Hey everyone,
I think everyone knows the feeling, you give your allies permissions so they can help you. But when you're not around, another ally steals from you, or in the worst case, griefs you. This is one of the lowest things that a person can do, in my opinion. This actually can damage your trust in other people for a while, and it's never fun if an ally does this.
However, in most cases, it aren't the leaders or officers who do this, it are mostly the nooby recruits, or even the new members who do this. They don't only hurt their allies, but also their own faction, since this mostly gets the factions in a war against eachother. This damages the friendship relation even more.
I always fear, when I recruit someone, and he starts exploring, that he will go the nearest ally. And yeah, griefs them. It is a risk that we all take when we have a faction, and in some cases, it is a risk that happens.
My idea is simple, let's expand the ally-section in the permission command. We would expand it into AllyLeader, AllyOfficer, AllyMember and AllyRecruit. Only people who like to take risks would give AllyMember and AllyRecruit permissions.
Friendly greetings, Theboomyfly.
I think everyone knows the feeling, you give your allies permissions so they can help you. But when you're not around, another ally steals from you, or in the worst case, griefs you. This is one of the lowest things that a person can do, in my opinion. This actually can damage your trust in other people for a while, and it's never fun if an ally does this.
However, in most cases, it aren't the leaders or officers who do this, it are mostly the nooby recruits, or even the new members who do this. They don't only hurt their allies, but also their own faction, since this mostly gets the factions in a war against eachother. This damages the friendship relation even more.
I always fear, when I recruit someone, and he starts exploring, that he will go the nearest ally. And yeah, griefs them. It is a risk that we all take when we have a faction, and in some cases, it is a risk that happens.
My idea is simple, let's expand the ally-section in the permission command. We would expand it into AllyLeader, AllyOfficer, AllyMember and AllyRecruit. Only people who like to take risks would give AllyMember and AllyRecruit permissions.
- We are now a lot more safe for those nooby and the not trustworthy members and recruits of our allies.
- There shall be less cases of grief for the staff to solve.
- We can start to trust our allies again.
- We can let our nooby recruits and members explore the world with a good feeling.
- It will take more time to get the wished permissions ready.
- Not much else negative points, to be honest.
Friendly greetings, Theboomyfly.