    • big blade
      • swapped out blunt for large blade
    @Yurs
     
  30. onlyathot

    onlyathot the thottiest of them all

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    update FREEDOM | edits 06/12/2022
    • break the chains
      • swapped out nature for breaking magic
    @Yurs
     
  31. onlyathot

    onlyathot the thottiest of them all

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    update back to blunt | edits 06/27/2022
    • blunt buff
      • swapped out large blades for blunt
    • sensor who?
      • swapped out sensor for water magic
    • DIVINE CULT
      • divinity Silven >>
    @Yurs
     
    #31 onlyathot, Jun 28, 2022
    Last edited: Jun 28, 2022

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